mirror of https://github.com/axmolengine/axmol.git
2717 lines
61 KiB
C++
2717 lines
61 KiB
C++
/****************************************************************************
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Copyright (c) 2010-2012 cocos2d-x.org
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Copyright (c) 2008-2010 Ricardo Quesada
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Copyright (c) 2011 Zynga Inc.
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCActionInterval.h"
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#include "sprite_nodes/CCSprite.h"
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#include "base_nodes/CCNode.h"
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#include "support/CCPointExtension.h"
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#include "CCStdC.h"
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#include "CCActionInstant.h"
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#include "cocoa/CCZone.h"
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#include <stdarg.h>
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NS_CC_BEGIN
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// Extra action for making a CCSequence or CCSpawn when only adding one action to it.
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class ExtraAction : public CCFiniteTimeAction
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{
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public:
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static ExtraAction* create();
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virtual ExtraAction* clone() const;
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virtual CCObject* copyWithZone(CCZone* pZone);
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virtual ExtraAction* reverse(void) const;
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virtual void update(float time);
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virtual void step(float dt);
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};
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ExtraAction* ExtraAction::create()
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{
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ExtraAction* pRet = new ExtraAction();
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if (pRet)
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{
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pRet->autorelease();
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}
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return pRet;
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}
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ExtraAction* ExtraAction::clone(void) const
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{
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auto a = new ExtraAction(*this);
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a->autorelease();
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return a;
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}
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CCObject* ExtraAction::copyWithZone(CCZone* pZone)
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{
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CC_UNUSED_PARAM(pZone);
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ExtraAction* pRet = new ExtraAction();
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return pRet;
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}
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ExtraAction* ExtraAction::reverse(void) const
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{
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return ExtraAction::create();
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}
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void ExtraAction::update(float time)
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{
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CC_UNUSED_PARAM(time);
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}
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void ExtraAction::step(float dt)
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{
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CC_UNUSED_PARAM(dt);
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}
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//
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// IntervalAction
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//
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bool CCActionInterval::initWithDuration(float d)
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{
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m_fDuration = d;
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// prevent division by 0
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// This comparison could be in step:, but it might decrease the performance
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// by 3% in heavy based action games.
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if (m_fDuration == 0)
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{
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m_fDuration = FLT_EPSILON;
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}
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m_elapsed = 0;
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m_bFirstTick = true;
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return true;
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}
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bool CCActionInterval::isDone(void)
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{
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return m_elapsed >= m_fDuration;
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}
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void CCActionInterval::step(float dt)
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{
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if (m_bFirstTick)
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{
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m_bFirstTick = false;
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m_elapsed = 0;
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}
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else
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{
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m_elapsed += dt;
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}
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this->update(MAX (0, // needed for rewind. elapsed could be negative
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MIN(1, m_elapsed /
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MAX(m_fDuration, FLT_EPSILON) // division by 0
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)
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)
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);
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}
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void CCActionInterval::setAmplitudeRate(float amp)
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{
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CC_UNUSED_PARAM(amp);
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// Abstract class needs implementation
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CCAssert(0, "");
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}
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float CCActionInterval::getAmplitudeRate(void)
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{
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// Abstract class needs implementation
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CCAssert(0, "");
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return 0;
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}
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void CCActionInterval::startWithTarget(CCNode *pTarget)
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{
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CCFiniteTimeAction::startWithTarget(pTarget);
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m_elapsed = 0.0f;
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m_bFirstTick = true;
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}
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CCActionInterval* CCActionInterval::reverse(void)
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{
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CCAssert(false, "CCIntervalAction: reverse not implemented.");
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return NULL;
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}
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//
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// Sequence
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//
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CCSequence* CCSequence::createWithTwoActions(CCFiniteTimeAction *pActionOne, CCFiniteTimeAction *pActionTwo)
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{
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CCSequence *pSequence = new CCSequence();
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pSequence->initWithTwoActions(pActionOne, pActionTwo);
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pSequence->autorelease();
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return pSequence;
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}
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CCSequence* CCSequence::create(CCFiniteTimeAction *pAction1, ...)
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{
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va_list params;
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va_start(params, pAction1);
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CCSequence *pRet = CCSequence::createWithVariableList(pAction1, params);
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va_end(params);
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return pRet;
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}
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CCSequence* CCSequence::createWithVariableList(CCFiniteTimeAction *pAction1, va_list args)
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{
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CCFiniteTimeAction *pNow;
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CCFiniteTimeAction *pPrev = pAction1;
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bool bOneAction = true;
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while (pAction1)
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{
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pNow = va_arg(args, CCFiniteTimeAction*);
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if (pNow)
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{
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pPrev = createWithTwoActions(pPrev, pNow);
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bOneAction = false;
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}
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else
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{
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// If only one action is added to CCSequence, make up a CCSequence by adding a simplest finite time action.
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if (bOneAction)
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{
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pPrev = createWithTwoActions(pPrev, ExtraAction::create());
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}
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break;
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}
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}
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return ((CCSequence*)pPrev);
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}
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CCSequence* CCSequence::create(CCArray* arrayOfActions)
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{
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CCSequence* pRet = NULL;
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do
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{
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unsigned int count = arrayOfActions->count();
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CC_BREAK_IF(count == 0);
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CCFiniteTimeAction* prev = (CCFiniteTimeAction*)arrayOfActions->objectAtIndex(0);
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if (count > 1)
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{
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for (unsigned int i = 1; i < count; ++i)
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{
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prev = createWithTwoActions(prev, (CCFiniteTimeAction*)arrayOfActions->objectAtIndex(i));
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}
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}
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else
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{
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// If only one action is added to CCSequence, make up a CCSequence by adding a simplest finite time action.
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prev = createWithTwoActions(prev, ExtraAction::create());
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}
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pRet = (CCSequence*)prev;
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}while (0);
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return pRet;
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}
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bool CCSequence::initWithTwoActions(CCFiniteTimeAction *pActionOne, CCFiniteTimeAction *pActionTwo)
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{
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CCAssert(pActionOne != NULL, "");
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CCAssert(pActionTwo != NULL, "");
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float d = pActionOne->getDuration() + pActionTwo->getDuration();
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CCActionInterval::initWithDuration(d);
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m_pActions[0] = pActionOne;
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pActionOne->retain();
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m_pActions[1] = pActionTwo;
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pActionTwo->retain();
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return true;
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}
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CCSequence* CCSequence::clone(void) const
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{
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auto a = new CCSequence(*this);
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a->initWithTwoActions((CCFiniteTimeAction*)(m_pActions[0]->clone()),
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(CCFiniteTimeAction*)(m_pActions[1]->clone())
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);
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a->autorelease();
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return a;
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}
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CCObject* CCSequence::copyWithZone(CCZone *pZone)
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{
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CCZone* pNewZone = NULL;
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CCSequence* pCopy = NULL;
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if(pZone && pZone->m_pCopyObject)
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{
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//in case of being called at sub class
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pCopy = (CCSequence*)(pZone->m_pCopyObject);
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}
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else
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{
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pCopy = new CCSequence();
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pZone = pNewZone = new CCZone(pCopy);
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}
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CCActionInterval::copyWithZone(pZone);
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pCopy->initWithTwoActions((CCFiniteTimeAction*)(m_pActions[0]->copy()->autorelease()),
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(CCFiniteTimeAction*)(m_pActions[1]->copy()->autorelease()));
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CC_SAFE_DELETE(pNewZone);
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return pCopy;
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}
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CCSequence::~CCSequence(void)
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{
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CC_SAFE_RELEASE(m_pActions[0]);
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CC_SAFE_RELEASE(m_pActions[1]);
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}
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void CCSequence::startWithTarget(CCNode *pTarget)
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{
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CCActionInterval::startWithTarget(pTarget);
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m_split = m_pActions[0]->getDuration() / m_fDuration;
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m_last = -1;
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}
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void CCSequence::stop(void)
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{
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// Issue #1305
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if( m_last != - 1)
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{
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m_pActions[m_last]->stop();
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}
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CCActionInterval::stop();
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}
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void CCSequence::update(float t)
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{
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int found = 0;
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float new_t = 0.0f;
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if( t < m_split ) {
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// action[0]
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found = 0;
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if( m_split != 0 )
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new_t = t / m_split;
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else
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new_t = 1;
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} else {
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// action[1]
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found = 1;
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if ( m_split == 1 )
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new_t = 1;
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else
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new_t = (t-m_split) / (1 - m_split );
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}
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if ( found==1 ) {
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if( m_last == -1 ) {
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// action[0] was skipped, execute it.
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m_pActions[0]->startWithTarget(m_pTarget);
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m_pActions[0]->update(1.0f);
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m_pActions[0]->stop();
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}
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else if( m_last == 0 )
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{
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// switching to action 1. stop action 0.
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m_pActions[0]->update(1.0f);
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m_pActions[0]->stop();
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}
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}
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else if(found==0 && m_last==1 )
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{
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// Reverse mode ?
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// XXX: Bug. this case doesn't contemplate when _last==-1, found=0 and in "reverse mode"
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// since it will require a hack to know if an action is on reverse mode or not.
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// "step" should be overriden, and the "reverseMode" value propagated to inner Sequences.
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m_pActions[1]->update(0);
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m_pActions[1]->stop();
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}
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// Last action found and it is done.
