..
shaders
Squashed commit of the following:
2014-05-16 14:36:00 -07:00
CCApplication.cpp
Use nullptr instead of 0 or NULL
2016-06-23 12:39:23 +09:00
CCApplication.h
Added Application::getVersion() to get the app version.
2015-10-28 17:57:57 +00:00
CCCommon.cpp
Fixes 1605 include path in 541 files
2016-03-20 21:53:44 +08:00
CCDevice.cpp
No CC_UNUSED_PARAM ( #16812 )
2016-11-16 09:48:37 +08:00
CCFileUtilsWinRT.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCFileUtilsWinRT.h
Add FileUtils::getContents(). ( #15479 )
2016-04-26 13:37:22 +08:00
CCFreeTypeFont.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCFreeTypeFont.h
fix wp8 compile issue
2015-04-08 18:01:56 +08:00
CCGL.h
updated to support Windows 10 UWP x64 builds
2016-06-15 08:50:04 -07:00
CCGLViewImpl-winrt.cpp
Use nullptr instead of 0 or NULL
2016-06-23 12:39:23 +09:00
CCGLViewImpl-winrt.h
Fixes 1605 include path in 541 files
2016-03-20 21:53:44 +08:00
CCGLViewImpl.cpp
Use nullptr instead of 0 or NULL
2016-06-23 12:39:23 +09:00
CCGLViewImpl.h
Remove duplicate header includes
2016-05-26 23:25:44 +09:00
CCPThreadWinRT.cpp
Fixes 1605 include path in 541 files
2016-03-20 21:53:44 +08:00
CCPThreadWinRT.h
clean up include files for WINRT platforms
2015-10-02 18:49:41 -07:00
CCPlatformDefine-winrt.h
updated winrt platform files
2014-10-14 16:32:39 -07:00
CCPrecompiledShaders.cpp
Performance tweak: Use range-based for-loops and allocate std::vector size() and *end() on the stack where favorable. ( #16716 )
2016-10-27 15:10:24 +08:00
CCPrecompiledShaders.h
Fixes 1605 include path in 541 files
2016-03-20 21:53:44 +08:00
CCStdC.cpp
Compiles on Android
2014-09-09 17:53:08 -07:00
CCStdC.h
make std::isnan work for winrt
2016-05-05 10:29:31 +08:00
CCWinRTUtils.cpp
Various small performance tweaks ( #16881 )
2016-11-22 09:54:04 +08:00
CCWinRTUtils.h
Various small performance tweaks ( #16881 )
2016-11-22 09:54:04 +08:00
InputEvent.cpp
Add reason for edit end to UIEditBoxDelegate ( #16771 )
2016-11-03 14:02:53 +08:00
InputEvent.h
Add reason for edit end to UIEditBoxDelegate ( #16771 )
2016-11-03 14:02:53 +08:00
InputEventTypes.h
removed old wp8 code that breaks Win10 WACK tests
2015-08-17 18:40:07 -07:00
Keyboard-winrt.cpp
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
Keyboard-winrt.h
Update copyright to 2016. ( #16311 )
2016-08-05 09:42:15 +08:00
WICImageLoader-winrt.cpp
updated to support Windows 10 UWP x64 builds
2016-06-15 08:50:04 -07:00
WICImageLoader-winrt.h
updated to support Windows 10 UWP x64 builds
2016-06-15 08:50:04 -07:00
inet_ntop_winrt.cpp
Squashed commit of the following:
2014-05-16 14:36:00 -07:00
inet_ntop_winrt.h
only needed if _MSC_VER < 1900
2015-04-15 09:18:48 -07:00
inet_pton_winrt.cpp
Fixes 1605 include path in 541 files
2016-03-20 21:53:44 +08:00
inet_pton_winrt.h
added missing inet_pton() for windows phone
2014-12-30 16:38:18 -08:00
pch.cpp
revert pch.cpp for windows 8.1 and windows 10.
2016-03-21 11:00:32 +08:00
pch.h
Fixes 1605 include path in 541 files
2016-03-20 21:53:44 +08:00
sha1.cpp
Fixes 1605 include path in 541 files
2016-03-20 21:53:44 +08:00
sha1.h
Add new line at the end of a file to *.h
2014-06-19 20:45:49 +09:00
targetver.h
updated winrt platform files
2014-10-14 16:32:39 -07:00