mirror of https://github.com/axmolengine/axmol.git
204 lines
7.3 KiB
C++
204 lines
7.3 KiB
C++
/****************************************************************************
|
|
Copyright (c) 2013 cocos2d-x.org
|
|
|
|
http://www.cocos2d-x.org
|
|
|
|
Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
of this software and associated documentation files (the "Software"), to deal
|
|
in the Software without restriction, including without limitation the rights
|
|
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
copies of the Software, and to permit persons to whom the Software is
|
|
furnished to do so, subject to the following conditions:
|
|
|
|
The above copyright notice and this permission notice shall be included in
|
|
all copies or substantial portions of the Software.
|
|
|
|
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
THE SOFTWARE.
|
|
****************************************************************************/
|
|
|
|
#ifndef __CCARMATURE_H__
|
|
#define __CCARMATURE_H__
|
|
|
|
#include "utils/CCArmatureDefine.h"
|
|
#include "CCBone.h"
|
|
#include "display/CCBatchNode.h"
|
|
#include "display/CCShaderNode.h"
|
|
#include "animation/CCArmatureAnimation.h"
|
|
#include "physics/CCPhysicsWorld.h"
|
|
#include "utils/CCSpriteFrameCacheHelper.h"
|
|
#include "utils/CCArmatureDataManager.h"
|
|
|
|
namespace cocos2d { namespace extension { namespace armature {
|
|
|
|
CC_DEPRECATED_ATTRIBUTE typedef ProcessBase CCProcessBase;
|
|
CC_DEPRECATED_ATTRIBUTE typedef BaseData CCBaseData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef DisplayData CCDisplayData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef SpriteDisplayData CCSpriteDisplayData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ArmatureDisplayData CCArmatureDisplayData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ParticleDisplayData CCParticleDisplayData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ShaderDisplayData CCShaderDisplayData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef BoneData CCBoneData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef FrameData CCFrameData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef MovementBoneData CCMovementBoneData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef MovementData CCMovementData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef AnimationData CCAnimationData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ContourData CCContourData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef TextureData CCTextureData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ShaderNode CCShaderNode;
|
|
CC_DEPRECATED_ATTRIBUTE typedef DecorativeDisplay CCDecorativeDisplay;
|
|
CC_DEPRECATED_ATTRIBUTE typedef DisplayData CCDisplayData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef DisplayFactory CCDisplayFactory;
|
|
CC_DEPRECATED_ATTRIBUTE typedef BatchNode CCBatchNode;
|
|
CC_DEPRECATED_ATTRIBUTE typedef DecorativeDisplay CCDecorativeDisplay;
|
|
CC_DEPRECATED_ATTRIBUTE typedef DisplayManager CCDisplayManager;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ColliderBody CCColliderBody;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ColliderDetector CCColliderDetector;
|
|
CC_DEPRECATED_ATTRIBUTE typedef PhysicsWorld CCPhysicsWorld;
|
|
CC_DEPRECATED_ATTRIBUTE typedef SpriteFrameCacheHelper CCSpriteFrameCacheHelper;
|
|
CC_DEPRECATED_ATTRIBUTE typedef TweenFunction CCTweenFunction;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ArmatureData CCArmatureData;
|
|
CC_DEPRECATED_ATTRIBUTE typedef Bone CCBone;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ArmatureAnimation CCArmatureAnimation;
|
|
CC_DEPRECATED_ATTRIBUTE typedef Armature CCArmature;
|
|
CC_DEPRECATED_ATTRIBUTE typedef ArmatureDataManager CCArmatureDataManager;
|
|
|
|
class Armature : public NodeRGBA, public BlendProtocol
|
|
{
|
|
|
|
public:
|
|
/**
|
|
* Allocates and initializes a armature.
|
|
* @return A initialized armature which is marked as "autorelease".
|
|
*/
|
|
static Armature *create();
|
|
|
|
/**
|
|
* Allocates a armature, and use the ArmatureData named name in ArmatureDataManager to initializes the armature.
|
|
*
|
|
* @param name Armature will use the name to find to the ArmatureData to initializes it.
|
|
* @return A initialized armature which is marked as "autorelease".