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if( found == m_last && m_pActions[found]->isDone() )
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{
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return;
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}
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// Last action found and it is done
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if( found != m_last )
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{
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m_pActions[found]->startWithTarget(m_pTarget);
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}
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m_pActions[found]->update(new_t);
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m_last = found;
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}
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CCSequence* CCSequence::reverse() const
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{
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return CCSequence::createWithTwoActions(m_pActions[1]->reverse(), m_pActions[0]->reverse());
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}
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//
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// Repeat
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//
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CCRepeat* CCRepeat::create(CCFiniteTimeAction *pAction, unsigned int times)
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{
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CCRepeat* pRepeat = new CCRepeat();
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pRepeat->initWithAction(pAction, times);
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pRepeat->autorelease();
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return pRepeat;
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}
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bool CCRepeat::initWithAction(CCFiniteTimeAction *pAction, unsigned int times)
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{
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float d = pAction->getDuration() * times;
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if (CCActionInterval::initWithDuration(d))
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{
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m_uTimes = times;
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m_pInnerAction = pAction;
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pAction->retain();
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m_bActionInstant = dynamic_cast<CCActionInstant*>(pAction) ? true : false;
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//an instant action needs to be executed one time less in the update method since it uses startWithTarget to execute the action
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if (m_bActionInstant)
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{
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m_uTimes -=1;
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}
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m_uTotal = 0;
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||
|
||
return true;
|
||
}
|
||
|
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return false;
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||
}
|
||
|
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CCRepeat* CCRepeat::clone(void) const
|
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{
|
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auto a = new CCRepeat(*this);
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a->initWithAction((CCFiniteTimeAction*)m_pInnerAction->clone(), m_uTimes );
|
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a->autorelease();
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return a;
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}
|
||
|
||
|
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CCObject* CCRepeat::copyWithZone(CCZone *pZone)
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{
|
||
|
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CCZone* pNewZone = NULL;
|
||
CCRepeat* pCopy = NULL;
|
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if(pZone && pZone->m_pCopyObject)
|
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{
|
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//in case of being called at sub class
|
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pCopy = (CCRepeat*)(pZone->m_pCopyObject);
|
||
}
|
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else
|
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{
|
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pCopy = new CCRepeat();
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pZone = pNewZone = new CCZone(pCopy);
|
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}
|
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|
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CCActionInterval::copyWithZone(pZone);
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|
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pCopy->initWithAction((CCFiniteTimeAction*)(m_pInnerAction->copy()->autorelease()), m_uTimes);
|
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|
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CC_SAFE_DELETE(pNewZone);
|
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return pCopy;
|
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}
|
||
|
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CCRepeat::~CCRepeat(void)
|
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{
|
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CC_SAFE_RELEASE(m_pInnerAction);
|
||
}
|
||
|
||
void CCRepeat::startWithTarget(CCNode *pTarget)
|
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{
|
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m_uTotal = 0;
|
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m_fNextDt = m_pInnerAction->getDuration()/m_fDuration;
|
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CCActionInterval::startWithTarget(pTarget);
|
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m_pInnerAction->startWithTarget(pTarget);
|
||
}
|
||
|
||
void CCRepeat::stop(void)
|
||
{
|
||
m_pInnerAction->stop();
|
||
CCActionInterval::stop();
|
||
}
|
||
|
||
// issue #80. Instead of hooking step:, hook update: since it can be called by any
|
||
// container action like CCRepeat, CCSequence, CCEase, etc..
|
||
void CCRepeat::update(float dt)
|
||
{
|
||
if (dt >= m_fNextDt)
|
||
{
|
||
while (dt > m_fNextDt && m_uTotal < m_uTimes)
|
||
{
|
||
|
||
m_pInnerAction->update(1.0f);
|
||
m_uTotal++;
|
||
|
||
m_pInnerAction->stop();
|
||
m_pInnerAction->startWithTarget(m_pTarget);
|
||
m_fNextDt += m_pInnerAction->getDuration()/m_fDuration;
|
||
}
|
||
|
||
// fix for issue #1288, incorrect end value of repeat
|
||
if(dt >= 1.0f && m_uTotal < m_uTimes)
|
||
{
|
||
m_uTotal++;
|
||
}
|
||
|
||
// don't set an instant action back or update it, it has no use because it has no duration
|
||
if (!m_bActionInstant)
|
||
{
|
||
if (m_uTotal == m_uTimes)
|
||
{
|
||
m_pInnerAction->update(1);
|
||
m_pInnerAction->stop();
|
||
}
|
||
else
|
||
{
|
||
// issue #390 prevent jerk, use right update
|
||
m_pInnerAction->update(dt - (m_fNextDt - m_pInnerAction->getDuration()/m_fDuration));
|
||
}
|
||
}
|
||
}
|
||
else
|
||
{
|
||
m_pInnerAction->update(fmodf(dt * m_uTimes,1.0f));
|
||
}
|
||
}
|
||
|
||
bool CCRepeat::isDone(void)
|
||
{
|
||
return m_uTotal == m_uTimes;
|
||
}
|
||
|
||
CCRepeat* CCRepeat::reverse() const
|
||
{
|
||
return CCRepeat::create(m_pInnerAction->reverse(), m_uTimes);
|
||
}
|
||
|
||
//
|
||
// RepeatForever
|
||
//
|
||
CCRepeatForever::~CCRepeatForever()
|
||
{
|
||
CC_SAFE_RELEASE(m_pInnerAction);
|
||
}
|
||
|
||
CCRepeatForever *CCRepeatForever::create(CCActionInterval *pAction)
|
||
{
|
||
CCRepeatForever *pRet = new CCRepeatForever();
|
||
if (pRet && pRet->initWithAction(pAction))
|
||
{
|
||
pRet->autorelease();
|
||
return pRet;
|
||
}
|
||
CC_SAFE_DELETE(pRet);
|
||
return NULL;
|
||
}
|
||
|
||
bool CCRepeatForever::initWithAction(CCActionInterval *pAction)
|
||
{
|
||
CCAssert(pAction != NULL, "");
|
||
pAction->retain();
|
||
m_pInnerAction = pAction;
|
||
return true;
|
||
}
|
||
|
||
CCRepeatForever *CCRepeatForever::clone(void) const
|
||
{
|
||
auto a = new CCRepeatForever(*this);
|
||
a->initWithAction((CCActionInterval*)m_pInnerAction->clone());
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCRepeatForever::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCRepeatForever* pRet = NULL;
|
||
if(pZone && pZone->m_pCopyObject) //in case of being called at sub class
|
||
{
|
||
pRet = (CCRepeatForever*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pRet = new CCRepeatForever();
|
||
pZone = pNewZone = new CCZone(pRet);
|
||
}
|
||
CCActionInterval::copyWithZone(pZone);
|
||
// win32 : use the m_pOther's copy object.
|
||
pRet->initWithAction((CCActionInterval*)(m_pInnerAction->copy()->autorelease()));
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pRet;
|
||
}
|
||
|
||
void CCRepeatForever::startWithTarget(CCNode* pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_pInnerAction->startWithTarget(pTarget);
|
||
}
|
||
|
||
void CCRepeatForever::step(float dt)
|
||
{
|
||
m_pInnerAction->step(dt);
|
||
if (m_pInnerAction->isDone())
|
||
{
|
||
float diff = m_pInnerAction->getElapsed() - m_pInnerAction->getDuration();
|
||
m_pInnerAction->startWithTarget(m_pTarget);
|
||
// to prevent jerk. issue #390, 1247
|
||
m_pInnerAction->step(0.0f);
|
||
m_pInnerAction->step(diff);
|
||
}
|
||
}
|
||
|
||
bool CCRepeatForever::isDone()
|
||
{
|
||
return false;
|
||
}
|
||
|
||
CCRepeatForever *CCRepeatForever::reverse() const
|
||
{
|
||
return CCRepeatForever::create(m_pInnerAction->reverse());
|
||
}
|
||
|
||
//
|
||
// Spawn
|
||
//
|
||
|
||
CCSpawn* CCSpawn::create(CCFiniteTimeAction *pAction1, ...)
|
||
{
|
||
va_list params;
|
||
va_start(params, pAction1);
|
||
|
||
CCSpawn *pRet = CCSpawn::createWithVariableList(pAction1, params);
|
||
|
||
va_end(params);
|
||
|
||
return pRet;
|
||
}
|
||
|
||
CCSpawn* CCSpawn::createWithVariableList(CCFiniteTimeAction *pAction1, va_list args)
|
||
{
|
||
CCFiniteTimeAction *pNow;
|
||
CCFiniteTimeAction *pPrev = pAction1;
|
||
bool bOneAction = true;
|
||
|
||
while (pAction1)
|
||
{
|
||
pNow = va_arg(args, CCFiniteTimeAction*);
|
||
if (pNow)
|
||
{
|
||
pPrev = createWithTwoActions(pPrev, pNow);
|
||
bOneAction = false;
|
||
}
|
||
else
|
||
{
|
||
// If only one action is added to CCSpawn, make up a CCSpawn by adding a simplest finite time action.
