mirror of https://github.com/axmolengine/axmol.git
440 lines
10 KiB
C++
440 lines
10 KiB
C++
#include "EffectsTest.h"
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#include "../testResource.h"
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enum {
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kTagTextLayer = 1,
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kTagBackground = 1,
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kTagLabel = 2,
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};
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static int actionIdx=0;
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static std::string effectsList[] =
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{
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"Shaky3D",
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"Waves3D",
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"FlipX3D",
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"FlipY3D",
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"Lens3D",
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"Ripple3D",
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"Liquid",
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"Waves",
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"Twirl",
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"ShakyTiles3D",
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"ShatteredTiles3D",
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"ShuffleTiles",
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"FadeOutTRTiles",
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"FadeOutBLTiles",
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"FadeOutUpTiles",
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"FadeOutDownTiles",
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"TurnOffTiles",
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"WavesTiles3D",
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"JumpTiles3D",
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"SplitRows",
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"SplitCols",
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"PageTurn3D",
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};
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class Shaky3DDemo : public Shaky3D
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{
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public:
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static ActionInterval* create(float t)
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{
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return Shaky3D::create(t, Size(15,10), 5, false);
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}
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};
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class Waves3DDemo : public Waves3D
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{
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public:
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static ActionInterval* create(float t)
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{
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return Waves3D::create(t, Size(15,10), 5, 40);
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}
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};
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class FlipX3DDemo : public FlipX3D
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{
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public:
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static ActionInterval* create(float t)
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{
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auto flipx = FlipX3D::create(t);
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auto flipx_back = flipx->reverse();
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auto delay = DelayTime::create(2);
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return Sequence::create(flipx, delay, flipx_back, nullptr);
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}
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};
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class FlipY3DDemo : public FlipY3D
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{
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public:
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static ActionInterval* create(float t)
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{
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auto flipy = FlipY3D::create(t);
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auto flipy_back = flipy->reverse();
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auto delay = DelayTime::create(2);
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return Sequence::create(flipy, delay, flipy_back, nullptr);
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}
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};
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class Lens3DDemo : public Lens3D
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{
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public:
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static ActionInterval* create(float t)
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{
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auto size = Director::getInstance()->getWinSize();
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return Lens3D::create(t, Size(15,10), Vec2(size.width/2,size.height/2), 240);
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}
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};
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class Ripple3DDemo : public Ripple3D
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{
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public:
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static ActionInterval* create(float t)
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{
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auto size = Director::getInstance()->getWinSize();
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return Ripple3D::create(t, Size(32,24), Vec2(size.width/2,size.height/2), 240, 4, 160);
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}
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};
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class LiquidDemo : public Liquid
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{
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public:
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static ActionInterval* create(float t)
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{
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return Liquid::create(t, Size(16,12), 4, 20);
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}
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};
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class WavesDemo : public Waves
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{
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public:
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static ActionInterval* create(float t)
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{
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return Waves::create(t, Size(16,12), 4, 20, true, true);
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}
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};
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class TwirlDemo : public Twirl
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{
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public:
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static ActionInterval* create(float t)
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{
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auto size = Director::getInstance()->getWinSize();
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return Twirl::create(t, Size(12,8), Vec2(size.width/2, size.height/2), 1, 2.5f);
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}
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};
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class ShakyTiles3DDemo : public ShakyTiles3D
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{
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public:
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static ActionInterval* create(float t)
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{
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return ShakyTiles3D::create(t, Size(16,12), 5, false) ;
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}
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};
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class ShatteredTiles3DDemo : public ShatteredTiles3D
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{
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public:
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static ActionInterval* create(float t)
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{
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return ShatteredTiles3D::create(t, Size(16,12), 5, false);
