mirror of https://github.com/axmolengine/axmol.git
698 lines
47 KiB
XML
698 lines
47 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<ItemGroup Label="ProjectConfigurations">
|
|
<ProjectConfiguration Include="Debug|Win32">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|Win32">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>Win32</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|x64">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|x64">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>x64</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Debug|ARM">
|
|
<Configuration>Debug</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
<ProjectConfiguration Include="Release|ARM">
|
|
<Configuration>Release</Configuration>
|
|
<Platform>ARM</Platform>
|
|
</ProjectConfiguration>
|
|
</ItemGroup>
|
|
<PropertyGroup Label="Globals">
|
|
<ProjectGuid>{4f6def20-ac4c-487f-85b8-5993519e3911}</ProjectGuid>
|
|
<RootNamespace>Cocos2dShaderCompiler</RootNamespace>
|
|
<DefaultLanguage>en-US</DefaultLanguage>
|
|
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
|
|
<AppContainerApplication>true</AppContainerApplication>
|
|
<ApplicationType>Windows Store</ApplicationType>
|
|
<ApplicationTypeRevision>8.1</ApplicationTypeRevision>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>true</UseDebugLibraries>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
|
<ConfigurationType>Application</ConfigurationType>
|
|
<UseDebugLibraries>false</UseDebugLibraries>
|
|
<WholeProgramOptimization>true</WholeProgramOptimization>
|
|
<PlatformToolset>v120</PlatformToolset>
|
|
</PropertyGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
|
<ImportGroup Label="ExtensionSettings">
|
|
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.props" />
|
|
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.props" />
|
|
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
|
</ImportGroup>
|
|
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_app.props" />
|
|
<Import Project="..\..\..\cocos\2d\winrt_props\cocos2d_winrt_platform.props" />
|
|
</ImportGroup>
|
|
<PropertyGroup Label="UserMacros" />
|
|
<PropertyGroup>
|
|
<PackageCertificateKeyFile>Cocos2dShaderCompiler_TemporaryKey.pfx</PackageCertificateKeyFile>
|
|
<PackageCertificateThumbprint>2371BAA26A4995D58B8E87430D9BE585C3507553</PackageCertificateThumbprint>
|
|
</PropertyGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
|
|
<Link>
|
|
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<ClCompile>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<ForcedIncludeFiles>
|
|
</ForcedIncludeFiles>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
|
|
<Link>
|
|
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\arm; $(VCInstallDir)\lib\arm</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<ClCompile>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<ForcedIncludeFiles>
|
|
</ForcedIncludeFiles>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
|
<Link>
|
|
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories);$(VCInstallDir)\lib\store;$(VCInstallDir)\lib</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<ClCompile>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<ForcedIncludeFiles>
|
|
</ForcedIncludeFiles>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
|
<Link>
|
|
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store; $(VCInstallDir)\lib</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<ClCompile>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<ForcedIncludeFiles>
|
|
</ForcedIncludeFiles>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
|
<Link>
|
|
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<ClCompile>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<ForcedIncludeFiles>
|
|
</ForcedIncludeFiles>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
|
<Link>
|
|
<AdditionalDependencies>d2d1.lib;d3d11.lib;dwrite.lib;dxguid.lib;dxgi.lib;ole32.lib;windowscodecs.lib;libGLESv2.lib;libEGL.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
|
<AdditionalLibraryDirectories>$(ProjectDir)..\..\..\external\winrt-specific\zlib\prebuilt\$(Platform);$(ProjectDir)..\..\..\external\winrt-specific\angle\prebuilt\$(Platform);%(AdditionalLibraryDirectories); $(VCInstallDir)\lib\store\amd64; $(VCInstallDir)\lib\amd64</AdditionalLibraryDirectories>
|
|
</Link>
|
|
<ClCompile>
|
|
<PrecompiledHeaderFile>pch.h</PrecompiledHeaderFile>
|
|
<PrecompiledHeaderOutputFile>$(IntDir)pch.pch</PrecompiledHeaderOutputFile>
|
|
<AdditionalIncludeDirectories>$(ProjectDir);$(EngineRoot)external\sqlite3\include;$(EngineRoot)external\unzip;$(EngineRoot)external\edtaa3func;$(EngineRoot)external\tinyxml2;$(EngineRoot)external\png\include\wp8;$(EngineRoot)external\jpeg\include\wp8;$(EngineRoot)external\tiff\include\wp8;$(EngineRoot)external\freetype2\include\wp8;$(EngineRoot)external\wp8-specific\zlib\include;$(EngineRoot)external\chipmunk\include\chipmunk;$(IntermediateOutputPath);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
|
<AdditionalOptions>/bigobj %(AdditionalOptions)</AdditionalOptions>
|
|
<PreprocessorDefinitions>WP8_SHADER_COMPILER;CC_USE_PHYSICS=0;CC_STATIC;NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
|
<PrecompiledHeader>NotUsing</PrecompiledHeader>
|
|
<ForcedIncludeFiles>
|
|
</ForcedIncludeFiles>
|
|
</ClCompile>
|
|
</ItemDefinitionGroup>
|
|
<ItemGroup>
|
|
<Image Include="Assets\Logo.png" />
|
|
<Image Include="Assets\SmallLogo.png" />
|
|
<Image Include="Assets\StoreLogo.png" />
|
|
<Image Include="Assets\SplashScreen.png" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClInclude Include="..\..\..\cocos\2d\CCAction.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionCamera.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionCatmullRom.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionEase.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionGrid.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionGrid3D.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionInstant.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionInterval.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionManager.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionPageTurn3D.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionProgressTimer.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionTiledGrid.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCActionTween.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCAnimation.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCAnimationCache.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCAtlasNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCCamera.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCClippingNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCComponent.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCComponentContainer.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCDrawingPrimitives.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCDrawNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCFastTMXLayer.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCFastTMXTiledMap.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCFont.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCFontAtlas.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCFontAtlasCache.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCFontCharMap.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCFontFNT.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCFontFreeType.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCGLBufferedNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCGrabber.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCGrid.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCLabel.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCLabelAtlas.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCLabelBMFont.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCLabelTextFormatter.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCLabelTTF.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCLayer.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCLight.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCMenu.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCMenuItem.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCMotionStreak.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCNodeGrid.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCParallaxNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCParticleBatchNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCParticleExamples.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCParticleSystem.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCParticleSystemQuad.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCProgressTimer.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCProtectedNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCRenderTexture.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCScene.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCSprite.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCSpriteBatchNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCSpriteFrame.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCSpriteFrameCache.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTextFieldTTF.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTileMapAtlas.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTMXLayer.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTMXObjectGroup.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTMXTiledMap.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTMXXMLParser.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTransition.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTransitionPageTurn.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTransitionProgress.h" />