|
||
if (bOneAction)
|
||
{
|
||
pPrev = createWithTwoActions(pPrev, ExtraAction::create());
|
||
}
|
||
break;
|
||
}
|
||
}
|
||
|
||
return ((CCSpawn*)pPrev);
|
||
}
|
||
|
||
CCSpawn* CCSpawn::create(CCArray *arrayOfActions)
|
||
{
|
||
CCSpawn* pRet = NULL;
|
||
do
|
||
{
|
||
unsigned int count = arrayOfActions->count();
|
||
CC_BREAK_IF(count == 0);
|
||
CCFiniteTimeAction* prev = (CCFiniteTimeAction*)arrayOfActions->objectAtIndex(0);
|
||
if (count > 1)
|
||
{
|
||
for (unsigned int i = 1; i < arrayOfActions->count(); ++i)
|
||
{
|
||
prev = createWithTwoActions(prev, (CCFiniteTimeAction*)arrayOfActions->objectAtIndex(i));
|
||
}
|
||
}
|
||
else
|
||
{
|
||
// If only one action is added to CCSpawn, make up a CCSpawn by adding a simplest finite time action.
|
||
prev = createWithTwoActions(prev, ExtraAction::create());
|
||
}
|
||
pRet = (CCSpawn*)prev;
|
||
}while (0);
|
||
|
||
return pRet;
|
||
}
|
||
|
||
CCSpawn* CCSpawn::createWithTwoActions(CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2)
|
||
{
|
||
CCSpawn *pSpawn = new CCSpawn();
|
||
pSpawn->initWithTwoActions(pAction1, pAction2);
|
||
pSpawn->autorelease();
|
||
|
||
return pSpawn;
|
||
}
|
||
|
||
bool CCSpawn:: initWithTwoActions(CCFiniteTimeAction *pAction1, CCFiniteTimeAction *pAction2)
|
||
{
|
||
CCAssert(pAction1 != NULL, "");
|
||
CCAssert(pAction2 != NULL, "");
|
||
|
||
bool bRet = false;
|
||
|
||
float d1 = pAction1->getDuration();
|
||
float d2 = pAction2->getDuration();
|
||
|
||
if (CCActionInterval::initWithDuration(MAX(d1, d2)))
|
||
{
|
||
m_pOne = pAction1;
|
||
m_pTwo = pAction2;
|
||
|
||
if (d1 > d2)
|
||
{
|
||
m_pTwo = CCSequence::createWithTwoActions(pAction2, CCDelayTime::create(d1 - d2));
|
||
}
|
||
else if (d1 < d2)
|
||
{
|
||
m_pOne = CCSequence::createWithTwoActions(pAction1, CCDelayTime::create(d2 - d1));
|
||
}
|
||
|
||
m_pOne->retain();
|
||
m_pTwo->retain();
|
||
|
||
bRet = true;
|
||
}
|
||
|
||
|
||
return bRet;
|
||
}
|
||
|
||
CCSpawn* CCSpawn::clone(void) const
|
||
{
|
||
auto a = new CCSpawn(*this);
|
||
a->initWithTwoActions((CCFiniteTimeAction*)m_pOne->clone(),
|
||
(CCFiniteTimeAction*)m_pTwo->clone());
|
||
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCSpawn::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCSpawn* pCopy = NULL;
|
||
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCSpawn*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCSpawn();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithTwoActions((CCFiniteTimeAction*)(m_pOne->copy()->autorelease()),
|
||
(CCFiniteTimeAction*)(m_pTwo->copy()->autorelease()));
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
CCSpawn::~CCSpawn(void)
|
||
{
|
||
CC_SAFE_RELEASE(m_pOne);
|
||
CC_SAFE_RELEASE(m_pTwo);
|
||
}
|
||
|
||
void CCSpawn::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_pOne->startWithTarget(pTarget);
|
||
m_pTwo->startWithTarget(pTarget);
|
||
}
|
||
|
||
void CCSpawn::stop(void)
|
||
{
|
||
m_pOne->stop();
|
||
m_pTwo->stop();
|
||
CCActionInterval::stop();
|
||
}
|
||
|
||
void CCSpawn::update(float time)
|
||
{
|
||
if (m_pOne)
|
||
{
|
||
m_pOne->update(time);
|
||
}
|
||
if (m_pTwo)
|
||
{
|
||
m_pTwo->update(time);
|
||
}
|
||
}
|
||
|
||
CCSpawn* CCSpawn::reverse() const
|
||
{
|
||
return CCSpawn::createWithTwoActions(m_pOne->reverse(), m_pTwo->reverse());
|
||
}
|
||
|
||
//
|
||
// RotateTo
|
||
//
|
||
|
||
CCRotateTo* CCRotateTo::create(float fDuration, float fDeltaAngle)
|
||
{
|
||
CCRotateTo* pRotateTo = new CCRotateTo();
|
||
pRotateTo->initWithDuration(fDuration, fDeltaAngle);
|
||
pRotateTo->autorelease();
|
||
|
||
return pRotateTo;
|
||
}
|
||
|
||
bool CCRotateTo::initWithDuration(float fDuration, float fDeltaAngle)
|
||
{
|
||
if (CCActionInterval::initWithDuration(fDuration))
|
||
{
|
||
m_fDstAngleX = m_fDstAngleY = fDeltaAngle;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCRotateTo* CCRotateTo::create(float fDuration, float fDeltaAngleX, float fDeltaAngleY)
|
||
{
|
||
CCRotateTo* pRotateTo = new CCRotateTo();
|
||
pRotateTo->initWithDuration(fDuration, fDeltaAngleX, fDeltaAngleY);
|
||
pRotateTo->autorelease();
|
||
|
||
return pRotateTo;
|
||
}
|
||
|
||
bool CCRotateTo::initWithDuration(float fDuration, float fDeltaAngleX, float fDeltaAngleY)
|
||
{
|
||
if (CCActionInterval::initWithDuration(fDuration))
|
||
{
|
||
m_fDstAngleX = fDeltaAngleX;
|
||
m_fDstAngleY = fDeltaAngleY;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCRotateTo* CCRotateTo::clone(void) const
|
||
{
|
||
auto a = new CCRotateTo(*this);
|
||
a->initWithDuration(m_fDuration, m_fDstAngleX, m_fDstAngleY);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCRotateTo::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCRotateTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCRotateTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCRotateTo();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_fDstAngleX, m_fDstAngleY);
|
||
|
||
//Action *copy = [[[self class] allocWithZone: zone] initWithDuration:[self duration] angle: angle];
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCRotateTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
|
||
// Calculate X
|
||
m_fStartAngleX = pTarget->getRotationX();
|
||
if (m_fStartAngleX > 0)
|
||
{
|
||
m_fStartAngleX = fmodf(m_fStartAngleX, 360.0f);
|
||
}
|
||
else
|
||
{
|
||
m_fStartAngleX = fmodf(m_fStartAngleX, -360.0f);
|
||
}
|
||
|
||
m_fDiffAngleX = m_fDstAngleX - m_fStartAngleX;
|
||
if (m_fDiffAngleX > 180)
|
||
{
|
||
m_fDiffAngleX -= 360;
|
||
}
|
||
if (m_fDiffAngleX < -180)
|
||
{
|
||
m_fDiffAngleX += 360;
|
||
}
|
||
|
||
//Calculate Y: It's duplicated from calculating X since the rotation wrap should be the same
|
||
m_fStartAngleY = m_pTarget->getRotationY();
|
||
|
||
if (m_fStartAngleY > 0)
|
||
{
|
||
m_fStartAngleY = fmodf(m_fStartAngleY, 360.0f);
|
||
}
|
||
else
|
||
{
|
||
m_fStartAngleY = fmodf(m_fStartAngleY, -360.0f);
|
||
}
|
||
|
||
m_fDiffAngleY = m_fDstAngleY - m_fStartAngleY;
|
||
if (m_fDiffAngleY > 180)
|
||
{
|
||
m_fDiffAngleY -= 360;
|
||
}
|
||
|
||
if (m_fDiffAngleY < -180)
|
||
{
|
||
m_fDiffAngleY += 360;
|
||
}
|
||
}
|
||
|
||
void CCRotateTo::update(float time)
|
||
{
|
||
if (m_pTarget)
|
||
{
|
||
m_pTarget->setRotationX(m_fStartAngleX + m_fDiffAngleX * time);
|
||
m_pTarget->setRotationY(m_fStartAngleY + m_fDiffAngleY * time);
|
||
}
|
||
}
|
||
|
||
//
|
||
// RotateBy
|
||
//
|
||
|
||
CCRotateBy* CCRotateBy::create(float fDuration, float fDeltaAngle)
|
||
{
|
||
CCRotateBy *pRotateBy = new CCRotateBy();
|
||
pRotateBy->initWithDuration(fDuration, fDeltaAngle);
|
||
pRotateBy->autorelease();
|
||
|
||
return pRotateBy;
|
||
}
|
||
|
||
bool CCRotateBy::initWithDuration(float fDuration, float fDeltaAngle)
|
||
{
|
||
if (CCActionInterval::initWithDuration(fDuration))
|
||
{
|
||
m_fAngleX = m_fAngleY = fDeltaAngle;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCRotateBy* CCRotateBy::create(float fDuration, float fDeltaAngleX, float fDeltaAngleY)
|
||
{
|
||
CCRotateBy *pRotateBy = new CCRotateBy();
|
||
pRotateBy->initWithDuration(fDuration, fDeltaAngleX, fDeltaAngleY);
|
||
pRotateBy->autorelease();
|
||
|
||
return pRotateBy;
|
||
}
|
||
|
||
bool CCRotateBy::initWithDuration(float fDuration, float fDeltaAngleX, float fDeltaAngleY)
|
||
{
|
||
if (CCActionInterval::initWithDuration(fDuration))
|
||
{
|
||
m_fAngleX = fDeltaAngleX;
|
||
m_fAngleY = fDeltaAngleY;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCRotateBy* CCRotateBy::clone(void) const
|
||
{
|
||
auto a = new CCRotateBy(*this);
|
||
