mirror of https://github.com/axmolengine/axmol.git
30 lines
685 B
C++
30 lines
685 B
C++
#pragma once
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#include "../RenderTarget.h"
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#include "platform/CCGL.h"
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CC_BACKEND_BEGIN
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class DeviceGL;
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class RenderTargetGL : public RenderTarget
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{
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public:
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/*
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* generateFBO, false, use for screen framebuffer
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*/
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RenderTargetGL(bool defaultRenderTarget, DeviceGL* deviceGL);
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~RenderTargetGL();
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void bindFrameBuffer() const override;
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void unbindFrameBuffer() const override;
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void setColorAttachment(ColorAttachment attachment) override;
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void setDepthAttachment(TextureBackend* attachment, int level = 0) override;
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void setStencilAttachment(TextureBackend* attachment, int level = 0) override;
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public:
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GLuint _FBO = 0;
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};
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CC_BACKEND_END
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