axmol/test_uphone/tests/ProgressActionsTest/ProgressActionsTest.cpp

238 lines
6.2 KiB
C++

#include "ProgressActionsTest.h"
#include "CCDirector.h"
#include "CCLabel.h"
#include "CCMenu.h"
#include "CCProgressTimer.h"
#include "CCProgressTimerActions.h"
#include "../testResource.h"
static int sceneIdx = -1;
#define MAX_LAYER 3
CCLayer* createLayer(int nIndex)
{
switch(nIndex)
{
case 0: return new SpriteProgressToRadial();
case 1: return new SpriteProgressToHorizontal();
case 2: return new SpriteProgressToVertical();
}
return NULL;
}
CCLayer* nextAction()
{
sceneIdx++;
sceneIdx = sceneIdx % MAX_LAYER;
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* backAction()
{
sceneIdx--;
int total = MAX_LAYER;
if( sceneIdx < 0 )
sceneIdx += total;
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
CCLayer* restartAction()
{
CCLayer* pLayer = createLayer(sceneIdx);
pLayer->autorelease();
return pLayer;
}
void ProgressActionsTestScene::runThisTest()
{
addChild(nextAction());
CCDirector::getSharedDirector()->replaceScene(this);
}
//------------------------------------------------------------------
//
// SpriteDemo
//
//------------------------------------------------------------------
SpriteDemo::SpriteDemo(void)
{
}
SpriteDemo::~SpriteDemo(void)
{
}
std::string SpriteDemo::title()
{
return "ProgressActionsTest";
}
std::string SpriteDemo::subtitle()
{
return "";
}
void SpriteDemo::onEnter()
{
__super::onEnter();
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCLabel* label = CCLabel::labelWithString(title().c_str(), "Arial", 18);
addChild(label, 1);
label->setPosition( CGPointMake(s.width/2, s.height-50) );
std::string strSubtitle = subtitle();
if( ! strSubtitle.empty() )
{
CCLabel* l = CCLabel::labelWithString(strSubtitle.c_str(), "Thonburi", 22);
addChild(l, 1);
l->setPosition( CGPointMake(s.width/2, s.height-80) );
}
CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(SpriteDemo::backCallback) );
CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(SpriteDemo::restartCallback) );
CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(SpriteDemo::nextCallback) );
CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
menu->setPosition( CGPointZero );
item1->setPosition( CGPointMake( s.width/2 - 100,30) );
item2->setPosition( CGPointMake( s.width/2, 30) );
item3->setPosition( CGPointMake( s.width/2 + 100,30) );
addChild(menu, 1);
}
void SpriteDemo::restartCallback(NSObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild(restartAction());
CCDirector::getSharedDirector()->replaceScene(s);
}
void SpriteDemo::nextCallback(NSObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild( nextAction() );
CCDirector::getSharedDirector()->replaceScene(s);
}
void SpriteDemo::backCallback(NSObject* pSender)
{
CCScene* s = new ProgressActionsTestScene();
s->addChild( backAction() );
CCDirector::getSharedDirector()->replaceScene(s);
}
//------------------------------------------------------------------
//
// SpriteProgressToRadial
//
//------------------------------------------------------------------
void SpriteProgressToRadial::onEnter()
{
__super::onEnter();
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithFile(s_pPathSister1);
left->setType( kCCProgressTimerTypeRadialCW );
addChild(left);
left->setPosition(CGPointMake(100, s.height/2));
left->runAction( CCRepeatForever::actionWithAction(to1));
CCProgressTimer *right = CCProgressTimer::progressWithFile(s_pPathBlock);
right->setType( kCCProgressTimerTypeRadialCCW );
addChild(right);
right->setPosition(CGPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::actionWithAction(to2));
}
std::string SpriteProgressToRadial::subtitle()
{
return "ProgressTo Radial";
}
//------------------------------------------------------------------
//
// SpriteProgressToHorizontal
//
//------------------------------------------------------------------
void SpriteProgressToHorizontal::onEnter()
{
__super::onEnter();
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithFile(s_pPathSister1);
left->setType( kCCProgressTimerTypeHorizontalBarLR );
addChild(left);
left->setPosition(CGPointMake(100, s.height/2));
left->runAction( CCRepeatForever::actionWithAction(to1));
CCProgressTimer *right = CCProgressTimer::progressWithFile(s_pPathSister2);
right->setType( kCCProgressTimerTypeHorizontalBarRL );
addChild(right);
right->setPosition(CGPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::actionWithAction(to2));
}
std::string SpriteProgressToHorizontal::subtitle()
{
return "ProgressTo Horizontal";
}
//------------------------------------------------------------------
//
// SpriteProgressToVertical
//
//------------------------------------------------------------------
void SpriteProgressToVertical::onEnter()
{
__super::onEnter();
CGSize s = CCDirector::getSharedDirector()->getWinSize();
CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
CCProgressTimer *left = CCProgressTimer::progressWithFile(s_pPathSister1);
left->setType( kCCProgressTimerTypeVerticalBarBT );
addChild(left);
left->setPosition(CGPointMake(100, s.height/2));
left->runAction( CCRepeatForever::actionWithAction(to1));
CCProgressTimer *right = CCProgressTimer::progressWithFile(s_pPathSister2);
right->setType( kCCProgressTimerTypeVerticalBarTB );
addChild(right);
right->setPosition(CGPointMake(s.width-100, s.height/2));
right->runAction( CCRepeatForever::actionWithAction(to2));
}
std::string SpriteProgressToVertical::subtitle()
{
return "ProgressTo Vertical";
}