a->initWithDuration(m_fDuration, m_fAngleX, m_fAngleY);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCRotateBy::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCRotateBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCRotateBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCRotateBy();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_fAngleX, m_fAngleY);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCRotateBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_fStartAngleX = pTarget->getRotationX();
|
||
m_fStartAngleY = pTarget->getRotationY();
|
||
}
|
||
|
||
void CCRotateBy::update(float time)
|
||
{
|
||
// XXX: shall I add % 360
|
||
if (m_pTarget)
|
||
{
|
||
m_pTarget->setRotationX(m_fStartAngleX + m_fAngleX * time);
|
||
m_pTarget->setRotationY(m_fStartAngleY + m_fAngleY * time);
|
||
}
|
||
}
|
||
|
||
CCRotateBy* CCRotateBy::reverse() const
|
||
{
|
||
return CCRotateBy::create(m_fDuration, -m_fAngleX, -m_fAngleY);
|
||
}
|
||
|
||
//
|
||
// MoveBy
|
||
//
|
||
|
||
CCMoveBy* CCMoveBy::create(float duration, const CCPoint& deltaPosition)
|
||
{
|
||
CCMoveBy *pRet = new CCMoveBy();
|
||
pRet->initWithDuration(duration, deltaPosition);
|
||
pRet->autorelease();
|
||
|
||
return pRet;
|
||
}
|
||
|
||
bool CCMoveBy::initWithDuration(float duration, const CCPoint& deltaPosition)
|
||
{
|
||
if (CCActionInterval::initWithDuration(duration))
|
||
{
|
||
m_positionDelta = deltaPosition;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCMoveBy* CCMoveBy::clone(void) const
|
||
{
|
||
auto a = new CCMoveBy(*this);
|
||
a->initWithDuration(m_fDuration, m_positionDelta);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCMoveBy::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCMoveBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCMoveBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCMoveBy();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_positionDelta);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCMoveBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_previousPosition = m_startPosition = pTarget->getPosition();
|
||
}
|
||
|
||
CCMoveBy* CCMoveBy::reverse() const
|
||
{
|
||
return CCMoveBy::create(m_fDuration, ccp( -m_positionDelta.x, -m_positionDelta.y));
|
||
}
|
||
|
||
|
||
void CCMoveBy::update(float t)
|
||
{
|
||
if (m_pTarget)
|
||
{
|
||
#if CC_ENABLE_STACKABLE_ACTIONS
|
||
CCPoint currentPos = m_pTarget->getPosition();
|
||
CCPoint diff = ccpSub(currentPos, m_previousPosition);
|
||
m_startPosition = ccpAdd( m_startPosition, diff);
|
||
CCPoint newPos = ccpAdd( m_startPosition, ccpMult(m_positionDelta, t) );
|
||
m_pTarget->setPosition(newPos);
|
||
m_previousPosition = newPos;
|
||
#else
|
||
m_pTarget->setPosition(ccpAdd( m_startPosition, ccpMult(m_positionDelta, t)));
|
||
#endif // CC_ENABLE_STACKABLE_ACTIONS
|
||
}
|
||
}
|
||
|
||
//
|
||
// MoveTo
|
||
//
|
||
|
||
CCMoveTo* CCMoveTo::create(float duration, const CCPoint& position)
|
||
{
|
||
CCMoveTo *pRet = new CCMoveTo();
|
||
pRet->initWithDuration(duration, position);
|
||
pRet->autorelease();
|
||
|
||
return pRet;
|
||
}
|
||
|
||
bool CCMoveTo::initWithDuration(float duration, const CCPoint& position)
|
||
{
|
||
if (CCActionInterval::initWithDuration(duration))
|
||
{
|
||
m_endPosition = position;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCMoveTo* CCMoveTo::clone(void) const
|
||
{
|
||
auto a = new CCMoveTo(*this);
|
||
a->initWithDuration(m_fDuration, m_endPosition);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCMoveTo::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCMoveTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCMoveTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCMoveTo();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCMoveBy::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_endPosition);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCMoveTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCMoveBy::startWithTarget(pTarget);
|
||
m_positionDelta = ccpSub( m_endPosition, pTarget->getPosition() );
|
||
}
|
||
|
||
|
||
//
|
||
// CCSkewTo
|
||
//
|
||
CCSkewTo* CCSkewTo::create(float t, float sx, float sy)
|
||
{
|
||
CCSkewTo *pSkewTo = new CCSkewTo();
|
||
if (pSkewTo)
|
||
{
|
||
if (pSkewTo->initWithDuration(t, sx, sy))
|
||
{
|
||
pSkewTo->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_DELETE(pSkewTo);
|
||
}
|
||
}
|
||
|
||
return pSkewTo;
|
||
}
|
||
|
||
bool CCSkewTo::initWithDuration(float t, float sx, float sy)
|
||
{
|
||
bool bRet = false;
|
||
|
||
if (CCActionInterval::initWithDuration(t))
|
||
{
|
||
m_fEndSkewX = sx;
|
||
m_fEndSkewY = sy;
|
||
|
||
bRet = true;
|
||
}
|
||
|
||
return bRet;
|
||
}
|
||
|
||
CCSkewTo* CCSkewTo::clone(void) const
|
||
{
|
||
auto a = new CCSkewTo(*this);
|
||
a->initWithDuration(m_fDuration, m_fEndSkewX, m_fEndSkewY);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCSkewTo::copyWithZone(CCZone* pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCSkewTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCSkewTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCSkewTo();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_fEndSkewX, m_fEndSkewY);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCSkewTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
|
||
m_fStartSkewX = pTarget->getSkewX();
|
||
|
||
if (m_fStartSkewX > 0)
|
||
{
|
||
m_fStartSkewX = fmodf(m_fStartSkewX, 180.f);
|
||
}
|
||
else
|
||
{
|
||
m_fStartSkewX = fmodf(m_fStartSkewX, -180.f);
|
||
}
|
||
|
||
m_fDeltaX = m_fEndSkewX - m_fStartSkewX;
|
||
|
||
if (m_fDeltaX > 180)
|
||
{
|
||
m_fDeltaX -= 360;
|
||
}
|
||
if (m_fDeltaX < -180)
|
||
{
|
||
m_fDeltaX += 360;
|
||
}
|
||
|
||
m_fStartSkewY = pTarget->getSkewY();
|
||
|
||
if (m_fStartSkewY > 0)
|
||
{
|
||
m_fStartSkewY = fmodf(m_fStartSkewY, 360.f);
|
||
}
|
||
else
|
||
{
|
||
m_fStartSkewY = fmodf(m_fStartSkewY, -360.f);
|
||
}
|
||
|
||
m_fDeltaY = m_fEndSkewY - m_fStartSkewY;
|
||
|
||
if (m_fDeltaY > 180)
|
||
{
|
||
m_fDeltaY -= 360;
|
||
}
|
||
if (m_fDeltaY < -180)
|
||
{
|
||
m_fDeltaY += 360;
|
||
}
|
||
}
|
||
|
||
void CCSkewTo::update(float t)
|
||
{
|
||
m_pTarget->setSkewX(m_fStartSkewX + m_fDeltaX * t);
|
||
m_pTarget->setSkewY(m_fStartSkewY + m_fDeltaY * t);
|
||
}
|
||
|
||
CCSkewTo::CCSkewTo()
|
||
: m_fSkewX(0.0)
|
||
, m_fSkewY(0.0)
|
||
, m_fStartSkewX(0.0)
|
||
, m_fStartSkewY(0.0)
|
||
, m_fEndSkewX(0.0)
|
||
, m_fEndSkewY(0.0)
|
||
, m_fDeltaX(0.0)
|
||
, m_fDeltaY(0.0)
|
||
{
|
||
}
|
||
|
||
//
|
||
// CCSkewBy
|
||
//
|
||
CCSkewBy* CCSkewBy::create(float t, float sx, float sy)
|
||
{
|
||
CCSkewBy *pSkewBy = new CCSkewBy();
|
||
if (pSkewBy)
|
||
{
|
||
if (pSkewBy->initWithDuration(t, sx, sy))
|
||
{
|
||
pSkewBy->autorelease();
|
||
}
|
||
else
|
||
{
|
||
CC_SAFE_DELETE(pSkewBy);
|
||
}
|
||
}
|
||
|
||
return pSkewBy;
|
||
}
|
||
|
||
bool CCSkewBy::initWithDuration(float t, float deltaSkewX, float deltaSkewY)
|
||
{
|
||
bool bRet = false;
|
||
|
||
if (CCSkewTo::initWithDuration(t, deltaSkewX, deltaSkewY))
|
||
{
|
||
m_fSkewX = deltaSkewX;
|
||
m_fSkewY = deltaSkewY;
|
||
|
||
bRet = true;
|
||
}
|
||
|
||
return bRet;
|
||
}
|
||
|
||
void CCSkewBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCSkewTo::startWithTarget(pTarget);
|
||
m_fDeltaX = m_fSkewX;
|
||
m_fDeltaY = m_fSkewY;
|
||
m_fEndSkewX = m_fStartSkewX + m_fDeltaX;
|
||
m_fEndSkewY = m_fStartSkewY + m_fDeltaY;
|
||
}
|
||
|
||
CCSkewBy* CCSkewBy::reverse() const
|
||
{
|
||
return CCSkewBy::create(m_fDuration, -m_fSkewX, -m_fSkewY);
|
||
}
|
||
|
||
//
|
