mirror of https://github.com/axmolengine/axmol.git
656babac78
* First draft [skip ci] * Improve comments [skip ci] * Rename MeshRendererMaterial to MeshMaterial [skip ci] * Update dependent classes. * Replace occurrences of Sprite3D with MeshRenderer. * Update cpp-tests and extensions. * Fix compilation. * Try fixing lua-bindings * Try fixing lua-bindings * Update lua_cocos2dx_3d_manual.cpp [skip ci] * Create RENAMED_TYPES.md |
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.. | ||
CCPhysics3D.cpp | ||
CCPhysics3D.h | ||
CCPhysics3DComponent.cpp | ||
CCPhysics3DComponent.h | ||
CCPhysics3DConstraint.cpp | ||
CCPhysics3DConstraint.h | ||
CCPhysics3DDebugDrawer.cpp | ||
CCPhysics3DDebugDrawer.h | ||
CCPhysics3DObject.cpp | ||
CCPhysics3DObject.h | ||
CCPhysics3DShape.cpp | ||
CCPhysics3DShape.h | ||
CCPhysics3DWorld.cpp | ||
CCPhysics3DWorld.h | ||
CCPhysicsMeshRenderer.cpp | ||
CCPhysicsMeshRenderer.h | ||
CMakeLists.txt |