mirror of https://github.com/axmolengine/axmol.git
110 lines
3.5 KiB
C++
110 lines
3.5 KiB
C++
/****************************************************************************
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Copyright (c) 2014 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __cocos2d_libs__NodeReaderProtocol__
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#define __cocos2d_libs__NodeReaderProtocol__
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#include "ui/GUIDefine.h"
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#include "cocostudio/CocosStudioExport.h"
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#include "cocostudio/CocosStudioExtension.h"
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#include "pugixml/pugixml_imp.hpp"
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#include "pugixml/pugiext.hpp"
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namespace flatbuffers
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{
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class FlatBufferBuilder;
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template<typename T> struct Offset;
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class Table;
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struct ResourceData; // x-studio365 spec, csb batch load support, assets hook functions.
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}
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namespace cocos2d
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{
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class Node;
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}
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namespace cocostudio
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{
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class CC_STUDIOP_DLL NodeReaderProtocol
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{
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public:
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NodeReaderProtocol() {};
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virtual ~NodeReaderProtocol() {};
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virtual void setCurrentCustomClassName(const char* className) {};
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virtual flatbuffers::Offset<flatbuffers::Table> createOptionsWithFlatBuffers(pugi::xml_node objectData,
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flatbuffers::FlatBufferBuilder* builder) = 0;
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virtual void setPropsWithFlatBuffers(cocos2d::Node* node, const flatbuffers::Table* nodeOptions) = 0;
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virtual cocos2d::Node* createNodeWithFlatBuffers(const flatbuffers::Table* nodeOptions) = 0;
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};
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}
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// x-studio365 spec, csb batch load support, assets hook functions.
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namespace cocostudio
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{
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class Armature;
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namespace timeline {
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class SkeletonNode;
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class BoneNode;
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}
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};
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namespace cocos2d {
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// builtin ui predecl
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class Sprite;
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class ParticleSystemQuad;
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namespace ui {
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class ImageView;
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class Button;
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class CheckBox;
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class Slider;
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class LoadingBar;
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class Text;
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class TextField;
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class TextAtlas;
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class TextBMFont;
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class Layout;
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class ScrollView;
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class ListView;
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class PageView;
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class Widget;
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}
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namespace wext {
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CC_STUDIOP_DLL extern cocos2d::ResourceData makeResourceData(const flatbuffers::ResourceData* data);
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CC_STUDIOP_DLL extern cocos2d::ResourceData makeResourceData(const std::string& path, int type = 0);
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CC_STUDIOP_DLL extern cocos2d::ResourceData makeResourceData(std::string&& path, int type = 0);
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};
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};
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#endif /* defined(__cocos2d_libs__NodeReaderProtocol__) */
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