||
// JumpBy
|
||
//
|
||
|
||
CCJumpBy* CCJumpBy::create(float duration, const CCPoint& position, float height, unsigned int jumps)
|
||
{
|
||
CCJumpBy *pJumpBy = new CCJumpBy();
|
||
pJumpBy->initWithDuration(duration, position, height, jumps);
|
||
pJumpBy->autorelease();
|
||
|
||
return pJumpBy;
|
||
}
|
||
|
||
bool CCJumpBy::initWithDuration(float duration, const CCPoint& position, float height, unsigned int jumps)
|
||
{
|
||
if (CCActionInterval::initWithDuration(duration))
|
||
{
|
||
m_delta = position;
|
||
m_height = height;
|
||
m_nJumps = jumps;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCJumpBy* CCJumpBy::clone(void) const
|
||
{
|
||
auto a = new CCJumpBy(*this);
|
||
a->initWithDuration(m_fDuration, m_delta, m_height, m_nJumps);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCJumpBy::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCJumpBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCJumpBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCJumpBy();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_delta, m_height, m_nJumps);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCJumpBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_previousPos = m_startPosition = pTarget->getPosition();
|
||
}
|
||
|
||
void CCJumpBy::update(float t)
|
||
{
|
||
// parabolic jump (since v0.8.2)
|
||
if (m_pTarget)
|
||
{
|
||
float frac = fmodf( t * m_nJumps, 1.0f );
|
||
float y = m_height * 4 * frac * (1 - frac);
|
||
y += m_delta.y * t;
|
||
|
||
float x = m_delta.x * t;
|
||
#if CC_ENABLE_STACKABLE_ACTIONS
|
||
CCPoint currentPos = m_pTarget->getPosition();
|
||
|
||
CCPoint diff = ccpSub( currentPos, m_previousPos );
|
||
m_startPosition = ccpAdd( diff, m_startPosition);
|
||
|
||
CCPoint newPos = ccpAdd( m_startPosition, ccp(x,y));
|
||
m_pTarget->setPosition(newPos);
|
||
|
||
m_previousPos = newPos;
|
||
#else
|
||
m_pTarget->setPosition(ccpAdd( m_startPosition, ccp(x,y)));
|
||
#endif // !CC_ENABLE_STACKABLE_ACTIONS
|
||
}
|
||
}
|
||
|
||
CCJumpBy* CCJumpBy::reverse() const
|
||
{
|
||
return CCJumpBy::create(m_fDuration, ccp(-m_delta.x, -m_delta.y),
|
||
m_height, m_nJumps);
|
||
}
|
||
|
||
//
|
||
// JumpTo
|
||
//
|
||
|
||
CCJumpTo* CCJumpTo::create(float duration, const CCPoint& position, float height, int jumps)
|
||
{
|
||
CCJumpTo *pJumpTo = new CCJumpTo();
|
||
pJumpTo->initWithDuration(duration, position, height, jumps);
|
||
pJumpTo->autorelease();
|
||
|
||
return pJumpTo;
|
||
}
|
||
|
||
CCJumpTo* CCJumpTo::clone(void) const
|
||
{
|
||
auto a = new CCJumpTo(*this);
|
||
a->initWithDuration(m_fDuration, m_delta, m_height, m_nJumps);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCJumpTo::copyWithZone(CCZone* pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCJumpTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCJumpTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCJumpTo();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCJumpBy::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_delta, m_height, m_nJumps);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCJumpTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCJumpBy::startWithTarget(pTarget);
|
||
m_delta = ccp(m_delta.x - m_startPosition.x, m_delta.y - m_startPosition.y);
|
||
}
|
||
|
||
// Bezier cubic formula:
|
||
// ((1 - t) + t)3 = 1
|
||
// Expands to<74><6F>
|
||
// (1 - t)3 + 3t(1-t)2 + 3t2(1 - t) + t3 = 1
|
||
static inline float bezierat( float a, float b, float c, float d, float t )
|
||
{
|
||
return (powf(1-t,3) * a +
|
||
3*t*(powf(1-t,2))*b +
|
||
3*powf(t,2)*(1-t)*c +
|
||
powf(t,3)*d );
|
||
}
|
||
|
||
//
|
||
// BezierBy
|
||
//
|
||
|
||
CCBezierBy* CCBezierBy::create(float t, const ccBezierConfig& c)
|
||
{
|
||
CCBezierBy *pBezierBy = new CCBezierBy();
|
||
pBezierBy->initWithDuration(t, c);
|
||
pBezierBy->autorelease();
|
||
|
||
return pBezierBy;
|
||
}
|
||
|
||
bool CCBezierBy::initWithDuration(float t, const ccBezierConfig& c)
|
||
{
|
||
if (CCActionInterval::initWithDuration(t))
|
||
{
|
||
m_sConfig = c;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
void CCBezierBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_previousPosition = m_startPosition = pTarget->getPosition();
|
||
}
|
||
|
||
CCBezierBy* CCBezierBy::clone(void) const
|
||
{
|
||
auto a = new CCBezierBy(*this);
|
||
a->initWithDuration(m_fDuration, m_sConfig);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCBezierBy::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCBezierBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCBezierBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCBezierBy();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_sConfig);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCBezierBy::update(float time)
|
||
{
|
||
if (m_pTarget)
|
||
{
|
||
float xa = 0;
|
||
float xb = m_sConfig.controlPoint_1.x;
|
||
float xc = m_sConfig.controlPoint_2.x;
|
||
float xd = m_sConfig.endPosition.x;
|
||
|
||
float ya = 0;
|
||
float yb = m_sConfig.controlPoint_1.y;
|
||
float yc = m_sConfig.controlPoint_2.y;
|
||
float yd = m_sConfig.endPosition.y;
|
||
|
||
float x = bezierat(xa, xb, xc, xd, time);
|
||
float y = bezierat(ya, yb, yc, yd, time);
|
||
|
||
#if CC_ENABLE_STACKABLE_ACTIONS
|
||
CCPoint currentPos = m_pTarget->getPosition();
|
||
CCPoint diff = ccpSub(currentPos, m_previousPosition);
|
||
m_startPosition = ccpAdd( m_startPosition, diff);
|
||
|
||
CCPoint newPos = ccpAdd( m_startPosition, ccp(x,y));
|
||
m_pTarget->setPosition(newPos);
|
||
|
||
m_previousPosition = newPos;
|
||
#else
|
||
m_pTarget->setPosition(ccpAdd( m_startPosition, ccp(x,y)));
|
||
#endif // !CC_ENABLE_STACKABLE_ACTIONS
|
||
}
|
||
}
|
||
|
||
CCActionInterval* CCBezierBy::reverse(void)
|
||
{
|
||
ccBezierConfig r;
|
||
|
||
r.endPosition = ccpNeg(m_sConfig.endPosition);
|
||
r.controlPoint_1 = ccpAdd(m_sConfig.controlPoint_2, ccpNeg(m_sConfig.endPosition));
|
||
r.controlPoint_2 = ccpAdd(m_sConfig.controlPoint_1, ccpNeg(m_sConfig.endPosition));
|
||
|
||
CCBezierBy *pAction = CCBezierBy::create(m_fDuration, r);
|
||
return pAction;
|
||
}
|
||
|
||
//
|
||
// BezierTo
|
||
//
|
||
|
||
CCBezierTo* CCBezierTo::create(float t, const ccBezierConfig& c)
|
||
{
|
||
CCBezierTo *pBezierTo = new CCBezierTo();
|
||
pBezierTo->initWithDuration(t, c);
|
||
pBezierTo->autorelease();
|
||
|
||
return pBezierTo;
|
||
}
|
||
|
||
bool CCBezierTo::initWithDuration(float t, const ccBezierConfig &c)
|
||
{
|
||
bool bRet = false;
|
||
|
||
if (CCActionInterval::initWithDuration(t))
|
||
{
|
||
m_sToConfig = c;
|
||
}
|
||
|
||
return bRet;
|
||
}
|
||
|
||
CCBezierTo* CCBezierTo::clone(void) const
|
||
{
|
||
auto a = new CCBezierTo(*this);
|
||
a->initWithDuration(m_fDuration, m_sConfig);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCBezierTo::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCBezierBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCBezierTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCBezierTo();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCBezierBy::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_sConfig);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCBezierTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCBezierBy::startWithTarget(pTarget);
|
||
m_sConfig.controlPoint_1 = ccpSub(m_sToConfig.controlPoint_1, m_startPosition);
|
||
m_sConfig.controlPoint_2 = ccpSub(m_sToConfig.controlPoint_2, m_startPosition);
|
||
m_sConfig.endPosition = ccpSub(m_sToConfig.endPosition, m_startPosition);
|
||
}
|
||
|
||
//
|
||
// ScaleTo
|
||
//
|
||
