mirror of https://github.com/axmolengine/axmol.git
100 lines
2.6 KiB
C++
100 lines
2.6 KiB
C++
//
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// Bug-624
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// http://code.google.com/p/cocos2d-iphone/issues/detail?id=624
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//
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#include "Bug-624.h"
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////////////////////////////////////////////////////////
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//
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// Bug624Layer
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//
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////////////////////////////////////////////////////////
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Bug624Layer::~Bug624Layer()
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{
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Device::setAccelerometerEnabled(false);
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}
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bool Bug624Layer::init()
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{
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if(BugsTestBaseLayer::init())
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{
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auto size = Director::getInstance()->getWinSize();
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auto label = Label::createWithTTF("Layer1", "fonts/Marker Felt.ttf", 36.0f);
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label->setPosition(size.width/2, size.height/2);
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addChild(label);
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Device::setAccelerometerEnabled(true);
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auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(Bug624Layer::onAcceleration, this));
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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schedule(CC_SCHEDULE_SELECTOR(Bug624Layer::switchLayer), 5.0f);
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return true;
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}
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return false;
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}
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void Bug624Layer::switchLayer(float dt)
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{
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unschedule(CC_SCHEDULE_SELECTOR(Bug624Layer::switchLayer));
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auto scene = Scene::create();
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scene->addChild(Bug624Layer2::create(), 0);
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Director::getInstance()->replaceScene(TransitionFade::create(2.0f, scene, Color3B::WHITE));
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}
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void Bug624Layer::onAcceleration(Acceleration* acc, Event* event)
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{
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log("Layer1 accel");
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}
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////////////////////////////////////////////////////////
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//
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// Bug624Layer2
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//
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////////////////////////////////////////////////////////
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Bug624Layer2::~Bug624Layer2()
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{
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Device::setAccelerometerEnabled(false);
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}
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bool Bug624Layer2::init()
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{
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if(BugsTestBaseLayer::init())
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{
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auto size = Director::getInstance()->getWinSize();
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auto label = Label::createWithTTF("Layer2", "fonts/Marker Felt.ttf", 36.0f);
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label->setPosition(size.width/2, size.height/2);
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addChild(label);
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Device::setAccelerometerEnabled(true);
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auto listener = EventListenerAcceleration::create(CC_CALLBACK_2(Bug624Layer2::onAcceleration, this));
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_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
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schedule(CC_SCHEDULE_SELECTOR(Bug624Layer2::switchLayer), 5.0f);
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return true;
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}
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return false;
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}
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void Bug624Layer2::switchLayer(float dt)
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{
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unschedule(CC_SCHEDULE_SELECTOR(Bug624Layer::switchLayer));
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auto scene = Scene::create();
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scene->addChild(Bug624Layer::create(), 0);
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Director::getInstance()->replaceScene(TransitionFade::create(2.0f, scene, Color3B::RED));
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}
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void Bug624Layer2::onAcceleration(Acceleration* acc, Event* event)
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{
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log("Layer2 accel");
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}
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