axmol/extensions/spine/runtime/include/spine/SkeletonJson.h

115 lines
3.7 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SkeletonJson_h
#define Spine_SkeletonJson_h
#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
namespace spine {
class Timeline;
class CurveTimeline;
class CurveTimeline1;
class CurveTimeline2;
class VertexAttachment;
class Animation;
class Json;
class SkeletonData;
class Atlas;
class AttachmentLoader;
class LinkedMesh;
class String;
class Sequence;
class SP_API SkeletonJson : public SpineObject {
public:
explicit SkeletonJson(Atlas *atlas);
explicit SkeletonJson(AttachmentLoader *attachmentLoader, bool ownsLoader = false);
~SkeletonJson();
SkeletonData *readSkeletonDataFile(const String &path);
SkeletonData *readSkeletonData(const char *json);
void setScale(float scale) { _scale = scale; }
String &getError() { return _error; }
private:
AttachmentLoader *_attachmentLoader;
Vector<LinkedMesh *> _linkedMeshes;
float _scale;
const bool _ownsLoader;
String _error;
static Sequence *readSequence(Json *sequence);
static void
setBezier(CurveTimeline *timeline, int frame, int value, int bezier, float time1, float value1, float cx1,
float cy1,
float cx2, float cy2, float time2, float value2);
static int
readCurve(Json *curve, CurveTimeline *timeline, int bezier, int frame, int value, float time1, float time2,
float value1, float value2, float scale);
static Timeline *readTimeline(Json *keyMap, CurveTimeline1 *timeline, float defaultValue, float scale);
static Timeline *
readTimeline(Json *keyMap, CurveTimeline2 *timeline, const char *name1, const char *name2, float defaultValue,
float scale);
Animation *readAnimation(Json *root, SkeletonData *skeletonData);
void readVertices(Json *attachmentMap, VertexAttachment *attachment, size_t verticesLength);
void setError(Json *root, const String &value1, const String &value2);
int findSlotIndex(SkeletonData *skeletonData, const String &slotName, Vector<Timeline *> timelines);
};
}
#endif /* Spine_SkeletonJson_h */