CCScaleTo* CCScaleTo::create(float duration, float s)
|
||
{
|
||
CCScaleTo *pScaleTo = new CCScaleTo();
|
||
pScaleTo->initWithDuration(duration, s);
|
||
pScaleTo->autorelease();
|
||
|
||
return pScaleTo;
|
||
}
|
||
|
||
bool CCScaleTo::initWithDuration(float duration, float s)
|
||
{
|
||
if (CCActionInterval::initWithDuration(duration))
|
||
{
|
||
m_fEndScaleX = s;
|
||
m_fEndScaleY = s;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCScaleTo* CCScaleTo::create(float duration, float sx, float sy)
|
||
{
|
||
CCScaleTo *pScaleTo = new CCScaleTo();
|
||
pScaleTo->initWithDuration(duration, sx, sy);
|
||
pScaleTo->autorelease();
|
||
|
||
return pScaleTo;
|
||
}
|
||
|
||
bool CCScaleTo::initWithDuration(float duration, float sx, float sy)
|
||
{
|
||
if (CCActionInterval::initWithDuration(duration))
|
||
{
|
||
m_fEndScaleX = sx;
|
||
m_fEndScaleY = sy;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCScaleTo* CCScaleTo::clone(void) const
|
||
{
|
||
auto a = new CCScaleTo(*this);
|
||
a->initWithDuration(m_fDuration, m_fEndScaleX, m_fEndScaleY);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCScaleTo::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCScaleTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCScaleTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCScaleTo();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_fEndScaleX, m_fEndScaleY);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCScaleTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_fStartScaleX = pTarget->getScaleX();
|
||
m_fStartScaleY = pTarget->getScaleY();
|
||
m_fDeltaX = m_fEndScaleX - m_fStartScaleX;
|
||
m_fDeltaY = m_fEndScaleY - m_fStartScaleY;
|
||
}
|
||
|
||
void CCScaleTo::update(float time)
|
||
{
|
||
if (m_pTarget)
|
||
{
|
||
m_pTarget->setScaleX(m_fStartScaleX + m_fDeltaX * time);
|
||
m_pTarget->setScaleY(m_fStartScaleY + m_fDeltaY * time);
|
||
}
|
||
}
|
||
|
||
//
|
||
// ScaleBy
|
||
//
|
||
|
||
CCScaleBy* CCScaleBy::create(float duration, float s)
|
||
{
|
||
CCScaleBy *pScaleBy = new CCScaleBy();
|
||
pScaleBy->initWithDuration(duration, s);
|
||
pScaleBy->autorelease();
|
||
|
||
return pScaleBy;
|
||
}
|
||
|
||
CCScaleBy* CCScaleBy::create(float duration, float sx, float sy)
|
||
{
|
||
CCScaleBy *pScaleBy = new CCScaleBy();
|
||
pScaleBy->initWithDuration(duration, sx, sy);
|
||
pScaleBy->autorelease();
|
||
|
||
return pScaleBy;
|
||
}
|
||
|
||
CCScaleBy* CCScaleBy::clone(void) const
|
||
{
|
||
auto a = new CCScaleBy(*this);
|
||
a->initWithDuration(m_fDuration, m_fEndScaleX, m_fEndScaleY);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCScaleBy::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCScaleTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCScaleBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCScaleBy();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCScaleTo::copyWithZone(pZone);
|
||
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_fEndScaleX, m_fEndScaleY);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCScaleBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCScaleTo::startWithTarget(pTarget);
|
||
m_fDeltaX = m_fStartScaleX * m_fEndScaleX - m_fStartScaleX;
|
||
m_fDeltaY = m_fStartScaleY * m_fEndScaleY - m_fStartScaleY;
|
||
}
|
||
|
||
CCScaleBy* CCScaleBy::reverse() const
|
||
{
|
||
return CCScaleBy::create(m_fDuration, 1 / m_fEndScaleX, 1 / m_fEndScaleY);
|
||
}
|
||
|
||
//
|
||
// Blink
|
||
//
|
||
|
||
CCBlink* CCBlink::create(float duration, unsigned int uBlinks)
|
||
{
|
||
CCBlink *pBlink = new CCBlink();
|
||
pBlink->initWithDuration(duration, uBlinks);
|
||
pBlink->autorelease();
|
||
|
||
return pBlink;
|
||
}
|
||
|
||
bool CCBlink::initWithDuration(float duration, unsigned int uBlinks)
|
||
{
|
||
if (CCActionInterval::initWithDuration(duration))
|
||
{
|
||
m_nTimes = uBlinks;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
void CCBlink::stop()
|
||
{
|
||
m_pTarget->setVisible(m_bOriginalState);
|
||
CCActionInterval::stop();
|
||
}
|
||
|
||
void CCBlink::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_bOriginalState = pTarget->isVisible();
|
||
}
|
||
|
||
CCBlink* CCBlink::clone(void) const
|
||
{
|
||
auto a = new CCBlink(*this);
|
||
a->initWithDuration(m_fDuration, (unsigned int)m_nTimes);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCBlink::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCBlink* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCBlink*)(pZone->m_pCopyObject);
|
||
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCBlink();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, (unsigned int)m_nTimes);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCBlink::update(float time)
|
||
{
|
||
if (m_pTarget && ! isDone())
|
||
{
|
||
float slice = 1.0f / m_nTimes;
|
||
float m = fmodf(time, slice);
|
||
m_pTarget->setVisible(m > slice / 2 ? true : false);
|
||
}
|
||
}
|
||
|
||
CCBlink* CCBlink::reverse() const
|
||
{
|
||
return CCBlink::create(m_fDuration, m_nTimes);
|
||
}
|
||
|
||
//
|
||
// FadeIn
|
||
//
|
||
|
||
CCFadeIn* CCFadeIn::create(float d)
|
||
{
|
||
CCFadeIn* pAction = new CCFadeIn();
|
||
|
||
pAction->initWithDuration(d);
|
||
pAction->autorelease();
|
||
|
||
return pAction;
|
||
}
|
||
|
||
CCFadeIn* CCFadeIn::clone(void) const
|
||
{
|
||
auto a = new CCFadeIn(*this);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCFadeIn::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCFadeIn* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCFadeIn*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCFadeIn();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
|
||
return pCopy;
|
||
}
|
||
|
||
void CCFadeIn::update(float time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = dynamic_cast<CCRGBAProtocol*>(m_pTarget);
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setOpacity((GLubyte)(255 * time));
|
||
}
|
||
/*m_pTarget->setOpacity((GLubyte)(255 * time));*/
|
||
}
|
||
|
||
CCActionInterval* CCFadeIn::reverse() const
|
||
{
|
||
return CCFadeOut::create(m_fDuration);
|
||
}
|
||
|
||
//
|
||
// FadeOut
|
||
//
|
||
|
||
CCFadeOut* CCFadeOut::create(float d)
|
||
{
|
||
CCFadeOut* pAction = new CCFadeOut();
|
||
|
||
pAction->initWithDuration(d);
|
||
pAction->autorelease();
|
||
|
||
return pAction;
|
||
}
|
||
|
||
CCFadeOut* CCFadeOut::clone(void) const
|
||
{
|
||
auto a = new CCFadeOut(*this);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCFadeOut::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCFadeOut* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCFadeOut*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCFadeOut();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
|
||
return pCopy;
|
||
}
|
||
|
||
void CCFadeOut::update(float time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = dynamic_cast<CCRGBAProtocol*>(m_pTarget);
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setOpacity(GLubyte(255 * (1 - time)));
|
||
}
|
||
/*m_pTarget->setOpacity(GLubyte(255 * (1 - time)));*/
|
||
}
|
||
|
||
CCActionInterval* CCFadeOut::reverse() const
|
||
{
|
||
return CCFadeIn::create(m_fDuration);
|
||
}
|
||
|
||
//
|
||
// FadeTo
|
||
//
|
||
|
||
CCFadeTo* CCFadeTo::create(float duration, GLubyte opacity)
|
||
{
|
||
CCFadeTo *pFadeTo = new CCFadeTo();
|
||
pFadeTo->initWithDuration(duration, opacity);
|
||
pFadeTo->autorelease();
|
||
|
||
return pFadeTo;
|
||
}
|
||
|
||
bool CCFadeTo::initWithDuration(float duration, GLubyte opacity)
|
||
{
|
||
if (CCActionInterval::initWithDuration(duration))
|
||
{
|
||
m_toOpacity = opacity;
