mirror of https://github.com/axmolengine/axmol.git
566 lines
18 KiB
C++
566 lines
18 KiB
C++
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#include "config.h"
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#include "AL/al.h"
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#include "AL/efx.h"
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#include "alc/effects/base.h"
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#include "effects.h"
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#ifdef ALSOFT_EAX
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#include "alnumeric.h"
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#include "al/eax/exception.h"
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#include "al/eax/utils.h"
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#endif // ALSOFT_EAX
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namespace {
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void Equalizer_setParami(EffectProps*, ALenum param, int)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
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void Equalizer_setParamiv(EffectProps*, ALenum param, const int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
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param};
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}
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void Equalizer_setParamf(EffectProps *props, ALenum param, float val)
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{
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switch(param)
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{
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case AL_EQUALIZER_LOW_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_LOW_GAIN && val <= AL_EQUALIZER_MAX_LOW_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band gain out of range"};
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props->Equalizer.LowGain = val;
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break;
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case AL_EQUALIZER_LOW_CUTOFF:
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if(!(val >= AL_EQUALIZER_MIN_LOW_CUTOFF && val <= AL_EQUALIZER_MAX_LOW_CUTOFF))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer low-band cutoff out of range"};
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props->Equalizer.LowCutoff = val;
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break;
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case AL_EQUALIZER_MID1_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_MID1_GAIN && val <= AL_EQUALIZER_MAX_MID1_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band gain out of range"};
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props->Equalizer.Mid1Gain = val;
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break;
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case AL_EQUALIZER_MID1_CENTER:
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if(!(val >= AL_EQUALIZER_MIN_MID1_CENTER && val <= AL_EQUALIZER_MAX_MID1_CENTER))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band center out of range"};
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props->Equalizer.Mid1Center = val;
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break;
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case AL_EQUALIZER_MID1_WIDTH:
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if(!(val >= AL_EQUALIZER_MIN_MID1_WIDTH && val <= AL_EQUALIZER_MAX_MID1_WIDTH))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid1-band width out of range"};
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props->Equalizer.Mid1Width = val;
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break;
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case AL_EQUALIZER_MID2_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_MID2_GAIN && val <= AL_EQUALIZER_MAX_MID2_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band gain out of range"};
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props->Equalizer.Mid2Gain = val;
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break;
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case AL_EQUALIZER_MID2_CENTER:
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if(!(val >= AL_EQUALIZER_MIN_MID2_CENTER && val <= AL_EQUALIZER_MAX_MID2_CENTER))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band center out of range"};
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props->Equalizer.Mid2Center = val;
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break;
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case AL_EQUALIZER_MID2_WIDTH:
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if(!(val >= AL_EQUALIZER_MIN_MID2_WIDTH && val <= AL_EQUALIZER_MAX_MID2_WIDTH))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer mid2-band width out of range"};
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props->Equalizer.Mid2Width = val;
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break;
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case AL_EQUALIZER_HIGH_GAIN:
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if(!(val >= AL_EQUALIZER_MIN_HIGH_GAIN && val <= AL_EQUALIZER_MAX_HIGH_GAIN))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band gain out of range"};
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props->Equalizer.HighGain = val;
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break;
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case AL_EQUALIZER_HIGH_CUTOFF:
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if(!(val >= AL_EQUALIZER_MIN_HIGH_CUTOFF && val <= AL_EQUALIZER_MAX_HIGH_CUTOFF))
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throw effect_exception{AL_INVALID_VALUE, "Equalizer high-band cutoff out of range"};
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props->Equalizer.HighCutoff = val;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
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}
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}
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void Equalizer_setParamfv(EffectProps *props, ALenum param, const float *vals)
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{ Equalizer_setParamf(props, param, vals[0]); }
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void Equalizer_getParami(const EffectProps*, ALenum param, int*)
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{ throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer property 0x%04x", param}; }
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void Equalizer_getParamiv(const EffectProps*, ALenum param, int*)
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{
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throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer integer-vector property 0x%04x",
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param};
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}
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void Equalizer_getParamf(const EffectProps *props, ALenum param, float *val)
