mirror of https://github.com/axmolengine/axmol.git
277 lines
6.0 KiB
XML
277 lines
6.0 KiB
XML
<?xml version="1.0" encoding="gb2312"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="9.00"
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Name="TestAudioEngine"
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ProjectGUID="{3A08EAB1-1042-4085-BACA-03A5BDD0F214}"
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RootNamespace="TestAudioEnginewin32"
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Keyword="MFCProj"
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TargetFrameworkVersion="196613"
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>
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<Platforms>
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<Platform
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Name="Win32"
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/>
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</Platforms>
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<ToolFiles>
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</ToolFiles>
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<Configurations>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
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IntermediateDirectory="$(ConfigurationName).win32"
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ConfigurationType="1"
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UseOfMFC="2"
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CharacterSet="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="false"
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ValidateParameters="true"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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AdditionalIncludeDirectories="..\CocosDenshion\Include"
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PreprocessorDefinitions="WIN32;_WINDOWS;_DEBUG"
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MinimalRebuild="true"
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BasicRuntimeChecks="3"
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RuntimeLibrary="3"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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DebugInformationFormat="4"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libCocosDenshion.lib"
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LinkIncremental="2"
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AdditionalLibraryDirectories=""$(OutDir)""
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GenerateDebugInformation="true"
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SubSystem="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy /Y $(ProjectDir)Res\*.mid $(OutDir)
copy /Y $(ProjectDir)Res\*.wav $(OutDir)
"
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/>
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</Configuration>
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<Configuration
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Name="Release|Win32"
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OutputDirectory="$(SolutionDir)$(ConfigurationName).win32"
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IntermediateDirectory="$(ConfigurationName).win32"
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ConfigurationType="1"
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UseOfMFC="2"
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CharacterSet="1"
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WholeProgramOptimization="1"
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>
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<Tool
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Name="VCPreBuildEventTool"
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/>
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<Tool
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Name="VCCustomBuildTool"
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/>
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<Tool
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Name="VCXMLDataGeneratorTool"
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/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"
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/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="false"
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ValidateParameters="true"
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/>
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<Tool
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Name="VCCLCompilerTool"
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Optimization="2"
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EnableIntrinsicFunctions="true"
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AdditionalIncludeDirectories="..\CocosDenshion\Include"
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PreprocessorDefinitions="WIN32;_WINDOWS;NDEBUG"
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MinimalRebuild="false"
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RuntimeLibrary="2"
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EnableFunctionLevelLinking="true"
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UsePrecompiledHeader="2"
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WarningLevel="3"
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DebugInformationFormat="3"
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/>
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<Tool
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Name="VCManagedResourceCompilerTool"
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/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"
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AdditionalIncludeDirectories="$(IntDir)"
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/>
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<Tool
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Name="VCPreLinkEventTool"
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/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="libCocosDenshion.lib"
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LinkIncremental="1"
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AdditionalLibraryDirectories=""$(OutDir)""
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GenerateDebugInformation="true"
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SubSystem="2"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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TargetMachine="1"
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/>
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<Tool
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Name="VCALinkTool"
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/>
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<Tool
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Name="VCManifestTool"
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/>
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<Tool
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Name="VCXDCMakeTool"
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/>
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<Tool
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Name="VCBscMakeTool"
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/>
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<Tool
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Name="VCFxCopTool"
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/>
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<Tool
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Name="VCAppVerifierTool"
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/>
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<Tool
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Name="VCPostBuildEventTool"
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CommandLine="copy /Y $(ProjectDir)Res\*.mid $(OutDir)
copy /Y $(ProjectDir)Res\*.wav $(OutDir)
"
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/>
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</Configuration>
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</Configurations>
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx"
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UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}"
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>
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<File
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RelativePath=".\stdafx.cpp"
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>
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<FileConfiguration
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Name="Debug|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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<FileConfiguration
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Name="Release|Win32"
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>
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<Tool
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Name="VCCLCompilerTool"
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UsePrecompiledHeader="1"
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/>
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</FileConfiguration>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32.cpp"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32Dlg.cpp"
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>
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl;inc;xsd"
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UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}"
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>
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<File
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RelativePath=".\Resource.h"
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>
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</File>
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<File
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RelativePath=".\stdafx.h"
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>
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</File>
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<File
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RelativePath=".\targetver.h"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32.h"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32Dlg.h"
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>
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</File>
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</Filter>
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<Filter
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Name="Resource Files"
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Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav"
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UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}"
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>
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<File
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RelativePath=".\res\TestAudioEngine-win32.ico"
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>
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</File>
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<File
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RelativePath=".\TestAudioEngine.win32.rc"
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>
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</File>
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<File
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RelativePath=".\res\TestAudioEnginewin32.rc2"
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>
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</File>
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</Filter>
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</Files>
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<Globals>
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<Global
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Name="RESOURCE_FILE"
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Value="TestAudioEngine-win32.rc"
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/>
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</Globals>
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</VisualStudioProject>
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