|
|
<ClInclude Include="..\..\..\cocos\2d\CCTweenFunction.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCAABB.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCAnimate3D.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCAnimation3D.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCAnimationCurve.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCAttachNode.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCBillBoard.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCBundle3D.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCBundle3DData.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCBundleReader.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCFrustum.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCMesh.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCMeshSkin.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCMeshVertexIndexData.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCOBB.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCObjLoader.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCPlane.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCRay.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCSkeleton3D.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCSprite3D.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\CCSprite3DMaterial.h" />
|
|
<ClInclude Include="..\..\..\cocos\3d\cocos3d.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorBase.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorDiagnostics.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorGlobal.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorMacros.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorMutex.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyDefault.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyFixedBlock.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyGlobalSmallBlock.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\allocator\CCAllocatorStrategyPool.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\atitc.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\base64.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCAsyncTaskPool.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCAutoreleasePool.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ccCArray.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ccConfig.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCConfiguration.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCConsole.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCController.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCData.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCDataVisitor.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCDirector.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEvent.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventAcceleration.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventController.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventCustom.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventDispatcher.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventFocus.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventKeyboard.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventListener.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventListenerAcceleration.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventListenerController.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventListenerCustom.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventListenerFocus.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventListenerKeyboard.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventListenerMouse.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventListenerTouch.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventMouse.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventTouch.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCEventType.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ccFPSImages.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCGameController.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCIMEDelegate.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCIMEDispatcher.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ccMacros.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCMap.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCNS.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCProfiling.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCProtocols.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ccRandom.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCRef.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCRefPtr.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCScheduler.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCScriptSupport.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCTouch.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ccTypes.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCUserDefault.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ccUTF8.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ccUtils.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCValue.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\CCVector.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\etc1.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\firePngData.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ObjectFactory.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\pvr.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\s3tc.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\TGAlib.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\uthash.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\utlist.h" />
|
|
<ClInclude Include="..\..\..\cocos\base\ZipUtils.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCArray.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCBool.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCDeprecated.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCDictionary.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCDouble.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCFloat.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCInteger.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCNotificationCenter.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCSet.h" />
|
|
<ClInclude Include="..\..\..\cocos\deprecated\CCString.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\CCAffineTransform.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\CCGeometry.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\CCMath.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\CCMathBase.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\CCVertex.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\Mat4.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\MathUtil.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\Quaternion.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\TransformUtils.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\Vec2.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\Vec3.h" />
|
|