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{
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switch(param)
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{
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case AL_EQUALIZER_LOW_GAIN:
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*val = props->Equalizer.LowGain;
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break;
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case AL_EQUALIZER_LOW_CUTOFF:
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*val = props->Equalizer.LowCutoff;
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break;
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case AL_EQUALIZER_MID1_GAIN:
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*val = props->Equalizer.Mid1Gain;
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break;
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case AL_EQUALIZER_MID1_CENTER:
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*val = props->Equalizer.Mid1Center;
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break;
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case AL_EQUALIZER_MID1_WIDTH:
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*val = props->Equalizer.Mid1Width;
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break;
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case AL_EQUALIZER_MID2_GAIN:
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*val = props->Equalizer.Mid2Gain;
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break;
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case AL_EQUALIZER_MID2_CENTER:
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*val = props->Equalizer.Mid2Center;
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break;
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case AL_EQUALIZER_MID2_WIDTH:
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*val = props->Equalizer.Mid2Width;
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break;
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case AL_EQUALIZER_HIGH_GAIN:
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*val = props->Equalizer.HighGain;
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break;
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case AL_EQUALIZER_HIGH_CUTOFF:
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*val = props->Equalizer.HighCutoff;
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break;
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default:
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throw effect_exception{AL_INVALID_ENUM, "Invalid equalizer float property 0x%04x", param};
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}
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}
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void Equalizer_getParamfv(const EffectProps *props, ALenum param, float *vals)
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{ Equalizer_getParamf(props, param, vals); }
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EffectProps genDefaultProps() noexcept
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{
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EffectProps props{};
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props.Equalizer.LowCutoff = AL_EQUALIZER_DEFAULT_LOW_CUTOFF;
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props.Equalizer.LowGain = AL_EQUALIZER_DEFAULT_LOW_GAIN;
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props.Equalizer.Mid1Center = AL_EQUALIZER_DEFAULT_MID1_CENTER;
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props.Equalizer.Mid1Gain = AL_EQUALIZER_DEFAULT_MID1_GAIN;
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props.Equalizer.Mid1Width = AL_EQUALIZER_DEFAULT_MID1_WIDTH;
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props.Equalizer.Mid2Center = AL_EQUALIZER_DEFAULT_MID2_CENTER;
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props.Equalizer.Mid2Gain = AL_EQUALIZER_DEFAULT_MID2_GAIN;
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props.Equalizer.Mid2Width = AL_EQUALIZER_DEFAULT_MID2_WIDTH;
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props.Equalizer.HighCutoff = AL_EQUALIZER_DEFAULT_HIGH_CUTOFF;
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props.Equalizer.HighGain = AL_EQUALIZER_DEFAULT_HIGH_GAIN;
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return props;
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}
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} // namespace
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DEFINE_ALEFFECT_VTABLE(Equalizer);
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const EffectProps EqualizerEffectProps{genDefaultProps()};
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#ifdef ALSOFT_EAX
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namespace {
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class EaxEqualizerEffectException : public EaxException
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{
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public:
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explicit EaxEqualizerEffectException(const char* message)
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: EaxException{"EAX_EQUALIZER_EFFECT", message}
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{}
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}; // EaxEqualizerEffectException
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class EaxEqualizerEffect final : public EaxEffect4<EaxEqualizerEffectException, EAXEQUALIZERPROPERTIES>
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{
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public:
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EaxEqualizerEffect(const EaxCall& call);
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private:
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struct LowGainValidator {
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void operator()(long lLowGain) const
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{
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eax_validate_range<Exception>(
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"Low Gain",
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lLowGain,
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EAXEQUALIZER_MINLOWGAIN,
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EAXEQUALIZER_MAXLOWGAIN);
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}
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}; // LowGainValidator
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struct LowCutOffValidator {
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void operator()(float flLowCutOff) const
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{
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eax_validate_range<Exception>(
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"Low Cutoff",
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flLowCutOff,
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EAXEQUALIZER_MINLOWCUTOFF,
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EAXEQUALIZER_MAXLOWCUTOFF);
