axmol/cocos/scripting/lua-bindings/auto/api/Skin.lua

80 lines
2.1 KiB
Lua

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-- @module Skin
-- @extend Sprite
-- @parent_module ccs
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-- @function [parent=#Skin] getBone
-- @param self
-- @return Bone#Bone ret (return value: ccs.Bone)
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-- @function [parent=#Skin] getNodeToWorldTransformAR
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- @function [parent=#Skin] initWithFile
-- @param self
-- @param #string str
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Skin] getDisplayName
-- @param self
-- @return string#string ret (return value: string)
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-- @function [parent=#Skin] updateArmatureTransform
-- @param self
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-- @function [parent=#Skin] initWithSpriteFrameName
-- @param self
-- @param #string str
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#Skin] setBone
-- @param self
-- @param #ccs.Bone bone
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-- overload function: create(string)
--
-- overload function: create()
--
-- @function [parent=#Skin] create
-- @param self
-- @param #string str
-- @return Skin#Skin ret (retunr value: ccs.Skin)
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-- @function [parent=#Skin] createWithSpriteFrameName
-- @param self
-- @param #string str
-- @return Skin#Skin ret (return value: ccs.Skin)
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-- @function [parent=#Skin] updateTransform
-- @param self
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-- @function [parent=#Skin] getNodeToWorldTransform
-- @param self
-- @return mat4_table#mat4_table ret (return value: mat4_table)
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-- @function [parent=#Skin] draw
-- @param self
-- @param #cc.Renderer renderer
-- @param #mat4_table mat4
-- @param #unsigned int int
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-- @function [parent=#Skin] Skin
-- @param self
return nil