mirror of https://github.com/axmolengine/axmol.git
49 lines
1.3 KiB
C++
49 lines
1.3 KiB
C++
#pragma once
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#include "CCActionFrame.h"
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#include "CCActionFrameEasing.h"
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#include "CCActionManagerEx.h"
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#include "CCActionNode.h"
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#include "CCActionObject.h"
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#include "CCArmature.h"
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#include "CCBone.h"
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#include "CCArmatureAnimation.h"
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#include "CCProcessBase.h"
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#include "CCTween.h"
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#include "CCDatas.h"
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#include "CCBatchNode.h"
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#include "CCDecorativeDisplay.h"
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#include "CCDisplayFactory.h"
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#include "CCDisplayManager.h"
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#include "CCSkin.h"
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#include "CCColliderDetector.h"
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#include "CCArmatureDataManager.h"
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#include "CCArmatureDefine.h"
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#include "CCDataReaderHelper.h"
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#include "CCTransformHelp.h"
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#include "CCUtilMath.h"
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#include "CCComBase.h"
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#include "CCComAttribute.h"
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#include "CCComAudio.h"
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#include "CCComController.h"
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#include "CCComRender.h"
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#include "CCInputDelegate.h"
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#include "DictionaryHelper.h"
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#include "CCSGUIReader.h"
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#include "CCSSceneReader.h"
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#include "TriggerBase.h"
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#include "ActionTimeline/CCActionTimelineCache.h"
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#include "ActionTimeline/CCFrame.h"
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#include "ActionTimeline/CCTimeLine.h"
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#include "ActionTimeline/CCActionTimeline.h"
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#include "ActionTimeline/CCActionTimelineNode.h"
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#include "ActionTimeline/CCBoneNode.h"
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#include "ActionTimeline/CCSkeletonNode.h"
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#include "ActionTimeline/CSLoader.h"
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#include "CocosStudioExport.h"
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namespace cocostudio
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{
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void CCS_DLL destroyCocosStudio();
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}
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