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCFadeTo* CCFadeTo::clone(void) const
|
||
{
|
||
auto a = new CCFadeTo(*this);
|
||
a->initWithDuration(m_fDuration, m_toOpacity);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCFadeTo::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCFadeTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCFadeTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCFadeTo();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_toOpacity);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCFadeTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
|
||
CCRGBAProtocol *pRGBAProtocol = dynamic_cast<CCRGBAProtocol*>(pTarget);
|
||
if (pRGBAProtocol)
|
||
{
|
||
m_fromOpacity = pRGBAProtocol->getOpacity();
|
||
}
|
||
/*m_fromOpacity = pTarget->getOpacity();*/
|
||
}
|
||
|
||
void CCFadeTo::update(float time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = dynamic_cast<CCRGBAProtocol*>(m_pTarget);
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setOpacity((GLubyte)(m_fromOpacity + (m_toOpacity - m_fromOpacity) * time));
|
||
}
|
||
/*m_pTarget->setOpacity((GLubyte)(m_fromOpacity + (m_toOpacity - m_fromOpacity) * time));*/
|
||
}
|
||
|
||
//
|
||
// TintTo
|
||
//
|
||
CCTintTo* CCTintTo::create(float duration, GLubyte red, GLubyte green, GLubyte blue)
|
||
{
|
||
CCTintTo *pTintTo = new CCTintTo();
|
||
pTintTo->initWithDuration(duration, red, green, blue);
|
||
pTintTo->autorelease();
|
||
|
||
return pTintTo;
|
||
}
|
||
|
||
bool CCTintTo::initWithDuration(float duration, GLubyte red, GLubyte green, GLubyte blue)
|
||
{
|
||
if (CCActionInterval::initWithDuration(duration))
|
||
{
|
||
m_to = ccc3(red, green, blue);
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCTintTo* CCTintTo::clone(void) const
|
||
{
|
||
auto a = new CCTintTo(*this);
|
||
a->initWithDuration(m_fDuration, m_to.r, m_to.g, m_to.b);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCTintTo::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCTintTo* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCTintTo*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCTintTo();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, m_to.r, m_to.g, m_to.b);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCTintTo::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
CCRGBAProtocol *pRGBAProtocol = dynamic_cast<CCRGBAProtocol*>(m_pTarget);
|
||
if (pRGBAProtocol)
|
||
{
|
||
m_from = pRGBAProtocol->getColor();
|
||
}
|
||
/*m_from = pTarget->getColor();*/
|
||
}
|
||
|
||
void CCTintTo::update(float time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = dynamic_cast<CCRGBAProtocol*>(m_pTarget);
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setColor(ccc3(GLubyte(m_from.r + (m_to.r - m_from.r) * time),
|
||
(GLbyte)(m_from.g + (m_to.g - m_from.g) * time),
|
||
(GLbyte)(m_from.b + (m_to.b - m_from.b) * time)));
|
||
}
|
||
}
|
||
|
||
//
|
||
// TintBy
|
||
//
|
||
|
||
CCTintBy* CCTintBy::create(float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue)
|
||
{
|
||
CCTintBy *pTintBy = new CCTintBy();
|
||
pTintBy->initWithDuration(duration, deltaRed, deltaGreen, deltaBlue);
|
||
pTintBy->autorelease();
|
||
|
||
return pTintBy;
|
||
}
|
||
|
||
bool CCTintBy::initWithDuration(float duration, GLshort deltaRed, GLshort deltaGreen, GLshort deltaBlue)
|
||
{
|
||
if (CCActionInterval::initWithDuration(duration))
|
||
{
|
||
m_deltaR = deltaRed;
|
||
m_deltaG = deltaGreen;
|
||
m_deltaB = deltaBlue;
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCTintBy* CCTintBy::clone(void) const
|
||
{
|
||
auto a = new CCTintBy(*this);
|
||
a->initWithDuration(m_fDuration, (GLubyte)m_deltaR, (GLubyte)m_deltaG, (GLubyte)m_deltaB);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCTintBy::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCTintBy* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCTintBy*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCTintBy();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithDuration(m_fDuration, (GLubyte)m_deltaR, (GLubyte)m_deltaG, (GLubyte)m_deltaB);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
void CCTintBy::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
|
||
CCRGBAProtocol *pRGBAProtocol = dynamic_cast<CCRGBAProtocol*>(pTarget);
|
||
if (pRGBAProtocol)
|
||
{
|
||
ccColor3B color = pRGBAProtocol->getColor();
|
||
m_fromR = color.r;
|
||
m_fromG = color.g;
|
||
m_fromB = color.b;
|
||
}
|
||
}
|
||
|
||
void CCTintBy::update(float time)
|
||
{
|
||
CCRGBAProtocol *pRGBAProtocol = dynamic_cast<CCRGBAProtocol*>(m_pTarget);
|
||
if (pRGBAProtocol)
|
||
{
|
||
pRGBAProtocol->setColor(ccc3((GLubyte)(m_fromR + m_deltaR * time),
|
||
(GLubyte)(m_fromG + m_deltaG * time),
|
||
(GLubyte)(m_fromB + m_deltaB * time)));
|
||
}
|
||
}
|
||
|
||
CCTintBy* CCTintBy::reverse() const
|
||
{
|
||
return CCTintBy::create(m_fDuration, -m_deltaR, -m_deltaG, -m_deltaB);
|
||
}
|
||
|
||
//
|
||
// DelayTime
|
||
//
|
||
CCDelayTime* CCDelayTime::create(float d)
|
||
{
|
||
CCDelayTime* pAction = new CCDelayTime();
|
||
|
||
pAction->initWithDuration(d);
|
||
pAction->autorelease();
|
||
|
||
return pAction;
|
||
}
|
||
|
||
CCDelayTime* CCDelayTime::clone(void) const
|
||
{
|
||
auto a = new CCDelayTime(*this);
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCDelayTime::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCDelayTime* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCDelayTime*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCDelayTime();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
|
||
return pCopy;
|
||
}
|
||
|
||
void CCDelayTime::update(float time)
|
||
{
|
||
CC_UNUSED_PARAM(time);
|
||
return;
|
||
}
|
||
|
||
CCDelayTime* CCDelayTime::reverse() const
|
||
{
|
||
return CCDelayTime::create(m_fDuration);
|
||
}
|
||
|
||
//
|
||
// ReverseTime
|
||
//
|
||
|
||
CCReverseTime* CCReverseTime::create(CCFiniteTimeAction *pAction)
|
||
{
|
||
// casting to prevent warnings
|
||
CCReverseTime *pReverseTime = new CCReverseTime();
|
||
pReverseTime->initWithAction( pAction->clone() );
|
||
pReverseTime->autorelease();
|
||
|
||
return pReverseTime;
|
||
}
|
||
|
||
bool CCReverseTime::initWithAction(CCFiniteTimeAction *pAction)
|
||
{
|
||
CCAssert(pAction != NULL, "");
|
||
CCAssert(pAction != m_pOther, "");
|
||
|
||
if (CCActionInterval::initWithDuration(pAction->getDuration()))
|
||
{
|
||
// Don't leak if action is reused
|
||
CC_SAFE_RELEASE(m_pOther);
|
||
|
||
m_pOther = pAction;
|
||
pAction->retain();
|
||
|
||
return true;
|
||
}
|
||
|
||
return false;
|
||
}
|
||
|
||
CCReverseTime* CCReverseTime::clone(void) const
|
||
{
|
||
auto a = new CCReverseTime(*this);
|
||
a->initWithAction( m_pOther->clone() );
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCReverseTime::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCReverseTime* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCReverseTime*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCReverseTime();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithAction((CCFiniteTimeAction*)(m_pOther->copy()->autorelease()));
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
CCReverseTime::CCReverseTime() : m_pOther(NULL)
|
||
{
|
||
|
||
}
|
||
|
||
CCReverseTime::~CCReverseTime(void)
|
||
{
|
||
CC_SAFE_RELEASE(m_pOther);
|
||
}
|
||
|
||
void CCReverseTime::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_pOther->startWithTarget(pTarget);
|
||
}
|
||
|
||
void CCReverseTime::stop(void)
|
||
{
|
||
m_pOther->stop();
|
||
CCActionInterval::stop();
|
||
}
|
||