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}
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}; // LowCutOffValidator
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struct Mid1GainValidator {
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void operator()(long lMid1Gain) const
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{
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eax_validate_range<Exception>(
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"Mid1 Gain",
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lMid1Gain,
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EAXEQUALIZER_MINMID1GAIN,
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EAXEQUALIZER_MAXMID1GAIN);
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}
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}; // Mid1GainValidator
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struct Mid1CenterValidator {
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void operator()(float flMid1Center) const
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{
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eax_validate_range<Exception>(
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"Mid1 Center",
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flMid1Center,
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EAXEQUALIZER_MINMID1CENTER,
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EAXEQUALIZER_MAXMID1CENTER);
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}
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}; // Mid1CenterValidator
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struct Mid1WidthValidator {
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void operator()(float flMid1Width) const
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{
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eax_validate_range<Exception>(
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"Mid1 Width",
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flMid1Width,
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EAXEQUALIZER_MINMID1WIDTH,
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EAXEQUALIZER_MAXMID1WIDTH);
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}
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}; // Mid1WidthValidator
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struct Mid2GainValidator {
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void operator()(long lMid2Gain) const
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{
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eax_validate_range<Exception>(
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"Mid2 Gain",
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lMid2Gain,
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EAXEQUALIZER_MINMID2GAIN,
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EAXEQUALIZER_MAXMID2GAIN);
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}
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}; // Mid2GainValidator
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struct Mid2CenterValidator {
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void operator()(float flMid2Center) const
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{
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eax_validate_range<Exception>(
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"Mid2 Center",
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flMid2Center,
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EAXEQUALIZER_MINMID2CENTER,
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EAXEQUALIZER_MAXMID2CENTER);
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}
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}; // Mid2CenterValidator
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struct Mid2WidthValidator {
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void operator()(float flMid2Width) const
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{
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eax_validate_range<Exception>(
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"Mid2 Width",
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flMid2Width,
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EAXEQUALIZER_MINMID2WIDTH,
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EAXEQUALIZER_MAXMID2WIDTH);
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}
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}; // Mid2WidthValidator
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struct HighGainValidator {
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void operator()(long lHighGain) const
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{
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eax_validate_range<Exception>(
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"High Gain",
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lHighGain,
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EAXEQUALIZER_MINHIGHGAIN,
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EAXEQUALIZER_MAXHIGHGAIN);
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}
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}; // HighGainValidator
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struct HighCutOffValidator {
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void operator()(float flHighCutOff) const
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{
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eax_validate_range<Exception>(
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"High Cutoff",
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flHighCutOff,
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EAXEQUALIZER_MINHIGHCUTOFF,
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EAXEQUALIZER_MAXHIGHCUTOFF);
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}
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}; // HighCutOffValidator
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struct AllValidator {
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void operator()(const Props& all) const
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{
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LowGainValidator{}(all.lLowGain);
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LowCutOffValidator{}(all.flLowCutOff);
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Mid1GainValidator{}(all.lMid1Gain);
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Mid1CenterValidator{}(all.flMid1Center);
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Mid1WidthValidator{}(all.flMid1Width);
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Mid2GainValidator{}(all.lMid2Gain);
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Mid2CenterValidator{}(all.flMid2Center);
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Mid2WidthValidator{}(all.flMid2Width);
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HighGainValidator{}(all.lHighGain);
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HighCutOffValidator{}(all.flHighCutOff);
