mirror of https://github.com/axmolengine/axmol.git
64 lines
2.3 KiB
Lua
64 lines
2.3 KiB
Lua
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--------------------------------
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-- @module PhysicsShapeCircle
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-- @extend PhysicsShape
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-- @parent_module cc
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--------------------------------
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-- Get the circle's radius.<br>
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-- return A float number.
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-- @function [parent=#PhysicsShapeCircle] getRadius
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Creates a PhysicsShapeCircle with specified value.<br>
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-- param radius A float number, it is the circle's radius.<br>
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-- param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.<br>
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-- param offset A Vec2 object, it is the offset from the body's center of gravity in body local coordinates.<br>
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-- return An autoreleased PhysicsShapeCircle object pointer.
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-- @function [parent=#PhysicsShapeCircle] create
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-- @param self
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-- @param #float radius
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-- @param #cc.PhysicsMaterial material
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-- @param #vec2_table offset
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-- @return PhysicsShapeCircle#PhysicsShapeCircle ret (return value: cc.PhysicsShapeCircle)
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-- Calculate the area of a circle with specified radius.<br>
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-- param radius A float number<br>
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-- return A float number
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-- @function [parent=#PhysicsShapeCircle] calculateArea
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-- @param self
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-- @param #float radius
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Calculate the moment of a circle with specified value.<br>
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-- param mass A float number<br>
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-- param radius A float number<br>
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-- param offset A Vec2 object, it is the offset from the body's center of gravity in body local coordinates.<br>
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-- return A float number
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-- @function [parent=#PhysicsShapeCircle] calculateMoment
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-- @param self
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-- @param #float mass
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-- @param #float radius
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-- @param #vec2_table offset
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Get this circle's position offset.<br>
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-- return A Vec2 object.
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-- @function [parent=#PhysicsShapeCircle] getOffset
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Calculate the moment for a circle.<br>
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-- return A float number.
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-- @function [parent=#PhysicsShapeCircle] calculateDefaultMoment
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-- @param self
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-- @return float#float ret (return value: float)
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return nil
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