mirror of https://github.com/axmolengine/axmol.git
122 lines
3.3 KiB
C++
122 lines
3.3 KiB
C++
#include "AppDelegate.h"
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#include "cocos2d.h"
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#include "tests/controller.h"
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using namespace cocos2d;
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// static void TimerCallback1(Int32 nTimerId, UInt32 uUserData);
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AppDelegate::AppDelegate()
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:m_pMainWnd(NULL)
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{
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}
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AppDelegate::~AppDelegate()
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{
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#if defined(CCX_PLATFORM_WIN32)
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CCX_SAFE_DELETE(m_pMainWnd);
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#endif
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}
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bool AppDelegate::applicationDidFinishLaunching()
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{
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// init the window
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#if defined(CCX_PLATFORM_UPHONE)
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if (!(m_pMainWnd = new CCXEGLView(this)) ||
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! m_pMainWnd->Create(&TRectangle(0,0,GetScreenWidth(),GetScreenHeight())))
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#elif defined(CCX_PLATFORM_WIN32)
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if (!(m_pMainWnd = new CCXEGLView()) ||
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! m_pMainWnd->Create(L"cocos2d-win32", 320, 480) )
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#elif defined(CCX_PLATFORM_IPHONE)
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if (!(m_pMainWnd = new CCXEGLView()))
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#elif defined(CCX_PLATFORM_ANDROID)
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if (!(m_pMainWnd = CCDirector::sharedDirector()->getOpenGLView()))
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#else
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#error
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#endif
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{
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CCX_SAFE_DELETE(m_pMainWnd);
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return false;
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}
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// init director
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CCDirector * pDirector = CCDirector::sharedDirector();
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pDirector->setOpenGLView(m_pMainWnd);
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pDirector->setDeviceOrientation(kCCDeviceOrientationLandscapeLeft);
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// pDirector->setDeviceOrientation(kCCDeviceOrientationPortrait);
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pDirector->setDisplayFPS(true);
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#if defined(CCX_PLATFORM_UPHONE)
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#if 1
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// set the resource path
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CCFileUtils::setResourcePath("/NEWPLUS/TDA_DATA/Data/cocos2d_tests/");
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#else
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// set the resource zip file
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CCFileUtils::setResourceZipFile("/NEWPLUS/TDA_DATA/Data/cocos2d_tests/cocos2d_tests.zip");
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#endif
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#elif defined(CCX_PLATFORM_ANDROID)
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CCFileUtils::setResourcePath("/data/app/org.cocos2dx.tests-1.apk");
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CCFileUtils::setRelativePath("assets");
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#endif
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#if 0
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// SHOW SPLASH SCREEN
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// load background image texture and get window size
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CCTexture2D * pSplashTexture = CCTextureCache::sharedTextureCache()->addImage("b1.png");
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CGSize size = CCDirector::sharedDirector()->getWinSize();
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// splash sprite
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CCSprite * pSplashSprite = CCSprite::spriteWithTexture(pSplashTexture);
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pSplashSprite->setPosition(CGPoint(size.width / 2, size.height / 2));
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// splash layer
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CCLayer * pSplashLayer = new CCLayer();
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pSplashLayer->addChild(pSplashSprite);
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pSplashLayer->autorelease();
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// add layer to scene
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CCScene * pSplashScene = CCScene::node();
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pSplashScene->addChild(pSplashLayer);
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// add scene to director
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CCDirector::sharedDirector()->runWithScene(pSplashScene);
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// CCSequence::actions(this, callfunc_selector(AppDelegate::replaceSplashScreen))
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m_nTimer = TIMER_Create(3000, TIMER_MODE_NORMAL, TimerCallback1, 0, 0);
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TIMER_Start(m_nTimer, 0);
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#endif
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CCScene * pScene = CCScene::node();
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CCLayer * pLayer = new TestController();
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pLayer->autorelease();
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pScene->addChild(pLayer);
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pDirector->runWithScene(pScene);
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return true;
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}
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void AppDelegate::applicationDidEnterBackground()
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{
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CCDirector::sharedDirector()->pause();
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}
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void AppDelegate::applicationWillEnterForeground()
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{
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CCDirector::sharedDirector()->resume();
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}
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/*
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static void TimerCallback1(Int32 nTimerId, UInt32 uUserData)
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{
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CCScene * pScene = CCScene::node();
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CCLayer * pLayer = new TestController();
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pLayer->autorelease();
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pScene->addChild(pLayer);
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CCDirector::sharedDirector()->replaceScene(pScene);
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}
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*/ |