Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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walzer 6c2f66792f issue #422, add CocosDenshion implementation on airplay port. But it doesn't work correctly. 2011-03-31 17:53:35 +08:00
Box2D Add VC2010 project files on win32 2011-03-10 19:50:17 +08:00
CocosDenshion issue #422, add CocosDenshion implementation on airplay port. But it doesn't work correctly. 2011-03-31 17:53:35 +08:00
HelloWorld Merge branch 'issue_367' of https://github.com/minggo/cocos2d-x into minggo-issue_367 2011-03-29 15:53:11 +08:00
chipmunk Add VC2010 project files on win32 2011-03-10 19:50:17 +08:00
cocos2dx fixed #438, rename CCMotionStreak::update to CCMotionStreak::updateMotion to avoid this crash 2011-03-30 15:00:13 +08:00
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Box2D.mkf [airplay] first commit of airplay port. Thanks for Аксёнов Максим's contribution! 2011-03-23 22:16:20 +08:00
CHANGELOG 0.8.1 changlog, text alignment 2011-03-21 18:19:36 +08:00
CocosDenshion.mkf issue #422, add CocosDenshion implementation on airplay port. But it doesn't work correctly. 2011-03-31 17:53:35 +08:00
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README.mdown [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
build-win32.bat add new files to vc2010 project. 2011-03-25 17:41:54 +08:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
chipmunk.mkf [airplay] first commit of airplay port. Thanks for Аксёнов Максим's contribution! 2011-03-23 22:16:20 +08:00
cocos2d-win32.vc2008.sln fix bug: vs can't recgnize cocos2d-win32.vc2008.sln 2011-03-11 15:05:11 +08:00
cocos2d-win32.vc2010.sln Add VC2010 project files on win32 2011-03-10 19:50:17 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
cocos2dx.mkf fixed #391,Add implement of CCNS on airplay. 2011-03-29 13:59:10 +08:00
create-android-project.bat [android]fixed #421: list targets before inputting target id 2011-03-24 13:48:05 +08:00
create-android-project.sh [android]fixed #421: list targets before inputting target id 2011-03-24 13:48:05 +08:00
install-templates-msvc.bat Seprate wizard install script from build-win32.bat to install-templates-msvc.bat 2011-03-15 15:59:22 +08:00
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README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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