axmol/extensions/spine/runtime/include/spine/MathUtil.h

133 lines
4.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
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* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
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*
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#ifndef Spine_MathUtil_h
#define Spine_MathUtil_h
#include <spine/SpineObject.h>
#include <string.h>
// Needed for older MSVC versions
#undef min
#undef max
namespace spine {
class SP_API MathUtil : public SpineObject {
private:
MathUtil();
public:
static const float Pi;
static const float Pi_2;
static const float Deg_Rad;
static const float Rad_Deg;
template<typename T>
static inline T min(T a, T b) { return a < b ? a : b; }
template<typename T>
static inline T max(T a, T b) { return a > b ? a : b; }
static float sign(float val);
static float clamp(float x, float lower, float upper);
static float abs(float v);
/// Returns the sine in radians from a lookup table.
static float sin(float radians);
/// Returns the cosine in radians from a lookup table.
static float cos(float radians);
/// Returns the sine in radians from a lookup table.
static float sinDeg(float degrees);
/// Returns the cosine in radians from a lookup table.
static float cosDeg(float degrees);
/// Returns atan2 in radians, faster but less accurate than Math.Atan2. Average error of 0.00231 radians (0.1323
/// degrees), largest error of 0.00488 radians (0.2796 degrees).
static float atan2(float y, float x);
static float acos(float v);
static float sqrt(float v);
static float fmod(float a, float b);
static bool isNan(float v);
static float random();
static float randomTriangular(float min, float max);
static float randomTriangular(float min, float max, float mode);
static float pow(float a, float b);
};
struct SP_API Interpolation {
virtual float apply(float a) = 0;
virtual float interpolate(float start, float end, float a) {
return start + (end - start) * apply(a);
}
virtual ~Interpolation() {};
};
struct SP_API PowInterpolation : public Interpolation {
PowInterpolation(int power) : power(power) {
}
float apply(float a) {
if (a <= 0.5f) return MathUtil::pow(a * 2.0f, (float) power) / 2.0f;
return MathUtil::pow((a - 1.0f) * 2.0f, (float) power) / (power % 2 == 0 ? -2.0f : 2.0f) + 1.0f;
}
int power;
};
struct SP_API PowOutInterpolation : public Interpolation {
PowOutInterpolation(int power) : power(power) {
}
float apply(float a) {
return MathUtil::pow(a - 1, (float) power) * (power % 2 == 0 ? -1.0f : 1.0f) + 1.0f;
}
int power;
};
}
#endif /* Spine_MathUtil_h */