mirror of https://github.com/axmolengine/axmol.git
79 lines
2.1 KiB
CMake
79 lines
2.1 KiB
CMake
set(APP_NAME cpp-empty-test)
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if(QT)
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set(PLATFORM_SRC
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proj.qt/main.cpp
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)
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elseif(ANDROID)
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set(PLATFORM_SRC
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proj.android/jni/hellocpp/main.cpp
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)
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elseif(WIN32)
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set(PLATFORM_SRC
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proj.win32/main.cpp
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)
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elseif(APPLE)
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if(IOS)
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set(PLATFORM_SRC
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proj.ios/main.m
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proj.ios/AppController.mm
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proj.ios/RootViewController.mm
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)
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else()
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set(PLATFORM_SRC
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proj.mac/main.m
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)
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endif()
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else()
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set(PLATFORM_SRC
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proj.linux/main.cpp
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)
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endif()
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set(SAMPLE_SRC
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${PLATFORM_SRC}
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Classes/AppDelegate.cpp
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Classes/HelloWorldScene.cpp
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)
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# add the executable
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add_executable(${APP_NAME}
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${SAMPLE_SRC}
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)
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if(WIN32 AND MSVC)
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#get our resources
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add_custom_command(TARGET ${APP_NAME} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy_directory
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${CMAKE_CURRENT_SOURCE_DIR}/Resources ${CMAKE_CURRENT_BINARY_DIR})
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#get our dlls
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add_custom_command(TARGET ${APP_NAME} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/gles/prebuilt/glew32.dll
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${CMAKE_CURRENT_BINARY_DIR})
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add_custom_command(TARGET ${APP_NAME} PRE_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy
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${CMAKE_CURRENT_SOURCE_DIR}/../../../external/win32-specific/zlib/prebuilt/zlib1.dll
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${CMAKE_CURRENT_BINARY_DIR}/Debug)
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#Visual Studio Defaults to wrong type
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set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_DEBUG "/SUBSYSTEM:WINDOWS")
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set_target_properties(${APP_NAME} PROPERTIES LINK_FLAGS_RELEASE "/SUBSYSTEM:WINDOWS")
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else()
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set(APP_BIN_DIR "${CMAKE_BINARY_DIR}/bin/${APP_NAME}")
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set_target_properties(${APP_NAME} PROPERTIES
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RUNTIME_OUTPUT_DIRECTORY "${APP_BIN_DIR}")
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pre_build(${APP_NAME}
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COMMAND ${CMAKE_COMMAND} -E remove_directory ${APP_BIN_DIR}/Resources
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COMMAND ${CMAKE_COMMAND} -E copy_directory ${CMAKE_CURRENT_SOURCE_DIR}/Resources ${APP_BIN_DIR}/Resources
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)
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endif()
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target_link_libraries(${APP_NAME} audio cocos2d)
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# MinGW builds need to link libws2_32 and libglew32 manually
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if (MINGW)
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target_link_libraries(${APP_NAME} glew32 ws2_32)
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endif() |