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}
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}; // AllValidator
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void set_defaults(Props& props) override;
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void set_efx_low_gain() noexcept;
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void set_efx_low_cutoff() noexcept;
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void set_efx_mid1_gain() noexcept;
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void set_efx_mid1_center() noexcept;
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void set_efx_mid1_width() noexcept;
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void set_efx_mid2_gain() noexcept;
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void set_efx_mid2_center() noexcept;
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void set_efx_mid2_width() noexcept;
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void set_efx_high_gain() noexcept;
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void set_efx_high_cutoff() noexcept;
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void set_efx_defaults() override;
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void get(const EaxCall& call, const Props& props) override;
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void set(const EaxCall& call, Props& props) override;
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bool commit_props(const Props& props) override;
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}; // EaxEqualizerEffect
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EaxEqualizerEffect::EaxEqualizerEffect(const EaxCall& call)
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: EaxEffect4{AL_EFFECT_EQUALIZER, call}
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{}
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void EaxEqualizerEffect::set_defaults(Props& props)
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{
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props.lLowGain = EAXEQUALIZER_DEFAULTLOWGAIN;
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props.flLowCutOff = EAXEQUALIZER_DEFAULTLOWCUTOFF;
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props.lMid1Gain = EAXEQUALIZER_DEFAULTMID1GAIN;
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props.flMid1Center = EAXEQUALIZER_DEFAULTMID1CENTER;
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props.flMid1Width = EAXEQUALIZER_DEFAULTMID1WIDTH;
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props.lMid2Gain = EAXEQUALIZER_DEFAULTMID2GAIN;
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props.flMid2Center = EAXEQUALIZER_DEFAULTMID2CENTER;
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props.flMid2Width = EAXEQUALIZER_DEFAULTMID2WIDTH;
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props.lHighGain = EAXEQUALIZER_DEFAULTHIGHGAIN;
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props.flHighCutOff = EAXEQUALIZER_DEFAULTHIGHCUTOFF;
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}
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void EaxEqualizerEffect::set_efx_low_gain() noexcept
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{
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al_effect_props_.Equalizer.LowGain = clamp(
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level_mb_to_gain(static_cast<float>(props_.lLowGain)),
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AL_EQUALIZER_MIN_LOW_GAIN,
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AL_EQUALIZER_MAX_LOW_GAIN);
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}
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void EaxEqualizerEffect::set_efx_low_cutoff() noexcept
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{
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al_effect_props_.Equalizer.LowCutoff = clamp(
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props_.flLowCutOff,
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AL_EQUALIZER_MIN_LOW_CUTOFF,
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AL_EQUALIZER_MAX_LOW_CUTOFF);
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}
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void EaxEqualizerEffect::set_efx_mid1_gain() noexcept
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{
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al_effect_props_.Equalizer.Mid1Gain = clamp(
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level_mb_to_gain(static_cast<float>(props_.lMid1Gain)),
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AL_EQUALIZER_MIN_MID1_GAIN,
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AL_EQUALIZER_MAX_MID1_GAIN);
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}
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void EaxEqualizerEffect::set_efx_mid1_center() noexcept
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{
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al_effect_props_.Equalizer.Mid1Center = clamp(
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props_.flMid1Center,
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AL_EQUALIZER_MIN_MID1_CENTER,
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AL_EQUALIZER_MAX_MID1_CENTER);
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}
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void EaxEqualizerEffect::set_efx_mid1_width() noexcept
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{
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al_effect_props_.Equalizer.Mid1Width = clamp(
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props_.flMid1Width,
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AL_EQUALIZER_MIN_MID1_WIDTH,
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AL_EQUALIZER_MAX_MID1_WIDTH);
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}
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void EaxEqualizerEffect::set_efx_mid2_gain() noexcept
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{
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al_effect_props_.Equalizer.Mid2Gain = clamp(
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level_mb_to_gain(static_cast<float>(props_.lMid2Gain)),
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AL_EQUALIZER_MIN_MID2_GAIN,
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AL_EQUALIZER_MAX_MID2_GAIN);
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}
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void EaxEqualizerEffect::set_efx_mid2_center() noexcept
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{
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al_effect_props_.Equalizer.Mid2Center = clamp(
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props_.flMid2Center,
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AL_EQUALIZER_MIN_MID2_CENTER,
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AL_EQUALIZER_MAX_MID2_CENTER);
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}
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void EaxEqualizerEffect::set_efx_mid2_width() noexcept
