mirror of https://github.com/axmolengine/axmol.git
294 lines
7.9 KiB
Lua
294 lines
7.9 KiB
Lua
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--------------------------------
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-- @module Sprite
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-- @extend Node,TextureProtocol
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--------------------------------
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-- overload function: setSpriteFrame(cc.SpriteFrame)
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--
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-- overload function: setSpriteFrame(string)
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--
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-- @function [parent=#Sprite] setSpriteFrame
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-- @param self
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-- @param #string str
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--------------------------------
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-- overload function: setTexture(cc.Texture2D)
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--
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-- overload function: setTexture(string)
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--
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-- @function [parent=#Sprite] setTexture
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-- @param self
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-- @param #string str
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--------------------------------
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-- @function [parent=#Sprite] getTexture
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-- @param self
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-- @return Texture2D#Texture2D ret (return value: cc.Texture2D)
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--------------------------------
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-- @function [parent=#Sprite] setFlippedY
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#Sprite] setFlippedX
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#Sprite] getBatchNode
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-- @param self
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-- @return SpriteBatchNode#SpriteBatchNode ret (return value: cc.SpriteBatchNode)
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--------------------------------
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-- @function [parent=#Sprite] getOffsetPosition
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- @function [parent=#Sprite] removeAllChildrenWithCleanup
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#Sprite] updateTransform
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-- @param self
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--------------------------------
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-- overload function: setTextureRect(rect_table, bool, size_table)
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--
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-- overload function: setTextureRect(rect_table)
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--
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-- @function [parent=#Sprite] setTextureRect
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-- @param self
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-- @param #rect_table rect
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-- @param #bool bool
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-- @param #size_table size
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--------------------------------
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-- @function [parent=#Sprite] isFrameDisplayed
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-- @param self
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-- @param #cc.SpriteFrame spriteframe
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Sprite] getAtlasIndex
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-- @param self
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-- @return long#long ret (return value: long)
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--------------------------------
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-- @function [parent=#Sprite] setBatchNode
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-- @param self
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-- @param #cc.SpriteBatchNode spritebatchnode
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--------------------------------
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-- @function [parent=#Sprite] setDisplayFrameWithAnimationName
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-- @param self
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-- @param #string str
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-- @param #long long
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--------------------------------
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-- @function [parent=#Sprite] setTextureAtlas
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-- @param self
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-- @param #cc.TextureAtlas textureatlas
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--------------------------------
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-- @function [parent=#Sprite] getSpriteFrame
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-- @param self
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-- @return SpriteFrame#SpriteFrame ret (return value: cc.SpriteFrame)
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--------------------------------
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-- @function [parent=#Sprite] isDirty
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Sprite] setAtlasIndex
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-- @param self
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-- @param #long long
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--------------------------------
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-- @function [parent=#Sprite] setDirty
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#Sprite] isTextureRectRotated
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Sprite] getTextureRect
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-- @param self
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-- @return rect_table#rect_table ret (return value: rect_table)
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--------------------------------
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-- @function [parent=#Sprite] getTextureAtlas
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-- @param self
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-- @return TextureAtlas#TextureAtlas ret (return value: cc.TextureAtlas)
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--------------------------------
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-- @function [parent=#Sprite] isFlippedX
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Sprite] isFlippedY
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Sprite] setVertexRect
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-- @param self
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-- @param #rect_table rect
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--------------------------------
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-- overload function: create(string)
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--
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-- overload function: create()
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--
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-- overload function: create(string, rect_table)
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--
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-- @function [parent=#Sprite] create
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-- @param self
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-- @param #string str
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-- @param #rect_table rect
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-- @return Sprite#Sprite ret (retunr value: cc.Sprite)
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--------------------------------
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-- overload function: createWithTexture(cc.Texture2D, rect_table, bool)
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--
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-- overload function: createWithTexture(cc.Texture2D)
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--
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-- @function [parent=#Sprite] createWithTexture
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-- @param self
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-- @param #cc.Texture2D texture2d
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-- @param #rect_table rect
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-- @param #bool bool
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-- @return Sprite#Sprite ret (retunr value: cc.Sprite)
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--------------------------------
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-- @function [parent=#Sprite] createWithSpriteFrameName
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-- @param self
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-- @param #string str
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- @function [parent=#Sprite] createWithSpriteFrame
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-- @param self
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-- @param #cc.SpriteFrame spriteframe
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-- @return Sprite#Sprite ret (return value: cc.Sprite)
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--------------------------------
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-- @function [parent=#Sprite] draw
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-- @param self
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-- @param #cc.Renderer renderer
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-- @param #mat4_table mat4
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-- @param #unsigned int int
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--------------------------------
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-- @function [parent=#Sprite] addChild
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-- @param self
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-- @param #cc.Node node
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-- @param #int int
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-- @param #int int
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--------------------------------
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-- @function [parent=#Sprite] setScaleY
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Sprite] setScaleX
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Sprite] isOpacityModifyRGB
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- @function [parent=#Sprite] setPositionZ
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Sprite] setAnchorPoint
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-- @param self
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-- @param #vec2_table vec2
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--------------------------------
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-- @function [parent=#Sprite] setRotationSkewX
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Sprite] getDescription
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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-- @function [parent=#Sprite] setRotationSkewY
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-- @param self
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-- @param #float float
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--------------------------------
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-- overload function: setScale(float)
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--
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-- overload function: setScale(float, float)
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--
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-- @function [parent=#Sprite] setScale
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-- @param self
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-- @param #float float
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-- @param #float float
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--------------------------------
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-- @function [parent=#Sprite] reorderChild
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-- @param self
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-- @param #cc.Node node
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-- @param #int int
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--------------------------------
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-- @function [parent=#Sprite] removeChild
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-- @param self
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-- @param #cc.Node node
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#Sprite] sortAllChildren
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-- @param self
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--------------------------------
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-- @function [parent=#Sprite] setOpacityModifyRGB
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#Sprite] setRotation
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Sprite] setSkewY
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Sprite] setVisible
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-- @param self
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-- @param #bool bool
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--------------------------------
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-- @function [parent=#Sprite] setSkewX
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-- @param self
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-- @param #float float
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--------------------------------
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-- @function [parent=#Sprite] ignoreAnchorPointForPosition
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-- @param self
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-- @param #bool bool
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return nil
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