mirror of https://github.com/axmolengine/axmol.git
569 lines
21 KiB
Lua
569 lines
21 KiB
Lua
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--------------------------------
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-- @module ScrollView
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-- @extend Layout
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-- @parent_module ccui
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--------------------------------
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-- Scroll inner container to top boundary of scrollview.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToTop
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-- @param self
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to horizontal percent position of scrollview.<br>
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-- param percent A value between 0 and 100.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToPercentHorizontal
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-- @param self
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-- @param #float percent
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Set the scroll bar's opacity<br>
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-- param the scroll bar's opacity
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-- @function [parent=#ScrollView] setScrollBarOpacity
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-- @param self
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-- @param #unsigned char opacity
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Toggle scroll bar enabled.<br>
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-- param enabled True if enable scroll bar, false otherwise.
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-- @function [parent=#ScrollView] setScrollBarEnabled
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-- @param self
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-- @param #bool enabled
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Query inertia scroll state.<br>
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-- return True if inertia is enabled, false otherwise.
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-- @function [parent=#ScrollView] isInertiaScrollEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Scroll inner container to bottom boundary of scrollview.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToBottom
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-- @param self
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Query scroll direction of scrollview.<br>
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-- see `Direction` Direction::VERTICAL means vertical scroll, Direction::HORIZONTAL means horizontal scroll<br>
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-- return Scrollview scroll direction.
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-- @function [parent=#ScrollView] getDirection
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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-- brief Set the scroll bar's color<br>
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-- param the scroll bar's color
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-- @function [parent=#ScrollView] setScrollBarColor
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-- @param self
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-- @param #color3b_table color
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to bottom and left boundary of scrollview.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToBottomLeft
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-- @param self
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Get inner container of scrollview.<br>
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-- Inner container is a child of scrollview.<br>
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-- return Inner container pointer.
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-- @function [parent=#ScrollView] getInnerContainer
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-- @param self
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-- @return Layout#Layout ret (return value: ccui.Layout)
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--------------------------------
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-- Move inner container to bottom boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToBottom
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Set inner container position<br>
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-- param pos Inner container position.
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-- @function [parent=#ScrollView] setInnerContainerPosition
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-- @param self
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-- @param #vec2_table pos
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Changes scroll direction of scrollview.<br>
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-- see `Direction`<br>
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-- param dir Scroll direction enum.
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-- @function [parent=#ScrollView] setDirection
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-- @param self
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-- @param #int dir
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to top and left boundary of scrollview.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToTopLeft
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-- @param self
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to top and right boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToTopRight
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to both direction percent position of scrollview.<br>
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-- param percent A value between 0 and 100.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToPercentBothDirection
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-- @param self
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-- @param #vec2_table percent
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Change inner container size of scrollview.<br>
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-- Inner container size must be larger than or equal scrollview's size.<br>
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-- param size Inner container size.
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-- @function [parent=#ScrollView] setInnerContainerSize
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-- @param self
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-- @param #size_table size
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Get inner container position<br>
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-- return The inner container position.
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-- @function [parent=#ScrollView] getInnerContainerPosition
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Get inner container size of scrollview.<br>
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-- Inner container size must be larger than or equal scrollview's size.<br>
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-- return The inner container size.
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-- @function [parent=#ScrollView] getInnerContainerSize
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-- @param self
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-- @return size_table#size_table ret (return value: size_table)
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--------------------------------
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-- brief Query bounce state.<br>
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-- return True if bounce is enabled, false otherwise.
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-- @function [parent=#ScrollView] isBounceEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Move inner container to vertical percent position of scrollview.<br>
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-- param percent A value between 0 and 100.
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-- @function [parent=#ScrollView] jumpToPercentVertical
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-- @param self
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-- @param #float percent
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Add callback function which will be called when scrollview event triggered.<br>
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-- param callback A callback function with type of `ccScrollViewCallback`.
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-- @function [parent=#ScrollView] addEventListener
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-- @param self
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-- @param #function callback
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Set scroll bar auto hide time<br>
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-- param scroll bar auto hide time
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-- @function [parent=#ScrollView] setScrollBarAutoHideTime
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-- @param self
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-- @param #float autoHideTime
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Set the horizontal scroll bar position from left-bottom corner.<br>
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-- param positionFromCorner The position from left-bottom corner
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-- @function [parent=#ScrollView] setScrollBarPositionFromCornerForHorizontal
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-- @param self
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-- @param #vec2_table positionFromCorner
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Toggle whether enable scroll inertia while scrolling.<br>
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-- param enabled True if enable inertia, false otherwise.
