Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo 6e08502e9d fixed #736: remove android:installLocation in AndroidManifest.xml 2011-09-27 16:56:45 +08:00
Box2D Compile ok on vs2010 2011-06-27 17:02:58 +08:00
CocosDenshion fixed #727: invoke DeleteLocalRef() to resolve memory leak 2011-09-20 14:25:16 +08:00
HelloLua fixed #736: remove android:installLocation in AndroidManifest.xml 2011-09-27 16:56:45 +08:00
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chipmunk fixed #601, update Chipmunk from 5.3.4 to 5.3.5. Only tested on iOS now. 2011-07-11 10:34:03 +08:00
cocos2dx Added testing ability for case when application enters background and returns in foreground on windows platform. 2011-09-22 13:11:51 +04:00
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licenses Create a license folder, add license file of CocosDenshion, FontLabel, iconv, libjpeg, libxml2, and zlib. I apologize to authors of these libraries for my laziness. 2011-08-21 21:05:25 +08:00
lua Adding in Particle Systems to Lua Bindings (inc. the example systems.) 2011-09-20 07:58:04 +01:00
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tests fixed #736: remove android:installLocation in AndroidManifest.xml 2011-09-27 16:56:45 +08:00
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AUTHORS changelog & authors for 0.9.1 2011-08-17 20:12:46 +08:00
CHANGELOG changelog & authors for 0.9.1 2011-08-17 20:12:46 +08:00
README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-win32.bat parallel build 2011-07-28 21:03:30 +03:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-win32.vc2010.sln all tests works ok on vs2010 & fix a bug that HelloLua may crashed on win32 when it eixt 2011-08-17 18:24:36 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] roll back to use dynamic link in tempalte. 2011-06-25 14:13:08 +08:00
create-android-project.sh use uname -s to invoid warning on mac os 2011-08-05 10:07:14 +08:00
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README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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