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}
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};
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class ShuffleTilesDemo : public ShuffleTiles
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{
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public:
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static ActionInterval* create(float t)
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{
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auto shuffle = ShuffleTiles::create(t, Size(16,12), 25);
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auto shuffle_back = shuffle->reverse();
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auto delay = DelayTime::create(2);
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return Sequence::create(shuffle, delay, shuffle_back, nullptr);
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}
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};
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class FadeOutTRTilesDemo : public FadeOutTRTiles
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{
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public:
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static ActionInterval* create(float t)
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{
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auto fadeout = FadeOutTRTiles::create(t, Size(16,12));
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auto back = fadeout->reverse();
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auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
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}
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};
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class FadeOutBLTilesDemo : public FadeOutBLTiles
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{
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public:
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static ActionInterval* create(float t)
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{
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auto fadeout = FadeOutBLTiles::create(t, Size(16,12));
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auto back = fadeout->reverse();
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auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
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}
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};
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class FadeOutUpTilesDemo : public FadeOutUpTiles
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{
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public:
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static ActionInterval* create(float t)
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{
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auto fadeout = FadeOutUpTiles::create(t, Size(16,12));
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auto back = fadeout->reverse();
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auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
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}
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};
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class FadeOutDownTilesDemo : public FadeOutDownTiles
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{
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public:
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static ActionInterval* create(float t)
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{
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auto fadeout = FadeOutDownTiles::create(t, Size(16,12));
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auto back = fadeout->reverse();
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auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
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}
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};
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class TurnOffTilesDemo : public TurnOffTiles
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{
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public:
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static ActionInterval* create(float t)
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{
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auto fadeout = TurnOffTiles::create(t, Size(48,32), 25);
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auto back = fadeout->reverse();
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auto delay = DelayTime::create(0.5f);
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return Sequence::create(fadeout, delay, back, nullptr);
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}
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};
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class WavesTiles3DDemo : public WavesTiles3D
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{
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public:
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static ActionInterval* create(float t)
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{
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return WavesTiles3D::create(t, Size(15,10), 4, 120);
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}
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};
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class JumpTiles3DDemo : public JumpTiles3D
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{
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public:
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static ActionInterval* create(float t)
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{
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return JumpTiles3D::create(t, Size(15,10), 2, 30);
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}
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};
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class SplitRowsDemo : public SplitRows
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{
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public:
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static ActionInterval* create(float t)
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{
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return SplitRows::create(t, 9);
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}
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};
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class SplitColsDemo : public SplitCols
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{
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public:
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static ActionInterval* create(float t)
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{
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return SplitCols::create(t, 9);
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}
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};
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class PageTurn3DDemo : public PageTurn3D
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{
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public:
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static ActionInterval* create(float t)
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{
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return PageTurn3D::create(t, Size(15,10));
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}
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};
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//------------------------------------------------------------------
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//
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// TextLayer
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//
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//------------------------------------------------------------------
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#define MAX_LAYER 22
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ActionInterval* createEffect(int nIndex, float t)
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{
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Director::getInstance()->setDepthTest(false);
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switch(nIndex)
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{
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case 0: return Shaky3DDemo::create(t);
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case 1: return Waves3DDemo::create(t);
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case 2: return FlipX3DDemo::create(t);
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case 3: return FlipY3DDemo::create(t);
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case 4: return Lens3DDemo::create(t);
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case 5: return Ripple3DDemo::create(t);
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case 6: return LiquidDemo::create(t);
