..
CCBatchCommand.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCBatchCommand.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCCustomCommand.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCCustomCommand.h
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
CCFrameBuffer.cpp
Squashed commit of the following:
2016-06-15 11:33:25 -07:00
CCFrameBuffer.h
Squashed commit of the following:
2016-06-15 11:33:25 -07:00
CCGLProgram.cpp
No CC_UNUSED_PARAM ( #16812 )
2016-11-16 09:48:37 +08:00
CCGLProgram.h
Support MultiView matrix array ( #16723 )
2016-10-28 09:33:31 +08:00
CCGLProgramCache.cpp
No CC_UNUSED_PARAM ( #16812 )
2016-11-16 09:48:37 +08:00
CCGLProgramCache.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCGLProgramState.cpp
Remove redundant semicolons ( #16558 )
2016-09-12 09:45:34 +08:00
CCGLProgramState.h
Add ETC1 builtin alpha support. ( #16118 )
2016-07-25 17:31:54 +08:00
CCGLProgramStateCache.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCGLProgramStateCache.h
issue #12078 : added renderer group and removed core and support group.
2015-06-01 13:43:56 +08:00
CCGroupCommand.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCGroupCommand.h
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
CCMaterial.cpp
Removes unused code in Material::initWithFile.
2016-01-15 00:55:10 +08:00
CCMaterial.h
merge cocos
2015-09-10 10:44:09 +08:00
CCMeshCommand.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCMeshCommand.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCPass.cpp
Fix possible memory leak when pass initialization fails
2016-06-16 04:52:38 +09:00
CCPass.h
Fix typo in documentation and comments
2015-12-09 01:48:24 +09:00
CCPrimitive.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCPrimitive.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCPrimitiveCommand.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCPrimitiveCommand.h
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
CCQuadCommand.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCQuadCommand.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCRenderCommand.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCRenderCommand.h
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
CCRenderCommandPool.h
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCRenderState.cpp
fix: release texture in RenderState ( #16396 )
2016-08-19 00:22:57 -07:00
CCRenderState.h
fix typos and syntax error. A thorough check by tool VSSpellChecker.
2015-09-22 16:08:23 +08:00
CCRenderer.cpp
Fix typos in local variables ( #17236 )
2017-01-20 09:58:29 +08:00
CCRenderer.h
use GLsizei to avoid overflow ( #16962 )
2016-12-06 23:05:56 -08:00
CCTechnique.cpp
fix clone
2015-09-11 15:08:59 +08:00
CCTechnique.h
Adds better sample
2015-05-13 17:39:39 -07:00
CCTexture2D.cpp
No CC_UNUSED_PARAM ( #16812 )
2016-11-16 09:48:37 +08:00
CCTexture2D.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCTextureAtlas.cpp
No CC_UNUSED_PARAM ( #16812 )
2016-11-16 09:48:37 +08:00
CCTextureAtlas.h
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
CCTextureCache.cpp
Allow to unbind asynchronous texture loading callback with a custom key. ( #17206 )
2017-02-04 09:38:54 +08:00
CCTextureCache.h
Allow to unbind asynchronous texture loading callback with a custom key. ( #17206 )
2017-02-04 09:38:54 +08:00
CCTextureCube.cpp
Adds `std::nothrow` to the `new` statements
2015-12-16 14:02:55 +08:00
CCTextureCube.h
Move CCTextureCube From 3d to renderer to solve compilation issue
2015-08-24 14:01:50 +08:00
CCTrianglesCommand.cpp
fix: TriangleCommands with custom uniforms can be batched ( #16329 )
2016-08-07 14:51:02 -07:00
CCTrianglesCommand.h
Remove unnecessary inline keywords ( #16562 )
2016-09-12 09:44:21 +08:00
CCVertexAttribBinding.cpp
resets bindBuffer after using it ( #16342 )
2016-08-11 08:32:09 -07:00
CCVertexAttribBinding.h
Add 3 missing class export
2015-11-27 14:58:18 +08:00
CCVertexIndexBuffer.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCVertexIndexBuffer.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCVertexIndexData.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CCVertexIndexData.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
CMakeLists.txt
Move CCTextureCube From 3d to renderer to solve compilation issue
2015-08-24 14:01:50 +08:00
ccGLStateCache.cpp
No CC_UNUSED_PARAM ( #16812 )
2016-11-16 09:48:37 +08:00
ccGLStateCache.h
merge v3.13 back to v3
2016-08-29 11:57:13 +08:00
ccShader_3D_Color.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_ColorNormal.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_ColorNormalTex.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_ColorTex.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_Particle.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_Particle.vert
More: Uses c++11 multi-line string literal ( #16803 )
2016-11-04 09:36:26 +08:00
ccShader_3D_PositionNormalTex.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_PositionTex.vert
More: Uses c++11 multi-line string literal ( #16803 )
2016-11-04 09:36:26 +08:00
ccShader_3D_Skybox.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_Skybox.vert
More: Uses c++11 multi-line string literal ( #16803 )
2016-11-04 09:36:26 +08:00
ccShader_3D_Terrain.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_3D_Terrain.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_CameraClear.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_CameraClear.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_ETC1AS_PositionTextureColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_ETC1AS_PositionTextureGray.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label_df.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label_df_glow.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label_normal.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Label_outline.frag
[label] Fixes shadow is drawn incorrect while also enabling outline. ( #17024 )
2016-12-16 14:56:36 +08:00
ccShader_PositionColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionColor.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionColorLengthTexture.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionColorLengthTexture.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionColorTextureAsPointsize.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTexture.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTexture.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureA8Color.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureA8Color.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColorAlphaTest.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor_noMVP.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTextureColor_noMVP.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTexture_uColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_PositionTexture_uColor.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Position_uColor.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_Position_uColor.vert
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShader_UI_Gray.frag
Use C++11 multiline string literal instead ( #16765 )
2016-11-02 14:13:34 +08:00
ccShaders.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
ccShaders.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00