|
||
void CCReverseTime::update(float time)
|
||
{
|
||
if (m_pOther)
|
||
{
|
||
m_pOther->update(1 - time);
|
||
}
|
||
}
|
||
|
||
CCFiniteTimeAction* CCReverseTime::reverse() const
|
||
{
|
||
return m_pOther->clone();
|
||
}
|
||
|
||
//
|
||
// Animate
|
||
//
|
||
CCAnimate* CCAnimate::create(CCAnimation *pAnimation)
|
||
{
|
||
CCAnimate *pAnimate = new CCAnimate();
|
||
pAnimate->initWithAnimation(pAnimation);
|
||
pAnimate->autorelease();
|
||
|
||
return pAnimate;
|
||
}
|
||
|
||
bool CCAnimate::initWithAnimation(CCAnimation *pAnimation)
|
||
{
|
||
CCAssert( pAnimation!=NULL, "Animate: argument Animation must be non-NULL");
|
||
|
||
float singleDuration = pAnimation->getDuration();
|
||
|
||
if ( CCActionInterval::initWithDuration(singleDuration * pAnimation->getLoops() ) )
|
||
{
|
||
m_nNextFrame = 0;
|
||
setAnimation(pAnimation);
|
||
m_pOrigFrame = NULL;
|
||
m_uExecutedLoops = 0;
|
||
|
||
m_pSplitTimes->reserve(pAnimation->getFrames()->count());
|
||
|
||
float accumUnitsOfTime = 0;
|
||
float newUnitOfTimeValue = singleDuration / pAnimation->getTotalDelayUnits();
|
||
|
||
CCArray* pFrames = pAnimation->getFrames();
|
||
CCARRAY_VERIFY_TYPE(pFrames, CCAnimationFrame*);
|
||
|
||
CCObject* pObj = NULL;
|
||
CCARRAY_FOREACH(pFrames, pObj)
|
||
{
|
||
CCAnimationFrame* frame = (CCAnimationFrame*)pObj;
|
||
float value = (accumUnitsOfTime * newUnitOfTimeValue) / singleDuration;
|
||
accumUnitsOfTime += frame->getDelayUnits();
|
||
m_pSplitTimes->push_back(value);
|
||
}
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
CCAnimate* CCAnimate::clone(void) const
|
||
{
|
||
auto a = new CCAnimate(*this);
|
||
a->initWithAnimation((CCAnimation*)m_pAnimation->copy()->autorelease());
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCAnimate::copyWithZone(CCZone *pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCAnimate* pCopy = NULL;
|
||
if(pZone && pZone->m_pCopyObject)
|
||
{
|
||
//in case of being called at sub class
|
||
pCopy = (CCAnimate*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pCopy = new CCAnimate();
|
||
pZone = pNewZone = new CCZone(pCopy);
|
||
}
|
||
|
||
CCActionInterval::copyWithZone(pZone);
|
||
|
||
pCopy->initWithAnimation((CCAnimation*)m_pAnimation->copy()->autorelease());
|
||
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pCopy;
|
||
}
|
||
|
||
CCAnimate::CCAnimate()
|
||
: m_pAnimation(NULL)
|
||
, m_pSplitTimes(new std::vector<float>)
|
||
, m_nNextFrame(0)
|
||
, m_pOrigFrame(NULL)
|
||
, m_uExecutedLoops(0)
|
||
{
|
||
|
||
}
|
||
|
||
CCAnimate::~CCAnimate()
|
||
{
|
||
CC_SAFE_RELEASE(m_pAnimation);
|
||
CC_SAFE_RELEASE(m_pOrigFrame);
|
||
CC_SAFE_DELETE(m_pSplitTimes);
|
||
}
|
||
|
||
void CCAnimate::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
CCSprite *pSprite = (CCSprite*)(pTarget);
|
||
|
||
CC_SAFE_RELEASE(m_pOrigFrame);
|
||
|
||
if (m_pAnimation->getRestoreOriginalFrame())
|
||
{
|
||
m_pOrigFrame = pSprite->displayFrame();
|
||
m_pOrigFrame->retain();
|
||
}
|
||
m_nNextFrame = 0;
|
||
m_uExecutedLoops = 0;
|
||
}
|
||
|
||
void CCAnimate::stop(void)
|
||
{
|
||
if (m_pAnimation->getRestoreOriginalFrame() && m_pTarget)
|
||
{
|
||
((CCSprite*)(m_pTarget))->setDisplayFrame(m_pOrigFrame);
|
||
}
|
||
|
||
CCActionInterval::stop();
|
||
}
|
||
|
||
void CCAnimate::update(float t)
|
||
{
|
||
// if t==1, ignore. Animation should finish with t==1
|
||
if( t < 1.0f ) {
|
||
t *= m_pAnimation->getLoops();
|
||
|
||
// new loop? If so, reset frame counter
|
||
unsigned int loopNumber = (unsigned int)t;
|
||
if( loopNumber > m_uExecutedLoops ) {
|
||
m_nNextFrame = 0;
|
||
m_uExecutedLoops++;
|
||
}
|
||
|
||
// new t for animations
|
||
t = fmodf(t, 1.0f);
|
||
}
|
||
|
||
CCArray* frames = m_pAnimation->getFrames();
|
||
unsigned int numberOfFrames = frames->count();
|
||
CCSpriteFrame *frameToDisplay = NULL;
|
||
|
||
for( unsigned int i=m_nNextFrame; i < numberOfFrames; i++ ) {
|
||
float splitTime = m_pSplitTimes->at(i);
|
||
|
||
if( splitTime <= t ) {
|
||
CCAnimationFrame* frame = (CCAnimationFrame*)frames->objectAtIndex(i);
|
||
frameToDisplay = frame->getSpriteFrame();
|
||
((CCSprite*)m_pTarget)->setDisplayFrame(frameToDisplay);
|
||
|
||
CCDictionary* dict = frame->getUserInfo();
|
||
if( dict )
|
||
{
|
||
//TODO: [[NSNotificationCenter defaultCenter] postNotificationName:CCAnimationFrameDisplayedNotification object:target_ userInfo:dict];
|
||
}
|
||
m_nNextFrame = i+1;
|
||
}
|
||
// Issue 1438. Could be more than one frame per tick, due to low frame rate or frame delta < 1/FPS
|
||
else {
|
||
break;
|
||
}
|
||
}
|
||
}
|
||
|
||
CCAnimate* CCAnimate::reverse() const
|
||
{
|
||
CCArray* pOldArray = m_pAnimation->getFrames();
|
||
CCArray* pNewArray = CCArray::createWithCapacity(pOldArray->count());
|
||
|
||
CCARRAY_VERIFY_TYPE(pOldArray, CCAnimationFrame*);
|
||
|
||
if (pOldArray->count() > 0)
|
||
{
|
||
CCObject* pObj = NULL;
|
||
CCARRAY_FOREACH_REVERSE(pOldArray, pObj)
|
||
{
|
||
CCAnimationFrame* pElement = (CCAnimationFrame*)pObj;
|
||
if (! pElement)
|
||
{
|
||
break;
|
||
}
|
||
|
||
pNewArray->addObject((CCAnimationFrame*)(pElement->copy()->autorelease()));
|
||
}
|
||
}
|
||
|
||
CCAnimation *newAnim = CCAnimation::create(pNewArray, m_pAnimation->getDelayPerUnit(), m_pAnimation->getLoops());
|
||
newAnim->setRestoreOriginalFrame(m_pAnimation->getRestoreOriginalFrame());
|
||
return create(newAnim);
|
||
}
|
||
|
||
// CCTargetedAction
|
||
|
||
CCTargetedAction::CCTargetedAction()
|
||
: m_pForcedTarget(NULL)
|
||
, m_pAction(NULL)
|
||
{
|
||
|
||
}
|
||
|
||
CCTargetedAction::~CCTargetedAction()
|
||
{
|
||
CC_SAFE_RELEASE(m_pForcedTarget);
|
||
CC_SAFE_RELEASE(m_pAction);
|
||
}
|
||
|
||
CCTargetedAction* CCTargetedAction::create(CCNode* pTarget, CCFiniteTimeAction* pAction)
|
||
{
|
||
CCTargetedAction* p = new CCTargetedAction();
|
||
p->initWithTarget(pTarget, pAction);
|
||
p->autorelease();
|
||
return p;
|
||
}
|
||
|
||
|
||
bool CCTargetedAction::initWithTarget(CCNode* pTarget, CCFiniteTimeAction* pAction)
|
||
{
|
||
if(CCActionInterval::initWithDuration(pAction->getDuration()))
|
||
{
|
||
CC_SAFE_RETAIN(pTarget);
|
||
m_pForcedTarget = pTarget;
|
||
CC_SAFE_RETAIN(pAction);
|
||
m_pAction = pAction;
|
||
return true;
|
||
}
|
||
return false;
|
||
}
|
||
|
||
CCTargetedAction* CCTargetedAction::clone(void) const
|
||
{
|
||
auto a = new CCTargetedAction(*this);
|
||
// win32 : use the m_pOther's copy object.
|
||
a->initWithTarget(m_pForcedTarget, (CCFiniteTimeAction*)m_pAction->clone());
|
||
a->autorelease();
|
||
return a;
|
||
}
|
||
|
||
CCObject* CCTargetedAction::copyWithZone(CCZone* pZone)
|
||
{
|
||
CCZone* pNewZone = NULL;
|
||
CCTargetedAction* pRet = NULL;
|
||
if(pZone && pZone->m_pCopyObject) //in case of being called at sub class
|
||
{
|
||
pRet = (CCTargetedAction*)(pZone->m_pCopyObject);
|
||
}
|
||
else
|
||
{
|
||
pRet = new CCTargetedAction();
|
||
pZone = pNewZone = new CCZone(pRet);
|
||
}
|
||
CCActionInterval::copyWithZone(pZone);
|
||
// win32 : use the m_pOther's copy object.
|
||
pRet->initWithTarget(m_pForcedTarget, (CCFiniteTimeAction*)m_pAction->copy()->autorelease());
|
||
CC_SAFE_DELETE(pNewZone);
|
||
return pRet;
|
||
}
|
||
|
||
void CCTargetedAction::startWithTarget(CCNode *pTarget)
|
||
{
|
||
CCActionInterval::startWithTarget(pTarget);
|
||
m_pAction->startWithTarget(m_pForcedTarget);
|
||
}
|
||
|
||
void CCTargetedAction::stop(void)
|
||
{
|
||
m_pAction->stop();
|
||
}
|
||
|
||
void CCTargetedAction::update(float time)
|
||
{
|
||
m_pAction->update(time);
|
||
}
|
||
|
||
NS_CC_END
|