|
|
*/
|
|
static Armature *create(const char *name);
|
|
|
|
static Armature *create(const char *name, Bone *parentBone);
|
|
|
|
public:
|
|
/**
|
|
* @js ctor
|
|
*/
|
|
Armature();
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual ~Armature(void);
|
|
|
|
/**
|
|
* Init the empty armature
|
|
*/
|
|
virtual bool init();
|
|
|
|
/**
|
|
* Init a armature with specified name
|
|
* @param name Armature name
|
|
*/
|
|
virtual bool init(const char *name);
|
|
|
|
virtual bool init(const char *name, Bone *parentBone);
|
|
/**
|
|
* Add a Bone to this Armature,
|
|
*
|
|
* @param bone The Bone you want to add to Armature
|
|
* @param parentName The parent Bone's name you want to add to . If it's NULL, then set Armature to it's parent
|
|
*/
|
|
virtual void addBone(Bone *bone, const char* parentName);
|
|
/**
|
|
* Get a bone with the specified name
|
|
*
|
|
* @param name The bone's name you want to get
|
|
*/
|
|
virtual Bone *getBone(const char *name) const;
|
|
/**
|
|
* Change a bone's parent with the specified parent name.
|
|
*
|
|
* @param bone The bone you want to change parent
|
|
* @param parentName The new parent's name.
|
|
*/
|
|
virtual void changeBoneParent(Bone *bone, const char *parentName);
|
|
/**
|
|
* Remove a bone with the specified name. If recursion it will also remove child Bone recursionly.
|
|
*
|
|
* @param bone The bone you want to remove
|
|
* @param recursion Determine whether remove the bone's child recursion.
|
|
*/
|
|
virtual void removeBone(Bone *bone, bool recursion);
|
|
|
|
/**
|
|
* Get Armature's bone dictionary
|
|
* @return Armature's bone dictionary
|
|
*/
|
|
Dictionary *getBoneDic();
|
|
|
|
Bone *getBoneAtPoint(float x, float y);
|
|
|
|
|
|
/**
|
|
* Set contentsize and Calculate anchor point.
|
|
*/
|
|
virtual void updateOffsetPoint();
|
|
|
|
// overrides
|
|
/**
|
|
* @js NA
|
|
* @lua NA
|
|
*/
|
|
virtual void visit() override;
|
|
virtual void update(float dt) override;
|
|
virtual void draw() override;
|
|
virtual const AffineTransform& getNodeToParentTransform() const override;
|
|
/** This boundingBox will calculate all bones' boundingBox every time */
|
|
virtual Rect getBoundingBox() const override;
|
|
inline void setBlendFunc(const BlendFunc& blendFunc) override { _blendFunc = blendFunc; }
|
|
inline const BlendFunc& getBlendFunc(void) const override { return _blendFunc; }
|
|
|
|
protected:
|
|
|
|
/*
|
|
* Used to create Bone internal
|
|
*/
|
|
Bone *createBone(const char *boneName );
|
|
|
|
|
|
CC_SYNTHESIZE_RETAIN(ArmatureAnimation *, _animation, Animation);
|
|
|
|
CC_SYNTHESIZE(ArmatureData *, _armatureData, ArmatureData);
|
|
|
|
CC_SYNTHESIZE(BatchNode*, _batchNode, BatchNode);
|
|
|
|
CC_SYNTHESIZE_PASS_BY_REF(std::string, _name, Name);
|
|
|
|
CC_SYNTHESIZE(TextureAtlas*, _atlas, TextureAtlas);
|
|
|
|
CC_SYNTHESIZE(Bone*, _parentBone, ParentBone);
|
|
protected:
|
|
Dictionary *_boneDic; //! The dictionary of the bones, include all bones in the armature, no matter it is the direct bone or the indirect bone. It is different from _chindren.
|
|
|
|
Array *_topBoneList;
|
|
|
|
static std::map<int, Armature*> _armatureIndexDic; //! Use to save armature zorder info,
|
|
|
|
BlendFunc _blendFunc; //! It's required for TextureProtocol inheritance
|
|
|
|
Point _offsetPoint;
|
|
};
|
|
|
|
}}} // namespace cocos2d { namespace extension { namespace armature {
|
|
|
|
#endif /*__CCARMATURE_H__*/
|