<ClInclude Include="..\..\..\cocos\math\Vec4.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\CCFileUtils.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\CCImage.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\CCSAXParser.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\winrt\CCFileUtilsWinRT.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\winrt\CCFreeTypeFont.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\winrt\CCGL.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\winrt\CCGL_Angle.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\winrt\CCPrecompiledShaders.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\winrt\CCStdC.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\winrt\CCWinRTUtils.h" />
|
|
<ClInclude Include="..\..\..\cocos\platform\winrt\sha1.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCBatchCommand.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCCustomCommand.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCGLProgram.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCGLProgramCache.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCGLProgramState.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCGLProgramStateCache.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\ccGLStateCache.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCGroupCommand.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCMeshCommand.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCPrimitive.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCPrimitiveCommand.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCQuadCommand.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCRenderCommand.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCRenderCommandPool.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCRenderer.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\ccShaders.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCTexture2D.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCTextureAtlas.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCTextureCache.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCTrianglesCommand.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCVertexIndexBuffer.h" />
|
|
<ClInclude Include="..\..\..\cocos\renderer\CCVertexIndexData.h" />
|
|
<ClInclude Include="..\..\..\cocos\ui\shaders\UIShaders.h" />
|
|
<ClInclude Include="..\..\..\external\ConvertUTF\ConvertUTF.h" />
|
|
<ClInclude Include="..\..\..\external\edtaa3func\edtaa3func.h" />
|
|
<ClInclude Include="..\..\..\external\tinyxml2\tinyxml2.h" />
|
|
<ClInclude Include="..\..\..\external\unzip\ioapi.h" />
|
|
<ClInclude Include="..\..\..\external\unzip\ioapi_mem.h" />
|
|
<ClInclude Include="..\..\..\external\unzip\unzip.h" />
|
|
<ClInclude Include="..\..\..\external\xxhash\xxhash.h" />
|
|
<ClInclude Include="App.xaml.h">
|
|
<DependentUpon>App.xaml</DependentUpon>
|
|
</ClInclude>
|
|
<ClInclude Include="DirectXPage.xaml.h">
|
|
<DependentUpon>DirectXPage.xaml</DependentUpon>
|
|
</ClInclude>
|
|
<ClInclude Include="ShaderCompiler.h" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ClCompile Include="..\..\..\cocos\2d\CCAction.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionCamera.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionCatmullRom.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionEase.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionGrid.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionGrid3D.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionInstant.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionInterval.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionManager.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionPageTurn3D.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionProgressTimer.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionTiledGrid.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCActionTween.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCAnimation.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCAnimationCache.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCAtlasNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCCamera.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCClippingNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCComponent.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCComponentContainer.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCDrawingPrimitives.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCDrawNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCFastTMXLayer.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCFastTMXTiledMap.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCFont.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCFontAtlas.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCFontAtlasCache.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCFontCharMap.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCFontFNT.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCFontFreeType.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCGLBufferedNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCGrabber.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCGrid.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCLabel.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCLabelAtlas.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCLabelBMFont.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCLabelTextFormatter.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCLabelTTF.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCLayer.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCLight.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCMenu.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCMenuItem.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCMotionStreak.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCNodeGrid.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCParallaxNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCParticleBatchNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCParticleExamples.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCParticleSystem.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCParticleSystemQuad.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCProgressTimer.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCProtectedNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCRenderTexture.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCScene.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCSprite.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCSpriteBatchNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCSpriteFrame.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCSpriteFrameCache.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTextFieldTTF.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTileMapAtlas.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTMXLayer.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTMXObjectGroup.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTMXTiledMap.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTMXXMLParser.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTransition.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTransitionPageTurn.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTransitionProgress.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\2d\CCTweenFunction.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCAABB.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCAnimate3D.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCAnimation3D.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCAttachNode.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCBillBoard.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCBundle3D.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCBundleReader.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCFrustum.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCMesh.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCMeshSkin.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCMeshVertexIndexData.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCOBB.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCObjLoader.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCPlane.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCRay.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCSkeleton3D.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCSprite3D.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\3d\CCSprite3DMaterial.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\allocator\CCAllocatorDiagnostics.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\allocator\CCAllocatorGlobal.