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case 7: return WavesDemo::create(t);
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case 8: return TwirlDemo::create(t);
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case 9: return ShakyTiles3DDemo::create(t);
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case 10: return ShatteredTiles3DDemo::create(t);
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case 11: return ShuffleTilesDemo::create(t);
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case 12: return FadeOutTRTilesDemo::create(t);
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case 13: return FadeOutBLTilesDemo::create(t);
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case 14: return FadeOutUpTilesDemo::create(t);
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case 15: return FadeOutDownTilesDemo::create(t);
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case 16: return TurnOffTilesDemo::create(t);
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case 17: return WavesTiles3DDemo::create(t);
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case 18: return JumpTiles3DDemo::create(t);
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case 19: return SplitRowsDemo::create(t);
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case 20: return SplitColsDemo::create(t);
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case 21: return PageTurn3DDemo::create(t);
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}
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return nullptr;
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}
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ActionInterval* getAction()
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{
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auto pEffect = createEffect(actionIdx, 3);
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return pEffect;
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}
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void EffectTestScene::runThisTest()
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{
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addChild(TextLayer::create());
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Director::getInstance()->replaceScene(this);
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}
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#define SID_RESTART 1
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TextLayer::TextLayer(void)
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: BaseTest()
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{
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LayerColor *background = LayerColor::create( Color4B(32,128,32,255) );
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this->addChild(background,-20);
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_gridNodeTarget = NodeGrid::create();
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auto effect = getAction();
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_gridNodeTarget->runAction(effect);
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addChild(_gridNodeTarget, 0, kTagBackground);
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auto bg = Sprite::create(s_back3);
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_gridNodeTarget->addChild(bg, 0);
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// bg->setAnchorPoint( Vec2::ZERO );
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bg->setPosition(VisibleRect::center());
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auto grossini = Sprite::create(s_pathSister2);
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_gridNodeTarget->addChild(grossini, 1);
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grossini->setPosition(VisibleRect::left().x+VisibleRect::getVisibleRect().size.width/3,VisibleRect::center().y);
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auto sc = ScaleBy::create(2, 5);
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auto sc_back = sc->reverse();
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grossini->runAction( RepeatForever::create(Sequence::create(sc, sc_back, nullptr) ) );
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auto tamara = Sprite::create(s_pathSister1);
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_gridNodeTarget->addChild(tamara, 1);
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tamara->setPosition(VisibleRect::left().x+2*VisibleRect::getVisibleRect().size.width/3,VisibleRect::center().y);
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auto sc2 = ScaleBy::create(2, 5);
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auto sc2_back = sc2->reverse();
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tamara->runAction( RepeatForever::create(Sequence::create(sc2, sc2_back, nullptr)) );
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auto label = Label::createWithTTF((effectsList[actionIdx]).c_str(), "fonts/Marker Felt.ttf", 32);
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label->setPosition(VisibleRect::center().x,VisibleRect::top().y-80);
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addChild(label);
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label->setTag( kTagLabel );
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schedule( CC_SCHEDULE_SELECTOR(TextLayer::checkAnim) );
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}
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void TextLayer::checkAnim(float dt)
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{
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//auto s2 = getChildByTag(kTagBackground);
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if ( _gridNodeTarget->getNumberOfRunningActions() == 0 && _gridNodeTarget->getGrid() != nullptr)
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_gridNodeTarget->setGrid(nullptr);;
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}
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TextLayer::~TextLayer(void)
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{
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}
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// TextLayer* TextLayer::node()
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// {
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// return TextLayer::create();
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// }
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TextLayer* TextLayer::create()
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{
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auto layer = new (std::nothrow) TextLayer();
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layer->autorelease();
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return layer;
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}
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void TextLayer::onEnter()
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{
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BaseTest::onEnter();
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}
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void TextLayer::newScene()
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{
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auto s = new (std::nothrow) EffectTestScene();
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auto child = TextLayer::create();
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s->addChild(child);
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Director::getInstance()->replaceScene(s);
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s->release();
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}
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void TextLayer::restartCallback(Ref* sender)
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{
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newScene();
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}
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void TextLayer::nextCallback(Ref* sender)
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{
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// update the action index
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actionIdx++;
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actionIdx = actionIdx % MAX_LAYER;
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newScene();
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}
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void TextLayer::backCallback(Ref* sender)
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{
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// update the action index
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actionIdx--;
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int total = MAX_LAYER;
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if( actionIdx < 0 )
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actionIdx += total;
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newScene();
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}
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