mirror of https://github.com/axmolengine/axmol.git
42 lines
761 B
C++
42 lines
761 B
C++
#ifndef __GEARANIMATION_H__
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#define __GEARANIMATION_H__
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#include "FairyGUIMacros.h"
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#include "cocos2d.h"
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#include "GearBase.h"
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NS_FGUI_BEGIN
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class GObject;
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class GearAnimation : public GearBase
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{
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public:
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GearAnimation(GObject* owner);
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virtual ~GearAnimation();
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void apply() override;
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void updateState() override;
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protected:
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void addStatus(const std::string& pageId, ByteBuffer* buffer) override;
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void init() override;
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private:
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class GearAnimationValue
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{
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public:
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bool playing;
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int frame;
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GearAnimationValue();
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GearAnimationValue(bool playing, int frame);
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};
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std::unordered_map<std::string, GearAnimationValue> _storage;
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GearAnimationValue _default;
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};
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NS_FGUI_END
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#endif
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