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\allocator\CCAllocatorGlobalNewDelete.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\atitc.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\base64.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCAsyncTaskPool.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCAutoreleasePool.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\ccCArray.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCConfiguration.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCConsole.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCController.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCData.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCDataVisitor.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCDirector.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEvent.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventAcceleration.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventController.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventCustom.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventDispatcher.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventFocus.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventKeyboard.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventListener.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventListenerAcceleration.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventListenerController.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventListenerCustom.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventListenerFocus.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventListenerKeyboard.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventListenerMouse.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventListenerTouch.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventMouse.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCEventTouch.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\ccFPSImages.c">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\cocos\base\CCIMEDispatcher.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCNS.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCProfiling.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\ccRandom.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCRef.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCScheduler.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCScriptSupport.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCTouch.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\ccTypes.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCUserDefault.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\ccUTF8.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\ccUtils.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\CCValue.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\etc1.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\ObjectFactory.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\pvr.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\s3tc.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\TGAlib.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\base\ZipUtils.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\cocos2d.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\deprecated\CCArray.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\deprecated\CCDeprecated.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\deprecated\CCDictionary.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\deprecated\CCNotificationCenter.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\deprecated\CCSet.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\deprecated\CCString.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\CCAffineTransform.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\CCGeometry.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\CCVertex.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\Mat4.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\MathUtil.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\Quaternion.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\TransformUtils.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\Vec2.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\Vec3.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\math\Vec4.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\CCFileUtils.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\CCImage.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\CCSAXParser.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\winrt\CCCommon.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\winrt\CCDevice.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\winrt\CCFileUtilsWinRT.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\winrt\CCFreeTypeFont.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\winrt\CCPrecompiledShaders.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\winrt\CCStdC.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\winrt\CCWinRTUtils.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\platform\winrt\sha1.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCBatchCommand.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCCustomCommand.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCGLProgram.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCGLProgramCache.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCGLProgramState.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCGLProgramStateCache.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\ccGLStateCache.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCGroupCommand.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCMeshCommand.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCPrimitive.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCPrimitiveCommand.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCQuadCommand.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCRenderCommand.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCRenderer.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\ccShaders.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCTexture2D.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCTextureAtlas.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCTextureCache.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCTrianglesCommand.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCVertexIndexBuffer.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\renderer\CCVertexIndexData.cpp" />
|
|
<ClCompile Include="..\..\..\cocos\ui\shaders\UIShaders.cpp" />
|
|
<ClCompile Include="..\..\..\external\ConvertUTF\ConvertUTF.c">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="..\..\..\external\ConvertUTF\ConvertUTFWrapper.cpp" />
|
|
<ClCompile Include="..\..\..\external\edtaa3func\edtaa3func.cpp" />
|
|
<ClCompile Include="..\..\..\external\tinyxml2\tinyxml2.cpp" />
|
|
<ClCompile Include="..\..\..\external\unzip\ioapi.cpp" />
|
|
<ClCompile Include="..\..\..\external\unzip\ioapi_mem.cpp" />
|
|
<ClCompile Include="..\..\..\external\unzip\unzip.cpp" />
|
|
<ClCompile Include="..\..\..\external\xxhash\xxhash.c">
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</CompileAsWinRT>
|
|
<CompileAsWinRT Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</CompileAsWinRT>
|
|
</ClCompile>
|
|
<ClCompile Include="App.xaml.cpp">
|
|
<DependentUpon>App.xaml</DependentUpon>
|
|
</ClCompile>
|
|
<ClCompile Include="DirectXPage.xaml.cpp">
|
|
<DependentUpon>DirectXPage.xaml</DependentUpon>
|
|
</ClCompile>
|
|
<ClCompile Include="ShaderCompiler.cpp" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<AppxManifest Include="Package.appxmanifest">
|
|
<SubType>Designer</SubType>
|
|
</AppxManifest>
|
|
<None Include="..\..\..\cocos\3d\CCAnimationCurve.inl" />
|
|
<None Include="..\..\..\cocos\math\MathUtil.inl" />
|
|
<None Include="Cocos2dShaderCompiler_TemporaryKey.pfx" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<ApplicationDefinition Include="App.xaml">
|
|
<SubType>Designer</SubType>
|
|
</ApplicationDefinition>
|
|
<Page Include="DirectXPage.xaml">
|
|
<SubType>Designer</SubType>
|
|
</Page>
|
|
</ItemGroup>
|
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
|
<ImportGroup Label="ExtensionTargets">
|
|
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ImageContentTask.targets" />
|
|
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\MeshContentTask.targets" />
|
|
<Import Project="$(VSINSTALLDIR)\Common7\IDE\Extensions\Microsoft\VsGraphics\ShaderGraphContentTask.targets" />
|
|
</ImportGroup>
|
|
</Project> |