axmol/cocos/scripting/lua-bindings/auto/api/PhysicsShape.lua

153 lines
4.3 KiB
Lua

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-- @module PhysicsShape
-- @extend Ref
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-- @function [parent=#PhysicsShape] getFriction
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] setGroup
-- @param self
-- @param #int int
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-- @function [parent=#PhysicsShape] setDensity
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsShape] getMass
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] getMaterial
-- @param self
-- @return PhysicsMaterial#PhysicsMaterial ret (return value: cc.PhysicsMaterial)
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-- @function [parent=#PhysicsShape] getCollisionBitmask
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsShape] getArea
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] setCategoryBitmask
-- @param self
-- @param #int int
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-- @function [parent=#PhysicsShape] getGroup
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsShape] setMoment
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsShape] containsPoint
-- @param self
-- @param #vec2_table vec2
-- @return bool#bool ret (return value: bool)
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-- @function [parent=#PhysicsShape] getCategoryBitmask
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsShape] getType
-- @param self
-- @return PhysicsShape::Type#PhysicsShape::Type ret (return value: cc.PhysicsShape::Type)
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-- @function [parent=#PhysicsShape] getContactTestBitmask
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsShape] getCenter
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#PhysicsShape] getDensity
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] setMass
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsShape] getTag
-- @param self
-- @return int#int ret (return value: int)
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-- @function [parent=#PhysicsShape] calculateDefaultMoment
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] setCollisionBitmask
-- @param self
-- @param #int int
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-- @function [parent=#PhysicsShape] getMoment
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] getOffset
-- @param self
-- @return vec2_table#vec2_table ret (return value: vec2_table)
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-- @function [parent=#PhysicsShape] getRestitution
-- @param self
-- @return float#float ret (return value: float)
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-- @function [parent=#PhysicsShape] setFriction
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsShape] setMaterial
-- @param self
-- @param #cc.PhysicsMaterial physicsmaterial
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-- @function [parent=#PhysicsShape] setTag
-- @param self
-- @param #int int
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-- @function [parent=#PhysicsShape] setContactTestBitmask
-- @param self
-- @param #int int
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-- @function [parent=#PhysicsShape] setRestitution
-- @param self
-- @param #float float
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-- @function [parent=#PhysicsShape] getBody
-- @param self
-- @return PhysicsBody#PhysicsBody ret (return value: cc.PhysicsBody)
return nil