mirror of https://github.com/axmolengine/axmol.git
109 lines
5.1 KiB
C++
109 lines
5.1 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2.3
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*
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* Copyright (c) 2013-2015, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to use, install, execute and perform the Spine
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* Runtimes Software (the "Software") and derivative works solely for personal
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* or internal use. Without the written permission of Esoteric Software (see
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* Section 2 of the Spine Software License Agreement), you may not (a) modify,
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* translate, adapt or otherwise create derivative works, improvements of the
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* Software or develop new applications using the Software or (b) remove,
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* delete, alter or obscure any trademarks or any copyright, trademark, patent
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
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* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
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* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/Cocos2dAttachmentLoader.h>
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#include <spine/extension.h>
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#include <spine/AttachmentVertices.h>
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USING_NS_CC;
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using namespace spine;
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static unsigned short quadTriangles[6] = {0, 1, 2, 2, 3, 0};
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spAttachment* _Cocos2dAttachmentLoader_createAttachment (spAttachmentLoader* loader, spSkin* skin, spAttachmentType type,
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const char* name, const char* path) {
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Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader);
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return spAttachmentLoader_createAttachment(SUPER(self->atlasAttachmentLoader), skin, type, name, path);
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}
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void _Cocos2dAttachmentLoader_configureAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
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attachment->attachmentLoader = loader;
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switch (attachment->type) {
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case SP_ATTACHMENT_REGION: {
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spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
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spAtlasRegion* region = (spAtlasRegion*)regionAttachment->rendererObject;
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AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject, 4, quadTriangles, 6);
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V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
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for (int i = 0, ii = 0; i < 4; ++i, ii += 2) {
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vertices[i].texCoords.u = regionAttachment->uvs[ii];
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vertices[i].texCoords.v = regionAttachment->uvs[ii + 1];
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}
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regionAttachment->rendererObject = attachmentVertices;
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break;
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}
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case SP_ATTACHMENT_MESH: {
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spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
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spAtlasRegion* region = (spAtlasRegion*)meshAttachment->rendererObject;
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AttachmentVertices* attachmentVertices = new AttachmentVertices((Texture2D*)region->page->rendererObject,
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meshAttachment->super.worldVerticesLength >> 1, meshAttachment->triangles, meshAttachment->trianglesCount);
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V3F_C4B_T2F* vertices = attachmentVertices->_triangles->verts;
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for (int i = 0, ii = 0, nn = meshAttachment->super.worldVerticesLength; ii < nn; ++i, ii += 2) {
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vertices[i].texCoords.u = meshAttachment->uvs[ii];
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vertices[i].texCoords.v = meshAttachment->uvs[ii + 1];
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}
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meshAttachment->rendererObject = attachmentVertices;
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break;
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}
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default: ;
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}
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}
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void _Cocos2dAttachmentLoader_disposeAttachment (spAttachmentLoader* loader, spAttachment* attachment) {
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switch (attachment->type) {
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case SP_ATTACHMENT_REGION: {
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spRegionAttachment* regionAttachment = SUB_CAST(spRegionAttachment, attachment);
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delete (AttachmentVertices*)regionAttachment->rendererObject;
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break;
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}
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case SP_ATTACHMENT_MESH: {
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spMeshAttachment* meshAttachment = SUB_CAST(spMeshAttachment, attachment);
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delete (AttachmentVertices*)meshAttachment->rendererObject;
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break;
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}
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default: ;
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}
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}
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void _Cocos2dAttachmentLoader_dispose (spAttachmentLoader* loader) {
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Cocos2dAttachmentLoader* self = SUB_CAST(Cocos2dAttachmentLoader, loader);
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spAttachmentLoader_dispose(SUPER_CAST(spAttachmentLoader, self->atlasAttachmentLoader));
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_spAttachmentLoader_deinit(loader);
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}
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Cocos2dAttachmentLoader* Cocos2dAttachmentLoader_create (spAtlas* atlas) {
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Cocos2dAttachmentLoader* self = NEW(Cocos2dAttachmentLoader);
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_spAttachmentLoader_init(SUPER(self), _Cocos2dAttachmentLoader_dispose, _Cocos2dAttachmentLoader_createAttachment,
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_Cocos2dAttachmentLoader_configureAttachment, _Cocos2dAttachmentLoader_disposeAttachment);
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self->atlasAttachmentLoader = spAtlasAttachmentLoader_create(atlas);
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return self;
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}
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