Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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natural-law 70421ccc84 issue #168
debug
2010-11-12 03:48:51 +00:00
Box2D change default Makefile.ARM to build static libraries. 2010-10-26 09:51:37 +00:00
Cocos2dSimpleGame check uphone version can be compiled and run 2010-11-11 03:53:04 +00:00
CocosDenshion issue #168 2010-11-12 03:48:51 +00:00
HelloWorld merge with tag/0.99.4-uphone-0.9.0 2010-11-11 03:18:58 +00:00
HelloWorld-android fixed #192 2010-11-05 02:23:12 +00:00
Helloworld-win32 fix win32 version to sync with uphone-0.9.0-stable 2010-11-11 07:26:16 +00:00
TestAudioEngine check uphone version can be compiled and run 2010-11-11 03:53:04 +00:00
TestAudioEngine-win32 fixed #180 implement SimpleAudioEngine using MCI. Support Midi and wave default. 2010-10-22 01:39:14 +00:00
chipmunk merge with tag/0.99.4-uphone-0.9.0 2010-11-11 03:18:58 +00:00
cocos2dx fix win32 version to sync with uphone-0.9.0-stable 2010-11-11 07:26:16 +00:00
template merge with tag/0.99.4-uphone-0.9.0 2010-11-11 03:18:58 +00:00
test_uphone fix win32 version to sync with uphone-0.9.0-stable 2010-11-11 07:26:16 +00:00
test_win32 fix win32 version to sync with uphone-0.9.0-stable 2010-11-11 07:26:16 +00:00
CHANGELOG issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.artwork issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.box2d issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.chipmunk issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
LICENSE.cocos2d-x issue #155, template code on vs2008 & license declaration 2010-09-30 23:35:28 +00:00
cocos2dx-uphone.sln issue #168 2010-10-21 02:21:24 +00:00
cocos2dx-win32.sln fixed #180 implement SimpleAudioEngine using MCI. Support Midi and wave default. 2010-10-22 01:39:14 +00:00
include.bat fixed #120, make include directory 2010-09-04 01:36:29 +00:00