axmol/plugin/samples/HelloUser/Classes/AppDelegate.cpp

55 lines
1.4 KiB
C++

#include "AppDelegate.h"
#include "HelloWorldScene.h"
#include "MyUserManager.h"
USING_NS_CC;
AppDelegate::AppDelegate() {
}
AppDelegate::~AppDelegate()
{
}
bool AppDelegate::applicationDidFinishLaunching() {
MyUserManager::sharedManager()->loadPlugin();
// initialize director
Director* pDirector = Director::sharedDirector();
EGLView* pEGLView = EGLView::sharedOpenGLView();
pDirector->setOpenGLView(pEGLView);
pEGLView->setDesignResolutionSize(960.0f, 640.0f, kResolutionNoBorder);
// turn on display FPS
pDirector->setDisplayStats(true);
// set FPS. the default value is 1.0/60 if you don't call this
pDirector->setAnimationInterval(1.0 / 60);
// create a scene. it's an autorelease object
Scene *pScene = HelloWorld::scene();
// run
pDirector->runWithScene(pScene);
return true;
}
// This function will be called when the app is inactive. When comes a phone call,it's be invoked too
void AppDelegate::applicationDidEnterBackground() {
Director::sharedDirector()->stopAnimation();
// if you use SimpleAudioEngine, it must be pause
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
// this function will be called when the app is active again
void AppDelegate::applicationWillEnterForeground() {
Director::sharedDirector()->startAnimation();
// if you use SimpleAudioEngine, it must resume here
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}