axmol/cocos2dx/platform/mac/MacGLView.mm

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/*
* cocos2d for iPhone: http://www.cocos2d-iphone.org
*
* Copyright (c) 2010 Ricardo Quesada
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
/*
* Idea of subclassing NSOpenGLView was taken from "TextureUpload" Apple's sample
*/
// Only compile this code on Mac. These files should not be included on your iOS project.
// But in case they are included, it won't be compiled.
#import <Availability.h>
#ifdef __IPHONE_OS_VERSION_MAX_ALLOWED
#elif defined(__MAC_OS_X_VERSION_MAX_ALLOWED)
#import "MacGLView.h"
#import <OpenGL/gl.h>
#import "CCDirectorMac.h"
#import "ccConfig.h"
@implementation MacGLView
@synthesize eventDelegate = eventDelegate_;
+(void) load_
{
NSLog(@"%@ loaded", self);
}
- (id) initWithFrame:(NSRect)frameRect
{
self = [self initWithFrame:frameRect shareContext:nil];
return self;
}
- (id) initWithFrame:(NSRect)frameRect shareContext:(NSOpenGLContext*)context
{
NSOpenGLPixelFormatAttribute attribs[] =
{
NSOpenGLPFAAccelerated,
NSOpenGLPFANoRecovery,
NSOpenGLPFADoubleBuffer,
NSOpenGLPFADepthSize, 24,
0
};
NSOpenGLPixelFormat *pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs];
if (!pixelFormat)
NSLog(@"No OpenGL pixel format");
if (self = [super initWithFrame:frameRect pixelFormat:[pixelFormat autorelease]]) {
if( context )
[self setOpenGLContext:context];
// Synchronize buffer swaps with vertical refresh rate
GLint swapInt = 1;
[[self openGLContext] setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
// GLint order = -1;
// [[self openGLContext] setValues:&order forParameter:NSOpenGLCPSurfaceOrder];
// event delegate
eventDelegate_ = nil;
}
return self;
}
- (void) reshape
{
// We draw on a secondary thread through the display link
// When resizing the view, -reshape is called automatically on the main thread
// Add a mutex around to avoid the threads accessing the context simultaneously when resizing
CGLLockContext([[self openGLContext] CGLContextObj]);
NSRect rect = [self bounds];
CCDirector *director = cocos2d::CCDirector::sharedDirector();
director->reshapeProjection(NSSizeToCGSize(rect.size));
// avoid flicker
director->drawScene();
// [self setNeedsDisplay:YES];
CGLUnlockContext([[self openGLContext] CGLContextObj]);
}
- (void) dealloc
{
[super dealloc];
}
#if CC_DIRECTOR_MAC_USE_DISPLAY_LINK_THREAD
#define DISPATCH_EVENT(__event__, __selector__) [eventDelegate_ queueEvent:__event__ selector:__selector__];
#else
#define DISPATCH_EVENT(__event__, __selector__) \
id obj = eventDelegate_; \
[obj performSelector:__selector__ \
onThread:[[CCDirectorDisplayLinkMacWrapper sharedDisplayLinkMacWrapper] runningThread] \
withObject:__event__ \
waitUntilDone:NO];
#endif
#pragma mark MacGLView - Mouse events
- (void)mouseDown:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)mouseMoved:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)mouseDragged:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)mouseUp:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)rightMouseDown:(NSEvent *)theEvent {
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)rightMouseDragged:(NSEvent *)theEvent {
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)rightMouseUp:(NSEvent *)theEvent {
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)otherMouseDown:(NSEvent *)theEvent {
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)otherMouseDragged:(NSEvent *)theEvent {
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)otherMouseUp:(NSEvent *)theEvent {
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)mouseEntered:(NSEvent *)theEvent {
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)mouseExited:(NSEvent *)theEvent {
DISPATCH_EVENT(theEvent, _cmd);
}
-(void) scrollWheel:(NSEvent *)theEvent {
DISPATCH_EVENT(theEvent, _cmd);
}
#pragma mark MacGLView - Key events
-(BOOL) becomeFirstResponder
{
return YES;
}
-(BOOL) acceptsFirstResponder
{
return YES;
}
-(BOOL) resignFirstResponder
{
return YES;
}
- (void)keyDown:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)keyUp:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)flagsChanged:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
#pragma mark MacGLView - Touch events
- (void)touchesBeganWithEvent:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)touchesMovedWithEvent:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)touchesEndedWithEvent:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
- (void)touchesCancelledWithEvent:(NSEvent *)theEvent
{
DISPATCH_EVENT(theEvent, _cmd);
}
@end
#endif // __MAC_OS_X_VERSION_MAX_ALLOWED