axmol/tools/project_creator/create_project.py

170 lines
6.7 KiB
Python
Executable File

#!/usr/bin/python
# create_project.py
# Create cross-platform cocos2d-x project
# Copyright (c) 2012 cocos2d-x.org
# Author: WangZhe
# define global variables
PLATFORMS = {
"cpp" : ["ios", "android", "win32", "mac", "linux"],
"lua" : ["ios", "android", "win32", "mac","linux"],
"javascript" : ["ios", "android", "win32"]
}
# begin
import sys
import os, os.path
import json
import shutil
def checkParams():
from optparse import OptionParser
# set the parser to parse input params
# the correspond variable name of "-x, --xxx" is parser.xxx
parser = OptionParser(usage="Usage: ./%prog -p <PROJECT_NAME> -k <PACKAGE_NAME> -l <cpp|lua|javascript>\nSample: ./%prog -p MyGame -k com.MyCompany.AwesomeGame -l javascript")
parser.add_option("-p", "--project", metavar="PROJECT_NAME", help="Set a project name")
parser.add_option("-k", "--package", metavar="PACKAGE_NAME", help="Set a package name for project")
parser.add_option("-l", "--language",
metavar="PROGRAMMING_NAME",
type="choice",
choices=["cpp", "lua", "javascript"],
help="Major programing language you want to used, should be [cpp | lua | javascript]")
#parse the params
(opts, args) = parser.parse_args()
# generate our internal params
context = {}.fromkeys(("language", "src_project_name", "src_package_name", "dst_project_name", "dst_package_name", "src_project_path", "dst_project_path", "script_dir"))
platforms_list = []
context["script_dir"] = os.path.abspath(os.path.dirname(__file__))
if opts.project:
context["dst_project_name"] = opts.project
context["dst_project_path"] = os.path.abspath(os.path.join(context["script_dir"], "..", "..", "projects", context["dst_project_name"]))
else:
parser.error("-p or --project is not specified")
if opts.package:
context["dst_package_name"] = opts.package
else:
parser.error("-k or --package is not specified")
if opts.language:
context["language"] = opts.language
else:
parser.error("-l or --language is not specified")
# fill in src_project_name and src_package_name according to "language"
template_dir = os.path.abspath(os.path.join(context["script_dir"], "..", "..", "template"))
if ("cpp" == context["language"]):
context["src_project_name"] = "HelloCpp"
context["src_package_name"] = "org.cocos2dx.hellocpp"
context["src_project_path"] = os.path.join(template_dir, "multi-platform-cpp")
elif ("lua" == context["language"]):
context["src_project_name"] = "HelloLua"
context["src_package_name"] = "org.cocos2dx.hellolua"
context["src_project_path"] = os.path.join(template_dir, "multi-platform-lua")
elif ("javascript" == context["language"]):
context["src_project_name"] = "HelloJavascript"
context["src_package_name"] = "org.cocos2dx.hellojavascript"
context["src_project_path"] = os.path.join(template_dir, "multi-platform-js")
else:
print ("Your language parameter doesn\'t exist." \
"Check correct language option\'s parameter")
sys.exit()
platforms_list = PLATFORMS.get(context["language"], [])
return context, platforms_list
# end of checkParams(context) function
def replaceString(filepath, src_string, dst_string):
content = ""
f1 = open(filepath, "rb")
for line in f1:
strline = line.decode('utf8')
if src_string in strline:
content += strline.replace(src_string, dst_string)
else:
content += strline
f1.close()
f2 = open(filepath, "wb")
f2.write(content.encode('utf8'))
f2.close()
# end of replaceString
def processPlatformProjects(context, platform):
# determine proj_path
proj_path = os.path.join(context["dst_project_path"], "proj." + platform)
java_package_path = ""
# read json config file for the current platform
conf_path = os.path.join(context["script_dir"], "%s.json" % platform)
f = open(conf_path)
data = json.load(f)
# rename package path, like "org.cocos2dx.hello" to "com.company.game". This is a special process for android
if platform == "android":
src_pkg = context["src_package_name"].split('.')
dst_pkg = context["dst_package_name"].split('.')
java_package_path = os.path.join(*dst_pkg)
# remove useless files and folders
for item in data["remove"]:
dst = item.replace("PROJECT_NAME", context["dst_project_name"])
if os.path.exists(os.path.join(proj_path, dst)):
shutil.rmtree(os.path.join(proj_path, dst))
# rename package_name. This should be replaced at first. Don't change this sequence
for item in data["replace_package_name"]:
tmp = item.replace("PACKAGE_PATH", java_package_path)
dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
if os.path.exists(os.path.join(proj_path, dst)):
replaceString(os.path.join(proj_path, dst), context["src_package_name"], context["dst_package_name"])
# rename project_name
for item in data["replace_project_name"]:
tmp = item.replace("PACKAGE_PATH", java_package_path)
dst = tmp.replace("PROJECT_NAME", context["dst_project_name"])
if os.path.exists(os.path.join(proj_path, dst)):
replaceString(os.path.join(proj_path, dst), context["src_project_name"], context["dst_project_name"])
# done!
print ("proj.%s\t\t: Done!" % platform)
# end of processPlatformProjects
def createPlatformProjects():
# prepare valid "context" dictionary
context, platforms_list = checkParams()
# print context, platforms_list
# copy "lauguage"(cpp/lua/javascript) platform.proj into cocos2d-x/projects/<project_name>/folder
if os.path.exists(context["dst_project_path"]):
print ("Error:" + context["dst_project_path"] + " folder is already existing")
print ("Please remove the old project or choose a new PROJECT_NAME in -project parameter")
sys.exit()
else:
shutil.copytree(context["src_project_path"], context["dst_project_path"], True)
# call process_proj from each platform's script folder
for platform in platforms_list:
processPlatformProjects(context, platform)
# exec "import %s.handle_project_files" % (platform)
# exec "%s.handle_project_files.handle_project_files(context)" % (platform)
print ("New project has been created in this path: " + context["dst_project_path"].replace("/tools/project-creator/../..", ""))
print ("Have Fun!")
# -------------- main --------------
# dump argvs
# print sys.argv
if __name__ == '__main__':
createPlatformProjects()