mirror of https://github.com/axmolengine/axmol.git
238 lines
6.2 KiB
C++
238 lines
6.2 KiB
C++
#include "ProgressActionsTest.h"
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#include "CCDirector.h"
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#include "CCLabel.h"
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#include "CCMenu.h"
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#include "CCProgressTimer.h"
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#include "CCProgressTimerActions.h"
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#include "../testResource.h"
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static int sceneIdx = -1;
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#define MAX_LAYER 3
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CCLayer* createLayer(int nIndex)
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{
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switch(nIndex)
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{
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case 0: return new SpriteProgressToRadial();
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case 1: return new SpriteProgressToHorizontal();
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case 2: return new SpriteProgressToVertical();
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}
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return NULL;
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}
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CCLayer* nextAction()
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{
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sceneIdx++;
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sceneIdx = sceneIdx % MAX_LAYER;
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CCLayer* pLayer = createLayer(sceneIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* backAction()
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{
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sceneIdx--;
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int total = MAX_LAYER;
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if( sceneIdx < 0 )
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sceneIdx += total;
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CCLayer* pLayer = createLayer(sceneIdx);
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pLayer->autorelease();
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return pLayer;
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}
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CCLayer* restartAction()
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{
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CCLayer* pLayer = createLayer(sceneIdx);
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pLayer->autorelease();
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return pLayer;
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}
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void ProgressActionsTestScene::runThisTest()
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{
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addChild(nextAction());
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CCDirector::getSharedDirector()->replaceScene(this);
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}
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//------------------------------------------------------------------
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//
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// SpriteDemo
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//
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//------------------------------------------------------------------
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SpriteDemo::SpriteDemo(void)
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{
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}
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SpriteDemo::~SpriteDemo(void)
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{
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}
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std::string SpriteDemo::title()
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{
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return "ProgressActionsTest";
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}
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std::string SpriteDemo::subtitle()
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{
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return "";
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}
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void SpriteDemo::onEnter()
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{
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__super::onEnter();
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCLabel* label = CCLabel::labelWithString(title().c_str(), "Arial", 18);
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addChild(label, 1);
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label->setPosition( CGPointMake(s.width/2, s.height-50) );
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std::string strSubtitle = subtitle();
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if( ! strSubtitle.empty() )
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{
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CCLabel* l = CCLabel::labelWithString(strSubtitle.c_str(), "Thonburi", 22);
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addChild(l, 1);
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l->setPosition( CGPointMake(s.width/2, s.height-80) );
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}
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CCMenuItemImage *item1 = CCMenuItemImage::itemFromNormalImage(s_pPathB1, s_pPathB2, this, menu_selector(SpriteDemo::backCallback) );
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CCMenuItemImage *item2 = CCMenuItemImage::itemFromNormalImage(s_pPathR1, s_pPathR2, this, menu_selector(SpriteDemo::restartCallback) );
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CCMenuItemImage *item3 = CCMenuItemImage::itemFromNormalImage(s_pPathF1, s_pPathF2, this, menu_selector(SpriteDemo::nextCallback) );
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CCMenu *menu = CCMenu::menuWithItems(item1, item2, item3, NULL);
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menu->setPosition( CGPointZero );
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item1->setPosition( CGPointMake( s.width/2 - 100,30) );
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item2->setPosition( CGPointMake( s.width/2, 30) );
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item3->setPosition( CGPointMake( s.width/2 + 100,30) );
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addChild(menu, 1);
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}
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void SpriteDemo::restartCallback(NSObject* pSender)
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{
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CCScene* s = new ProgressActionsTestScene();
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s->addChild(restartAction());
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CCDirector::getSharedDirector()->replaceScene(s);
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}
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void SpriteDemo::nextCallback(NSObject* pSender)
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{
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CCScene* s = new ProgressActionsTestScene();
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s->addChild( nextAction() );
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CCDirector::getSharedDirector()->replaceScene(s);
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}
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void SpriteDemo::backCallback(NSObject* pSender)
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{
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CCScene* s = new ProgressActionsTestScene();
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s->addChild( backAction() );
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CCDirector::getSharedDirector()->replaceScene(s);
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressToRadial
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//
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//------------------------------------------------------------------
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void SpriteProgressToRadial::onEnter()
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{
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__super::onEnter();
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
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CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
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CCProgressTimer *left = CCProgressTimer::progressWithFile(s_pPathSister1);
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left->setType( kCCProgressTimerTypeRadialCW );
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addChild(left);
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left->setPosition(CGPointMake(100, s.height/2));
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left->runAction( CCRepeatForever::actionWithAction(to1));
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CCProgressTimer *right = CCProgressTimer::progressWithFile(s_pPathBlock);
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right->setType( kCCProgressTimerTypeRadialCCW );
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addChild(right);
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right->setPosition(CGPointMake(s.width-100, s.height/2));
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right->runAction( CCRepeatForever::actionWithAction(to2));
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}
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std::string SpriteProgressToRadial::subtitle()
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{
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return "ProgressTo Radial";
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressToHorizontal
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//
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//------------------------------------------------------------------
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void SpriteProgressToHorizontal::onEnter()
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{
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__super::onEnter();
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
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CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
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CCProgressTimer *left = CCProgressTimer::progressWithFile(s_pPathSister1);
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left->setType( kCCProgressTimerTypeHorizontalBarLR );
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addChild(left);
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left->setPosition(CGPointMake(100, s.height/2));
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left->runAction( CCRepeatForever::actionWithAction(to1));
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CCProgressTimer *right = CCProgressTimer::progressWithFile(s_pPathSister2);
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right->setType( kCCProgressTimerTypeHorizontalBarRL );
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addChild(right);
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right->setPosition(CGPointMake(s.width-100, s.height/2));
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right->runAction( CCRepeatForever::actionWithAction(to2));
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}
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std::string SpriteProgressToHorizontal::subtitle()
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{
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return "ProgressTo Horizontal";
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}
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//------------------------------------------------------------------
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//
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// SpriteProgressToVertical
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//
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//------------------------------------------------------------------
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void SpriteProgressToVertical::onEnter()
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{
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__super::onEnter();
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CGSize s = CCDirector::getSharedDirector()->getWinSize();
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CCProgressTo *to1 = CCProgressTo::actionWithDuration(2, 100);
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CCProgressTo *to2 = CCProgressTo::actionWithDuration(2, 100);
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CCProgressTimer *left = CCProgressTimer::progressWithFile(s_pPathSister1);
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left->setType( kCCProgressTimerTypeVerticalBarBT );
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addChild(left);
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left->setPosition(CGPointMake(100, s.height/2));
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left->runAction( CCRepeatForever::actionWithAction(to1));
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CCProgressTimer *right = CCProgressTimer::progressWithFile(s_pPathSister2);
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right->setType( kCCProgressTimerTypeVerticalBarTB );
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addChild(right);
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right->setPosition(CGPointMake(s.width-100, s.height/2));
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right->runAction( CCRepeatForever::actionWithAction(to2));
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}
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std::string SpriteProgressToVertical::subtitle()
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{
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return "ProgressTo Vertical";
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}
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