mirror of https://github.com/axmolengine/axmol.git
106 lines
3.1 KiB
C++
106 lines
3.1 KiB
C++
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCANIMATION3D_H__
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#define __CCANIMATION3D_H__
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#include <unordered_map>
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#include "3d/CCAnimationCurve.h"
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#include "base/ccMacros.h"
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#include "base/CCRef.h"
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#include "base/ccTypes.h"
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#include "CCBundle3DData.h"
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NS_CC_BEGIN
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/**
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* static animation data, shared
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*/
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class Animation3D: public Ref
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{
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friend class Bundle3D;
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public:
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class Curve
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{
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public:
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typedef AnimationCurve<3> AnimationCurveVec3;
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typedef AnimationCurve<4> AnimationCurveQuat;
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AnimationCurveVec3* translateCurve;
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AnimationCurveQuat* rotCurve;
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AnimationCurveVec3* scaleCurve;
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Curve();
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~Curve();
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};
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//read all animation or only the animation with given animationName? animationName == "" read all.
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static Animation3D* getOrCreate(const std::string& filename, const std::string& animationName = "");
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float getDuration() const { return _duration; }
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Curve* getBoneCurveByName(const std::string& name) const;
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CC_CONSTRUCTOR_ACCESS:
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Animation3D();
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virtual ~Animation3D();
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bool init(const Animation3DData& data);
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protected:
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std::unordered_map<std::string, Curve*> _boneCurves;//bone curves map, key bone name, value AnimationCurve
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float _duration; //animation duration
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};
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class Animation3DCache
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{
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public:
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static Animation3DCache* getInstance();
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static void destroyInstance();
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Animation3D* getAnimation(const std::string& key);
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void addAnimation(const std::string& key, Animation3D* animation);
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void removeAllAnimations();
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void removeUnusedAnimation();
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protected:
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Animation3DCache();
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~Animation3DCache();
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static Animation3DCache* _cacheInstance;
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std::unordered_map<std::string, Animation3D*> _animations;
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};
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NS_CC_END
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#endif // __CCANIMATION3D_H__
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