Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A radical fork of Cocos2d-x-4.0)
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minggo 71b5c890da Merge pull request #295 from natural-law/master
fixed #524
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Box2D [airplay] move .mkf to proj.airplay folder, improve SimpleAudioEngine implementation, integrate chipmunk 2011-04-04 00:40:39 +08:00
CocosDenshion Modify SoundPlayer.cpp for the last TMediaPlayer.so 2011-05-19 14:57:16 +08:00
HelloWorld fixed #490 Text input on android use a different way, TextInputTest OK now. 2011-05-30 16:36:12 +08:00
chipmunk Merge pull request #283 from natural-law/master 2011-05-24 18:45:18 -07:00
cocos2dx fixed #524, Parse the special format of plist files on ios & airplay. 2011-06-14 16:15:20 +08:00
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template issue #398, xcode4 template for box2d & chipmunk 2011-06-13 20:35:39 +08:00
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README.mdown Fix link in readme 2011-04-04 06:02:45 +04:00
build-win32.bat issue #489 modified for vs2008. 2011-05-13 14:13:30 +08:00
build-wophone.sh [wophone]fixed #386,Resolve the compile conflict on wophone sdk.Modify the makefiles for wophone. 2011-03-10 14:24:13 +08:00
cocos2d-win32.vc2008.sln fix bug: vs can't recgnize cocos2d-win32.vc2008.sln 2011-03-11 15:05:11 +08:00
cocos2d-win32.vc2010.sln Split TextInputTest to Default test and Action test. Compile ok on vs2010. 2011-05-04 14:13:15 +08:00
cocos2d-wophone.sln [wophone]fixed #377,Replace the word "uphone" with "wophone". 2011-03-09 17:28:35 +08:00
create-android-project.bat [android] fixed #501: let user input package path 2011-05-20 16:59:19 +08:00
create-android-project.sh [android] fixed #501: PACHAGE_PATH -> PACKAGE_PATH 2011-05-20 17:40:28 +08:00
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install-templates-xcode.sh [ios] fixed #398, rename install-templates-xcode3.sh to install-templates-xcode4.sh, do the magic of xcode4 template in it. 2011-06-13 21:09:06 +08:00

README.mdown

cocos2d-x multiplatform

cocos2d-x is a multi-platform 2D game engine in C++, based on cocos2d-iphone and licensed under MIT. Now this engine has been ported to WOPhone, iOS 4.1, Android 2.1 and higher, WindowsXP & Windows7.

Multi Platform

  • cocos2d-iphone-cpp: tested on iPhone 3.2, 4.1 & 4.2 SDK
  • cocos2d-android-ndk: based on ndk-r4(crystax.net version) & ndk-r5, tested on Android 2.1, 2.2, 2.3 emulator, HTC G2, G3, G6, G7 device
  • cocos2d-wophone: well tested on WOPhone of ChinaUnicom, both emulator & device.
  • cocos2d-win32: well tested on WindowsXP & Windows7. It depends on PowerVR OpenGL ES 1.1 libraries for win32 system

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