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-- @function [parent=#ScrollView] setInertiaScrollEnabled
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-- @param self
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-- @param #bool enabled
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Set scroll bar auto hide state<br>
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-- param scroll bar auto hide state
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-- @function [parent=#ScrollView] setScrollBarAutoHideEnabled
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-- @param self
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-- @param #bool autoHideEnabled
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Get the scroll bar's color<br>
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-- return the scroll bar's color
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-- @function [parent=#ScrollView] getScrollBarColor
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-- @param self
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-- @return color3b_table#color3b_table ret (return value: color3b_table)
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--------------------------------
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-- Move inner container to top and left boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToTopLeft
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to horizontal percent position of scrollview.<br>
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-- param percent A value between 0 and 100.
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-- @function [parent=#ScrollView] jumpToPercentHorizontal
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-- @param self
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-- @param #float percent
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to bottom and right boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToBottomRight
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Set the touch total time threshold<br>
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-- param the touch total time threshold
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-- @function [parent=#ScrollView] setTouchTotalTimeThreshold
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-- @param self
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-- @param #float touchTotalTimeThreshold
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Get the touch total time threshold<br>
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-- return the touch total time threshold
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-- @function [parent=#ScrollView] getTouchTotalTimeThreshold
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- brief Get the horizontal scroll bar's position from right-top corner.<br>
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-- return positionFromCorner
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-- @function [parent=#ScrollView] getScrollBarPositionFromCornerForHorizontal
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- brief Set the scroll bar's width<br>
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-- param width The scroll bar's width
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-- @function [parent=#ScrollView] setScrollBarWidth
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-- @param self
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-- @param #float width
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Toggle bounce enabled when scroll to the edge.<br>
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-- param enabled True if enable bounce, false otherwise.
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-- @function [parent=#ScrollView] setBounceEnabled
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-- @param self
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-- @param #bool enabled
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Immediately stops inner container scroll initiated by any of the "scrollTo*" member functions
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-- @function [parent=#ScrollView] stopAutoScroll
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to top boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToTop
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to left boundary of scrollview.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToLeft
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-- @param self
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to both direction percent position of scrollview.<br>
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-- param percent A value between 0 and 100.
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-- @function [parent=#ScrollView] jumpToPercentBothDirection
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-- @param self
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-- @param #vec2_table percent
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Get the vertical scroll bar's position from right-top corner.<br>
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-- return positionFromCorner
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-- @function [parent=#ScrollView] getScrollBarPositionFromCornerForVertical
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-- @param self
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-- @return vec2_table#vec2_table ret (return value: vec2_table)
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--------------------------------
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-- Scroll inner container to vertical percent position of scrollview.<br>
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-- param percent A value between 0 and 100.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToPercentVertical
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-- @param self
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-- @param #float percent
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Get the scroll bar's opacity<br>
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-- return the scroll bar's opacity
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-- @function [parent=#ScrollView] getScrollBarOpacity
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-- @param self
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-- @return unsigned char#unsigned char ret (return value: unsigned char)
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--------------------------------
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-- Scroll inner container to bottom and right boundary of scrollview.<br>
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-- param timeInSec Time in seconds<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToBottomRight
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-- @param self
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Set the scroll bar positions from the left-bottom corner (horizontal) and right-top corner (vertical).<br>
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-- param positionFromCorner The position from the left-bottom corner (horizontal) and right-top corner (vertical).
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-- @function [parent=#ScrollView] setScrollBarPositionFromCorner
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-- @param self
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-- @param #vec2_table positionFromCorner
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Set the vertical scroll bar position from right-top corner.<br>
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-- param positionFromCorner The position from right-top corner
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-- @function [parent=#ScrollView] setScrollBarPositionFromCornerForVertical
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-- @param self
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-- @param #vec2_table positionFromCorner
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Get the scroll bar's auto hide time<br>
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-- return the scroll bar's auto hide time
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-- @function [parent=#ScrollView] getScrollBarAutoHideTime
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- Move inner container to left boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToLeft
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to right boundary of scrollview.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToRight
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-- @param self
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- brief Query scroll bar state.<br>
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-- return True if scroll bar is enabled, false otherwise.
