axmol/cocos/scripting/lua-bindings/script/CCBReaderLoad.lua

121 lines
5.4 KiB
Lua

ccb = ccb or {}
function CCBReaderLoad(strFilePath,proxy,owner)
if nil == proxy then
return nil
end
local ccbReader = proxy:createCCBReader()
local node = ccbReader:load(strFilePath)
local rootName = ""
--owner set in readCCBFromFile is proxy
if nil ~= owner then
--Callbacks
local ownerCallbackNames = ccbReader:getOwnerCallbackNames()
local ownerCallbackNodes = ccbReader:getOwnerCallbackNodes()
local ownerCallbackControlEvents = ccbReader:getOwnerCallbackControlEvents()
local i = 1
for i = 1,table.getn(ownerCallbackNames) do
local callbackName = ownerCallbackNames[i]
local callbackNode = tolua.cast(ownerCallbackNodes[i],"cc.Node")
if "function" == type(owner[callbackName]) then
proxy:setCallback(callbackNode, owner[callbackName], ownerCallbackControlEvents[i])
else
print("Warning: Cannot find owner's lua function:" .. ":" .. callbackName .. " for ownerVar selector")
end
end
--Variables
local ownerOutletNames = ccbReader:getOwnerOutletNames()
local ownerOutletNodes = ccbReader:getOwnerOutletNodes()
for i = 1, table.getn(ownerOutletNames) do
local outletName = ownerOutletNames[i]
local outletNode = tolua.cast(ownerOutletNodes[i],"cc.Node")
owner[outletName] = outletNode
end
end
local nodesWithAnimationManagers = ccbReader:getNodesWithAnimationManagers()
local animationManagersForNodes = ccbReader:getAnimationManagersForNodes()
for i = 1 , table.getn(nodesWithAnimationManagers) do
local innerNode = tolua.cast(nodesWithAnimationManagers[i], "cc.Node")
local animationManager = tolua.cast(animationManagersForNodes[i], "cc.CCBAnimationManager")
local documentControllerName = animationManager:getDocumentControllerName()
if "" == documentControllerName then
end
if nil ~= ccb[documentControllerName] then
ccb[documentControllerName]["mAnimationManager"] = animationManager
end
--Callbacks
local documentCallbackNames = animationManager:getDocumentCallbackNames()
local documentCallbackNodes = animationManager:getDocumentCallbackNodes()
local documentCallbackControlEvents = animationManager:getDocumentCallbackControlEvents()
for i = 1,table.getn(documentCallbackNames) do
local callbackName = documentCallbackNames[i]
local callbackNode = tolua.cast(documentCallbackNodes[i],"cc.Node")
if "" ~= documentControllerName and nil ~= ccb[documentControllerName] then
if "function" == type(ccb[documentControllerName][callbackName]) then
proxy:setCallback(callbackNode, ccb[documentControllerName][callbackName], documentCallbackControlEvents[i])
else
print("Warning: Cannot found lua function [" .. documentControllerName .. ":" .. callbackName .. "] for docRoot selector")
end
end
end
--Variables
local documentOutletNames = animationManager:getDocumentOutletNames()
local documentOutletNodes = animationManager:getDocumentOutletNodes()
for i = 1, table.getn(documentOutletNames) do
local outletName = documentOutletNames[i]
local outletNode = tolua.cast(documentOutletNodes[i],"cc.Node")
if nil ~= ccb[documentControllerName] then
ccb[documentControllerName][outletName] = tolua.cast(outletNode, proxy:getNodeTypeName(outletNode))
end
end
--[[
if (typeof(controller.onDidLoadFromCCB) == "function")
controller.onDidLoadFromCCB();
]]--
--Setup timeline callbacks
local keyframeCallbacks = animationManager:getKeyframeCallbacks()
for i = 1 , table.getn(keyframeCallbacks) do
local callbackCombine = keyframeCallbacks[i]
local beignIndex,endIndex = string.find(callbackCombine,":")
local callbackType = tonumber(string.sub(callbackCombine,1,beignIndex - 1))
local callbackName = string.sub(callbackCombine,endIndex + 1, -1)
--Document callback
if 1 == callbackType and nil ~= ccb[documentControllerName] then
local callfunc = cc.CallFunc:create(ccb[documentControllerName][callbackName])
animationManager:setCallFuncForLuaCallbackNamed(callfunc, callbackCombine);
elseif 2 == callbackType and nil ~= owner then --Owner callback
local callfunc = cc.CallFunc:create(owner[callbackName])--need check
animationManager:setCallFuncForLuaCallbackNamed(callfunc, callbackCombine)
end
end
--start animation
local autoPlaySeqId = animationManager:getAutoPlaySequenceId()
if -1 ~= autoPlaySeqId then
animationManager:runAnimationsForSequenceIdTweenDuration(autoPlaySeqId, 0)
end
end
return node
end
local function CCBuilderReaderLoad(strFilePath,proxy,owner)
print("\n********** \n".."CCBuilderReaderLoad(strFilePath,proxy,owner)".." was deprecated please use ".. "CCBReaderLoad(strFilePath,proxy,owner)" .. " instead.\n**********")
return CCBReaderLoad(strFilePath,proxy,owner)
end
rawset(_G,"CCBuilderReaderLoad",CCBuilderReaderLoad)