mirror of https://github.com/axmolengine/axmol.git
101 lines
2.8 KiB
Lua
101 lines
2.8 KiB
Lua
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--------------------------------
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-- @module ParticleBatchNode
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-- @extend Node,TextureProtocol
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-- @parent_module cc
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--------------------------------
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-- @function [parent=#ParticleBatchNode] setTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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--------------------------------
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-- @function [parent=#ParticleBatchNode] disableParticle
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-- @param self
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-- @param #int int
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--------------------------------
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-- @function [parent=#ParticleBatchNode] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- @function [parent=#ParticleBatchNode] setTextureAtlas
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-- @param self
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-- @param #cc.TextureAtlas textureatlas
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--------------------------------
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-- @function [parent=#ParticleBatchNode] removeAllChildrenWithCleanup
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#ParticleBatchNode] getTextureAtlas
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-- @param self
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-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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--------------------------------
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-- @function [parent=#ParticleBatchNode] insertChild
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-- @param self
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-- @param #cc.ParticleSystem particlesystem
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-- @param #int int
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--------------------------------
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-- @function [parent=#ParticleBatchNode] removeChildAtIndex
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-- @param self
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-- @param #int int
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#ParticleBatchNode] create
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-- @param self
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-- @param #string str
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-- @param #int int
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-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
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--------------------------------
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-- @function [parent=#ParticleBatchNode] createWithTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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-- @param #int int
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-- @return ParticleBatchNode#ParticleBatchNode ret (return value: cc.ParticleBatchNode)
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--------------------------------
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-- overload function: addChild(cc.Node, int, string)
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--
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-- overload function: addChild(cc.Node, int, int)
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--
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-- @function [parent=#ParticleBatchNode] addChild
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-- @param self
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-- @param #cc.Node node
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-- @param #int int
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-- @param #int int
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--------------------------------
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-- @function [parent=#ParticleBatchNode] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table mat4
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#ParticleBatchNode] visit
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table mat4
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#ParticleBatchNode] reorderChild
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-- @param self
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-- @param #cc.Node node
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-- @param #int int
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--------------------------------
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-- @function [parent=#ParticleBatchNode] removeChild
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-- @param self
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-- @param #cc.Node node
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-- @param #bool bool
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return nil
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