axmol/cocos/audio
James Chen ed72691bc9 [ios/macOS] Fixed a compilation error after enabling ‘CD_USE_STATIC_BUFFERS’. (#16997) 2016-12-13 13:37:31 +08:00
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android fixed #16754: [android] Background music which is playing could not be paused while game enters background. (#16755) 2016-10-28 10:12:52 +08:00
apple fixed #16938: Audio could not be played entirely on iOS/macOS. And refactored some code of decoding. (#16946) 2016-12-02 13:52:37 +08:00
include Update copyright to 2016. (#16311) 2016-08-05 09:42:15 +08:00
ios [ios/macOS] Fixed a compilation error after enabling ‘CD_USE_STATIC_BUFFERS’. (#16997) 2016-12-13 13:37:31 +08:00
linux Let FMOD autodetect the best output mode for Linux (#16819) 2016-11-10 11:30:30 +08:00
mac [ios/macOS] Fixed a compilation error after enabling ‘CD_USE_STATIC_BUFFERS’. (#16997) 2016-12-13 13:37:31 +08:00
tizen Fix bug when app paused the music is still resumed to play after interruption completed. (#16679) 2016-10-12 15:48:27 +08:00
win32 Performance tweak: use range-based for-loops instead of iterator-based for-loops. (#16642) 2016-10-11 10:59:44 -07:00
winrt Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. (#16716) 2016-10-27 15:10:24 +08:00
AudioEngine.cpp Fixes potential crash in AudioEngine::uncache(filePath). (#16345) 2016-08-11 16:06:59 +08:00
CMakeLists.txt Squashed commit of the following: 2016-03-02 16:51:54 -08:00