axmol/extensions/spine/runtime/include/spine/AtlasAttachmentLoader.h

73 lines
3.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_AtlasAttachmentLoader_h
#define Spine_AtlasAttachmentLoader_h
#include <spine/AttachmentLoader.h>
#include <spine/Vector.h>
#include <spine/SpineString.h>
namespace spine {
class Atlas;
class AtlasRegion;
/// An AttachmentLoader that configures attachments using texture regions from an Atlas.
/// See http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data about Loading Skeleton Data in the Spine Runtimes Guide.
class SP_API AtlasAttachmentLoader : public AttachmentLoader {
public:
RTTI_DECL
explicit AtlasAttachmentLoader(Atlas *atlas);
virtual RegionAttachment *newRegionAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence);
virtual MeshAttachment *newMeshAttachment(Skin &skin, const String &name, const String &path, Sequence *sequence);
virtual BoundingBoxAttachment *newBoundingBoxAttachment(Skin &skin, const String &name);
virtual PathAttachment *newPathAttachment(Skin &skin, const String &name);
virtual PointAttachment *newPointAttachment(Skin &skin, const String &name);
virtual ClippingAttachment *newClippingAttachment(Skin &skin, const String &name);
virtual void configureAttachment(Attachment *attachment);
AtlasRegion *findRegion(const String &name);
private:
Atlas *_atlas;
};
}
#endif /* Spine_AtlasAttachmentLoader_h */