axmol/tests/performance-tests/Resources/Particle3D/materials/pu_mediapack_01.material

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//-----------------------------------------------------------------------------------------------------------------------
// This script is part of the Particle Universe Media Pack product.
//
// Copyright (c) 2008 Henry van Merode
//
// Usage of this program is licensed under the terms of the Particle Universe Commercial License.
// You can find a copy of the Commercial License in the Particle Universe package.
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Bubble
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_bubble.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/BlurredBubble
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_bubble_blurred.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Streak_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_streak_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Streak_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_streak_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Streak_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_streak_03.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Streak_04
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_streak_04.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Flare_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flare_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Flare_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flare_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Flare_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flare_03.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Flare_04
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flare_04.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Flare_05
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flare_05.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Flare_06
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flare_06.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Watch
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture pump_watch.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Hourglass
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture pump_hourglass.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Leave
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_leave.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Smoke_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_smoke_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Smoke_11
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_smoke_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Dirt_11
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_dirt_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Dirt_12
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_dirt_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Lightning_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_lightning_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Lightning_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_lightning_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Lightning_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_lightning_03.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Lightning_04
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_lightning_04.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Spark_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_spark_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Star_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_star_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Star_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_star_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Star_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_star_03.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Star_04
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_star_04.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Star_05
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_star_05.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Genesis_11
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_genesis_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------
material PUMediaPack/Genesis_12
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_genesis_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------
material ParticleUniverse/Swirl_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_swirl_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------
material ParticleUniverse/Swirl_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_swirl_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------
material ParticleUniverse/Swirl_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_swirl_03.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------
material PUMediaPack/Ring_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_ring_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------
material PUMediaPack/Ring_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_ring_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------
material PUMediaPack/Ring_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_ring_03.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------
material PUMediaPack/Ring_14
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_ring_04.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------
material PUMediaPack/Ring_05
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_ring_05.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Metal_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_metal_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Metal_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_metal_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Fire_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flame_01.png
tex_address_mode clamp
}
}
}
}
//---------------------------------------------------------------------
material PUMediaPack/Fire_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flame_02.png
tex_address_mode clamp
}
}
}
}
//---------------------------------------------------------------------
material PUMediaPack/Fire_03
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flame_03.png
tex_address_mode clamp
}
}
}
}
//---------------------------------------------------------------------
material PUMediaPack/Fire_04
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_flame_04.png
tex_address_mode clamp
}
}
}
}
//---------------------------------------------------------------------
material PUMediaPack/AtlasSmoke
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_atlas_smoke.png
tex_address_mode clamp
}
}
}
}
//---------------------------------------------------------------------
material PUMediaPack/Snow_01
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture pump_snow_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/BBal
{
technique
{
pass
{
lighting off
depth_write off
texture_unit
{
texture pu_bbal.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/BioHazzard
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_biohazzard.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/CelticKnot
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_celticknot.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Pentagram_01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_pentagram_01.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material PUMediaPack/Pentagram_02
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
texture_unit
{
texture pump_pentagram_02.png
tex_address_mode clamp
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
// This script is part of the Particle Universe Media Pack 1 product.
//
// Copyright (c) 2010 Henry van Merode
//
// Usage of this program is licensed under the terms of the Particle Universe Commercial License Media Pack 1.
// You can find a copy of the Commercial License in the Media Pack 1 package.
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_smoke_01
{
technique
{
pass
{
lighting off
depth_write off
scene_blend alpha_blend
texture_unit
{
texture mp_explosion_smoke_01.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_smoke_01_add
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture mp_explosion_smoke_01_add.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_flare_01
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture mp_explosion_flare_01.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_flare_02
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture mp_explosion_flare_02.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_dirt
{
technique
{
pass
{
lighting off
depth_write off
scene_blend alpha_blend
texture_unit
{
texture mp_explosion_dirt.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_flame_01
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture mp_explosion_flame_01.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_flame_02
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture mp_explosion_flame_02.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_smoke_02
{
technique
{
pass
{
lighting off
depth_write off
scene_blend alpha_blend
texture_unit
{
texture mp_explosion_smoke_02.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_smoke_03
{
technique
{
pass
{
lighting off
depth_write off
scene_blend alpha_blend
texture_unit
{
texture mp_explosion_smoke_03.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_debris
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture mp_explosion_debris.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_debris_large
{
technique
{
pass
{
lighting off
depth_write off
scene_blend alpha_blend
texture_unit
{
texture mp_explosion_debris_large_4x4.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_04
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture mp_explosion_04.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_trail
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
texture_unit
{
texture mp_explosion_trail_01.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material mp_explosion_water
{
technique
{
pass
{
lighting off
depth_write off
scene_blend alpha_blend
texture_unit
{
texture mp_explosion_water.dds
}
}
}
}
//-----------------------------------------------------------------------------------------------------------------------
material weaponTrail
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
cull_hardware none
cull_software none
texture_unit
{
texture weaponTrail.png
tex_address_mode clamp
}
}
}
}