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{
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al_effect_props_.Equalizer.Mid2Width = clamp(
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props_.flMid2Width,
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AL_EQUALIZER_MIN_MID2_WIDTH,
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AL_EQUALIZER_MAX_MID2_WIDTH);
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}
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void EaxEqualizerEffect::set_efx_high_gain() noexcept
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{
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al_effect_props_.Equalizer.HighGain = clamp(
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level_mb_to_gain(static_cast<float>(props_.lHighGain)),
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AL_EQUALIZER_MIN_HIGH_GAIN,
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AL_EQUALIZER_MAX_HIGH_GAIN);
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}
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void EaxEqualizerEffect::set_efx_high_cutoff() noexcept
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{
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al_effect_props_.Equalizer.HighCutoff = clamp(
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props_.flHighCutOff,
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AL_EQUALIZER_MIN_HIGH_CUTOFF,
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AL_EQUALIZER_MAX_HIGH_CUTOFF);
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}
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void EaxEqualizerEffect::set_efx_defaults()
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{
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set_efx_low_gain();
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set_efx_low_cutoff();
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set_efx_mid1_gain();
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set_efx_mid1_center();
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set_efx_mid1_width();
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set_efx_mid2_gain();
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set_efx_mid2_center();
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set_efx_mid2_width();
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set_efx_high_gain();
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set_efx_high_cutoff();
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}
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void EaxEqualizerEffect::get(const EaxCall& call, const Props& props)
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{
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switch(call.get_property_id())
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{
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case EAXEQUALIZER_NONE: break;
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case EAXEQUALIZER_ALLPARAMETERS: call.set_value<Exception>(props); break;
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case EAXEQUALIZER_LOWGAIN: call.set_value<Exception>(props.lLowGain); break;
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case EAXEQUALIZER_LOWCUTOFF: call.set_value<Exception>(props.flLowCutOff); break;
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case EAXEQUALIZER_MID1GAIN: call.set_value<Exception>(props.lMid1Gain); break;
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case EAXEQUALIZER_MID1CENTER: call.set_value<Exception>(props.flMid1Center); break;
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case EAXEQUALIZER_MID1WIDTH: call.set_value<Exception>(props.flMid1Width); break;
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case EAXEQUALIZER_MID2GAIN: call.set_value<Exception>(props.lMid2Gain); break;
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case EAXEQUALIZER_MID2CENTER: call.set_value<Exception>(props.flMid2Center); break;
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case EAXEQUALIZER_MID2WIDTH: call.set_value<Exception>(props.flMid2Width); break;
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case EAXEQUALIZER_HIGHGAIN: call.set_value<Exception>(props.lHighGain); break;
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case EAXEQUALIZER_HIGHCUTOFF: call.set_value<Exception>(props.flHighCutOff); break;
|
|
default: fail_unknown_property_id();
|
|
}
|
|
}
|
|
|
|
void EaxEqualizerEffect::set(const EaxCall& call, Props& props)
|
|
{
|
|
switch(call.get_property_id())
|
|
{
|
|
case EAXEQUALIZER_NONE: break;
|
|
case EAXEQUALIZER_ALLPARAMETERS: defer<AllValidator>(call, props); break;
|
|
case EAXEQUALIZER_LOWGAIN: defer<LowGainValidator>(call, props.lLowGain); break;
|
|
case EAXEQUALIZER_LOWCUTOFF: defer<LowCutOffValidator>(call, props.flLowCutOff); break;
|
|
case EAXEQUALIZER_MID1GAIN: defer<Mid1GainValidator>(call, props.lMid1Gain); break;
|
|
case EAXEQUALIZER_MID1CENTER: defer<Mid1CenterValidator>(call, props.flMid1Center); break;
|
|
case EAXEQUALIZER_MID1WIDTH: defer<Mid1WidthValidator>(call, props.flMid1Width); break;
|
|
case EAXEQUALIZER_MID2GAIN: defer<Mid2GainValidator>(call, props.lMid2Gain); break;
|
|
case EAXEQUALIZER_MID2CENTER: defer<Mid2CenterValidator>(call, props.flMid2Center); break;
|
|
case EAXEQUALIZER_MID2WIDTH: defer<Mid2WidthValidator>(call, props.flMid2Width); break;
|
|
case EAXEQUALIZER_HIGHGAIN: defer<HighGainValidator>(call, props.lHighGain); break;
|
|
case EAXEQUALIZER_HIGHCUTOFF: defer<HighCutOffValidator>(call, props.flHighCutOff); break;
|
|
default: fail_unknown_property_id();
|
|
}
|
|
}
|
|
|
|
bool EaxEqualizerEffect::commit_props(const Props& props)
|
|
{
|
|
auto is_dirty = false;
|
|
|
|
if (props_.lLowGain != props.lLowGain)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_low_gain();
|
|
}
|
|
|
|
if (props_.flLowCutOff != props.flLowCutOff)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_low_cutoff();
|
|
}
|
|
|
|
if (props_.lMid1Gain != props.lMid1Gain)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_mid1_gain();
|
|
}
|
|
|
|
if (props_.flMid1Center != props.flMid1Center)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_mid1_center();
|
|
}
|
|
|
|
if (props_.flMid1Width != props.flMid1Width)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_mid1_width();
|
|
}
|
|
|
|
if (props_.lMid2Gain != props.lMid2Gain)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_mid2_gain();
|
|
}
|
|
|
|
if (props_.flMid2Center != props.flMid2Center)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_mid2_center();
|
|
}
|
|
|
|
if (props_.flMid2Width != props.flMid2Width)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_mid2_width();
|
|
}
|
|
|
|
if (props_.lHighGain != props.lHighGain)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_high_gain();
|
|
}
|
|
|
|
if (props_.flHighCutOff != props.flHighCutOff)
|
|
{
|
|
is_dirty = true;
|
|
set_efx_high_cutoff();
|
|
}
|
|
|
|
return is_dirty;
|
|
}
|
|
|
|
} // namespace
|
|
|
|
EaxEffectUPtr eax_create_eax_equalizer_effect(const EaxCall& call)
|
|
{
|
|
return eax_create_eax4_effect<EaxEqualizerEffect>(call);
|
|
}
|
|
|
|
#endif // ALSOFT_EAX
|