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-- @function [parent=#ScrollView] isScrollBarEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- brief Get the scroll bar's width<br>
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-- return the scroll bar's width
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-- @function [parent=#ScrollView] getScrollBarWidth
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-- @param self
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-- @return float#float ret (return value: float)
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--------------------------------
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-- brief Query scroll bar auto hide state<br>
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-- return True if scroll bar auto hide is enabled, false otherwise.
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-- @function [parent=#ScrollView] isScrollBarAutoHideEnabled
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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-- Move inner container to bottom and left boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToBottomLeft
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Move inner container to right boundary of scrollview.
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-- @function [parent=#ScrollView] jumpToRight
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Scroll inner container to top and right boundary of scrollview.<br>
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-- param timeInSec Time in seconds.<br>
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-- param attenuated Whether scroll speed attenuate or not.
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-- @function [parent=#ScrollView] scrollToTopRight
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-- @param self
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-- @param #float timeInSec
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-- @param #bool attenuated
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Create an empty ScrollView.<br>
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-- return A ScrollView instance.
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-- @function [parent=#ScrollView] create
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-- @param self
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-- @return ScrollView#ScrollView ret (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] createInstance
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-- @param self
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-- @return Ref#Ref ret (return value: cc.Ref)
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--------------------------------
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-- @overload self, cc.Node, int
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-- @overload self, cc.Node
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-- @overload self, cc.Node, int, int
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-- @overload self, cc.Node, int, string
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-- @function [parent=#ScrollView] addChild
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-- @param self
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-- @param #cc.Node child
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-- @param #int localZOrder
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-- @param #string name
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] init
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-- @param self
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-- @return bool#bool ret (return value: bool)
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--------------------------------
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--
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-- @function [parent=#ScrollView] getChildByName
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-- @param self
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-- @param #string name
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-- @return Node#Node ret (return value: cc.Node)
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--------------------------------
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-- Return the "class name" of widget.
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-- @function [parent=#ScrollView] getDescription
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-- @param self
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-- @return string#string ret (return value: string)
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--------------------------------
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--
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-- @function [parent=#ScrollView] update
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-- @param self
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-- @param #float dt
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- Get the layout type for scrollview.<br>
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-- see `Layout::Type`<br>
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-- return LayoutType
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-- @function [parent=#ScrollView] getLayoutType
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-- @param self
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-- @return int#int ret (return value: int)
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--------------------------------
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--
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-- @function [parent=#ScrollView] removeAllChildrenWithCleanup
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-- @param self
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-- @param #bool cleanup
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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--
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-- @function [parent=#ScrollView] removeAllChildren
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-- @param self
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-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
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--------------------------------
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-- When a widget is in a layout, you could call this method to get the next focused widget within a specified direction.<br>
|
|
-- If the widget is not in a layout, it will return itself<br>
|
|
-- param direction the direction to look for the next focused widget in a layout<br>
|
|
-- param current the current focused widget<br>
|
|
-- return the next focused widget in a layout
|
|
-- @function [parent=#ScrollView] findNextFocusedWidget
|
|
-- @param self
|
|
-- @param #int direction
|
|
-- @param #ccui.Widget current
|
|
-- @return Widget#Widget ret (return value: ccui.Widget)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#ScrollView] removeChild
|
|
-- @param self
|
|
-- @param #cc.Node child
|
|
-- @param #bool cleanup
|
|
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
|
|
|
|
--------------------------------
|
|
-- @overload self
|
|
-- @overload self
|
|
-- @function [parent=#ScrollView] getChildren
|
|
-- @param self
|
|
-- @return array_table#array_table ret (return value: array_table)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#ScrollView] getChildByTag
|
|
-- @param self
|
|
-- @param #int tag
|
|
-- @return Node#Node ret (return value: cc.Node)
|
|
|
|
--------------------------------
|
|
--
|
|
-- @function [parent=#ScrollView] getChildrenCount
|
|
-- @param self
|
|
-- @return int#int ret (return value: int)
|
|
|
|
--------------------------------
|
|
-- Set layout type for scrollview.<br>
|
|
-- see `Layout::Type`<br>
|
|
-- param type Layout type enum.
|
|
-- @function [parent=#ScrollView] setLayoutType
|
|
-- @param self
|
|
-- @param #int type
|
|
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
|
|
|
|
--------------------------------
|
|
-- Default constructor<br>
|
|
-- js ctor<br>
|
|
-- lua new
|
|
-- @function [parent=#ScrollView] ScrollView
|
|
-- @param self
|
|
-- @return ScrollView#ScrollView self (return value: ccui.ScrollView)
|
|
|
|
return nil
|