mirror of https://github.com/axmolengine/axmol.git
58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
/****************************************************************************
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Copyright (c) 2017-2018 Xiamen Yaji Software Co., Ltd.
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https://axmolengine.github.io/
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef _PADDLE_H_
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#define _PADDLE_H_
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#include "axmol.h"
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typedef enum tagPaddleState
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{
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kPaddleStateGrabbed,
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kPaddleStateUngrabbed
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} PaddleState;
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class Paddle : public ax::Sprite, public ax::Clonable
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{
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PaddleState _state;
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public:
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Paddle();
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virtual ~Paddle();
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ax::Rect getRect();
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bool initWithTexture(ax::Texture2D* aTexture) override;
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virtual void onEnter() override;
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virtual void onExit() override;
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bool containsTouchLocation(ax::Touch* touch);
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bool onTouchBegan(ax::Touch* touch, ax::Event* event);
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void onTouchMoved(ax::Touch* touch, ax::Event* event);
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void onTouchEnded(ax::Touch* touch, ax::Event* event);
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virtual Paddle* clone() const override;
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static Paddle* createWithTexture(ax::Texture2D* aTexture);
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};
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#endif
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