mirror of https://github.com/axmolengine/axmol.git
27 lines
391 B
C++
27 lines
391 B
C++
#ifndef __GOBJECTPOOL_H__
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#define __GOBJECTPOOL_H__
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#include "FairyGUIMacros.h"
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#include "cocos2d.h"
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NS_FGUI_BEGIN
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class GObject;
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class GObjectPool
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{
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public:
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GObjectPool();
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~GObjectPool();
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GObject* getObject(const std::string& url);
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void returnObject(GObject* obj);
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private:
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std::unordered_map<std::string, cocos2d::Vector<GObject*>> _pool;
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};
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NS_FGUI_END
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#endif
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