axmol/cocos/scripting/lua-bindings/manual/cocosdenshion/lua_cocos2dx_cocosdenshion_...

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2.4 KiB
C

/****************************************************************************
Copyright (c) 2013-2014 Chukong Technologies Inc.
http://www.cocos2d-x.org
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
****************************************************************************/
#ifndef COCOS_SCRIPTING_LUA_BINDINGS_MANUAL_COCOSDENSHION_LUA_COCOS2DX_COCOSDENSHION_MANUAL_H__
#define COCOS_SCRIPTING_LUA_BINDINGS_MANUAL_COCOSDENSHION_LUA_COCOS2DX_COCOSDENSHION_MANUAL_H__
#ifdef __cplusplus
extern "C" {
#endif
#include "tolua++.h"
#ifdef __cplusplus
}
#endif
/**
* @addtogroup lua
* @{
*/
/**
* Call this function can import the lua bindings for the cocosdenshion module.
* After registering, we could call the related cocosdenshion code conveniently in the lua.eg,.cc.SimpleAudioEngine:getInstance():stopAllEffects().
* In current mechanism, most bindings function of SimpleAudioEngine are wrapped in the Lua script file named AudioEngine.lua by more friendly modes.
* If you don't want to use the cocosdenshion module in the lua, you only don't call this registering function.
* If you don't register the cocosdenshion module, the package size would become smaller .
* The current mechanism,this registering function is called in the lua_module_register.h
*/
TOLUA_API int register_cocosdenshion_module(lua_State* L);
// end group
/// @}
#endif // #ifndef COCOS_SCRIPTING_LUA_BINDINGS_MANUAL_COCOSDENSHION_LUA_COCOS2DX_COCOSDENSHION_MANUAL_H__