mirror of https://github.com/axmolengine/axmol.git
72 lines
2.2 KiB
C++
72 lines
2.2 KiB
C++
/****************************************************************************
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Copyright (c) 2014 Chukong Technologies Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCSPRIT3DMATERIAL_H__
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#define __CCSPRIT3DMATERIAL_H__
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#include <string>
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#include <unordered_map>
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#include "base/ccTypes.h"
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#include "base/CCMap.h"
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NS_CC_BEGIN
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class Sprite3D;
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class Mesh;
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class EventListenerCustom;
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class EventCustom;
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class Texture2D;
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/**
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* the sprite3D material is only texture for now
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*/
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class Sprite3DMaterialCache
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{
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public:
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static Sprite3DMaterialCache* getInstance();
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static void destroyInstance();
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bool addSprite3DMaterial(const std::string& key, Texture2D* tex);
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Texture2D* getSprite3DMaterial(const std::string& key);
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void removeAllSprite3DMaterial();
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void removeUnusedSprite3DMaterial();
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CC_CONSTRUCTOR_ACCESS:
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Sprite3DMaterialCache();
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~Sprite3DMaterialCache();
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protected:
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static Sprite3DMaterialCache* _cacheInstance;
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std::unordered_map<std::string, Texture2D*> _materials; //
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};
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NS_CC_END
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#endif // __CCSPRIT3DMATERIAL_H__
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