mirror of https://github.com/axmolengine/axmol.git
40 lines
1.5 KiB
C++
40 lines
1.5 KiB
C++
/*
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* Copyright (c) 2013-2014 Chukong Technologies Inc.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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#include "ScriptingCore.h"
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#include "cocos2d_specifics.hpp"
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NS_CC_BEGIN
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class GLNode : public cocos2d::Node
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{
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public:
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void draw(Renderer *renderer, const Mat4& transform, uint32_t flags) override;
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protected:
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void onDraw(Mat4 &transform, uint32_t flags);
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cocos2d::CustomCommand _customCommand;
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};
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NS_CC_END
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void js_register_cocos2dx_GLNode(JSContext *cx, JS::HandleObject global);
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