mirror of https://github.com/axmolengine/axmol.git
141 lines
4.5 KiB
CMake
141 lines
4.5 KiB
CMake
If(APPLE)
|
|
if(${CMAKE_VERSION} VERSION_LESS "3.14")
|
|
message(FATAL_ERROR "Please use CMake 3.14 or newer for Apple platform (macOS, iOS, tvOS or watchOS)")
|
|
endif()
|
|
endif()
|
|
|
|
#Please use them everywhere
|
|
#WINDOWS = Windows Desktop
|
|
#ANDROID = Android
|
|
#IOS = iOS
|
|
#MACOSX = MacOS X
|
|
#LINUX = Linux
|
|
if(${CMAKE_SYSTEM_NAME} MATCHES "Windows")
|
|
set(WINDOWS TRUE)
|
|
set(PLATFORM_FOLDER win32)
|
|
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Android")
|
|
set(PLATFORM_FOLDER android)
|
|
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Linux")
|
|
if(ANDROID)
|
|
set(PLATFORM_FOLDER android)
|
|
else()
|
|
set(LINUX TRUE)
|
|
set(PLATFORM_FOLDER linux)
|
|
endif()
|
|
elseif(${CMAKE_SYSTEM_NAME} MATCHES "Darwin")
|
|
set(APPLE TRUE)
|
|
set(MACOSX TRUE)
|
|
set(PLATFORM_FOLDER mac)
|
|
elseif(${CMAKE_SYSTEM_NAME} MATCHES "iOS")
|
|
set(APPLE TRUE)
|
|
set(IOS TRUE)
|
|
set(PLATFORM_FOLDER ios)
|
|
else()
|
|
message(FATAL_ERROR "Unsupported platform, CMake will exit")
|
|
return()
|
|
endif()
|
|
|
|
# generators that are capable of organizing into a hierarchy of folders
|
|
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
|
|
# simplify generator condition, please use them everywhere
|
|
if(CMAKE_GENERATOR STREQUAL Xcode)
|
|
set(XCODE TRUE)
|
|
elseif(CMAKE_GENERATOR MATCHES Visual)
|
|
set(VS TRUE)
|
|
endif()
|
|
message(STATUS "CMAKE_GENERATOR: ${CMAKE_GENERATOR}")
|
|
|
|
if(CMAKE_CONFIGURATION_TYPES)
|
|
set(CMAKE_CONFIGURATION_TYPES "Debug;Release" CACHE STRING "Reset the configurations to what we need" FORCE)
|
|
message(STATUS "CMAKE_CONFIGURATION_TYPES: ${CMAKE_CONFIGURATION_TYPES}")
|
|
else()
|
|
if(NOT CMAKE_BUILD_TYPE)
|
|
if(DEBUG_MODE) # build mode, Debug is default value
|
|
set(CMAKE_BUILD_TYPE Debug)
|
|
else()
|
|
set(CMAKE_BUILD_TYPE Release)
|
|
endif()
|
|
endif()
|
|
message(STATUS "CMAKE_BUILD_TYPE: ${CMAKE_BUILD_TYPE}")
|
|
endif()
|
|
|
|
# custom target property for lua/js link
|
|
define_property(TARGET
|
|
PROPERTY CC_JS_DEPEND
|
|
BRIEF_DOCS "cocos2d js depend libs"
|
|
FULL_DOCS "use to save depend libs of cocos2d js project"
|
|
)
|
|
define_property(TARGET
|
|
PROPERTY CC_LUA_DEPEND
|
|
BRIEF_DOCS "cocos2d lua depend libs"
|
|
FULL_DOCS "use to save depend libs of cocos2d lua project"
|
|
)
|
|
|
|
# check c++ standard
|
|
set(CMAKE_C_STANDARD 99)
|
|
set(CMAKE_C_STANDARD_REQUIRED ON)
|
|
set(CMAKE_CXX_STANDARD 11)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
|
|
# check visual studio version
|
|
if(WINDOWS)
|
|
# not support other compile tools except MSVC for now
|
|
if(MSVC)
|
|
# Visual Studio 2015, MSVC_VERSION 1900 (v140 toolset)
|
|
# Visual Studio 2017, MSVC_VERSION 1910-1919 (v141 toolset)
|
|
if(${MSVC_VERSION} EQUAL 1900 OR ${MSVC_VERSION} GREATER 1900)
|
|
message(STATUS "using Windows MSVC generate cocos2d-x project, MSVC_VERSION:${MSVC_VERSION}")
|
|
else()
|
|
message(FATAL_ERROR "using Windows MSVC generate cocos2d-x project, MSVC_VERSION:${MSVC_VERSION} lower than needed")
|
|
endif()
|
|
else()
|
|
message(FATAL_ERROR "please using Windows MSVC compile cocos2d-x project, support other compile tools not yet")
|
|
endif()
|
|
endif()
|
|
|
|
# Set macro definitions for special platforms
|
|
function(use_cocos2dx_compile_define target)
|
|
target_compile_definitions(${target} PUBLIC $<$<CONFIG:Debug>:COCOS2D_DEBUG=1>)
|
|
if(APPLE)
|
|
target_compile_definitions(${target} PUBLIC __APPLE__)
|
|
target_compile_definitions(${target} PUBLIC USE_FILE32API)
|
|
elseif(LINUX)
|
|
target_compile_definitions(${target} PUBLIC LINUX)
|
|
target_compile_definitions(${target} PUBLIC _GNU_SOURCE)
|
|
elseif(ANDROID)
|
|
target_compile_definitions(${target} PUBLIC ANDROID)
|
|
target_compile_definitions(${target} PUBLIC USE_FILE32API)
|
|
elseif(WINDOWS)
|
|
target_compile_definitions(${target}
|
|
PUBLIC WIN32
|
|
PUBLIC _WIN32
|
|
PUBLIC _WINDOWS
|
|
PUBLIC UNICODE
|
|
PUBLIC _UNICODE
|
|
PUBLIC _CRT_SECURE_NO_WARNINGS
|
|
PUBLIC _SCL_SECURE_NO_WARNINGS
|
|
)
|
|
if(BUILD_SHARED_LIBS)
|
|
target_compile_definitions(${target}
|
|
PUBLIC _USRDLL
|
|
PUBLIC _EXPORT_DLL_
|
|
PUBLIC _USEGUIDLL
|
|
PUBLIC _USREXDLL
|
|
PUBLIC _USRSTUDIODLL
|
|
PUBLIC _USE3DDLL
|
|
)
|
|
else()
|
|
target_compile_definitions(${target} PUBLIC CC_STATIC)
|
|
endif()
|
|
endif()
|
|
endfunction()
|
|
|
|
# Set compiler options
|
|
function(use_cocos2dx_compile_options target)
|
|
if(MSVC)
|
|
target_compile_options(${target}
|
|
PUBLIC /MP
|
|
)
|
|
endif()
|
|
endfunction()
|