mirror of https://github.com/axmolengine/axmol.git
166 lines
4.9 KiB
C++
166 lines
4.9 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#include "CCAnimation.h"
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#include "CCTextureCache.h"
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#include "CCTexture2D.h"
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#include "ccMacros.h"
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#include "CCSpriteFrame.h"
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namespace cocos2d
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{
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// implementation of CCAnimation
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CCAnimation* CCAnimation::animation()
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{
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CCAnimation *pAnimation = new CCAnimation();
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pAnimation->init();
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pAnimation->autorelease();
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return pAnimation;
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}
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bool CCAnimation::init()
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{
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return initWithFrames(NULL, 0);
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}
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CCAnimation* CCAnimation::animationWithFrames(NSArray<CCSpriteFrame*> *frames)
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{
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CCAnimation *pAnimation = new CCAnimation();
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pAnimation->initWithFrames(frames);
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pAnimation->autorelease();
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return pAnimation;
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}
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CCAnimation* CCAnimation::animationWithFrames(NSArray<CCSpriteFrame*> *frames, float delay)
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{
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CCAnimation *pAnimation = new CCAnimation();
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pAnimation->initWithFrames(frames, delay);
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pAnimation->autorelease();
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return pAnimation;
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}
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CCAnimation* CCAnimation::animationWithName(const char *pszName)
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{
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CCAnimation *pAnimation = new CCAnimation();
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pAnimation->initWithName(pszName);
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pAnimation->autorelease();
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return pAnimation;
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}
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CCAnimation* CCAnimation::animationWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames)
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{
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CCAnimation *pAnimation = new CCAnimation();
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pAnimation->initWithName(pszName, pFrames);
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pAnimation->autorelease();
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return pAnimation;
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}
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CCAnimation* CCAnimation::animationWithName(const char *pszName, float fDelay, CCMutableArray<CCSpriteFrame*> *pFrames)
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{
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CCAnimation *pAnimation = new CCAnimation();
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pAnimation->initWithName(pszName, fDelay, pFrames);
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pAnimation->autorelease();
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return pAnimation;
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}
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CCAnimation* CCAnimation::animationWithName(const char *pszName, float fDelay)
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{
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CCAnimation *pAnimation = new CCAnimation();
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pAnimation->initWithName(pszName, fDelay);
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pAnimation->autorelease();
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return pAnimation;
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}
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bool CCAnimation::initWithFrames(NSArray<CCSpriteFrame*> *pFrames, float delay)
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{
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m_fDelay = delay;
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m_pobFrames = CCMutableArray<CCSpriteFrame*>::arrayWithArray(pFrames);
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return true;
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}
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bool CCAnimation::initWithFrames(NSArray<CCSpriteFrame*> *pFrames)
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{
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return initWithFrames(pFrames, 0);
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}
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bool CCAnimation::initWithName(const char *pszName)
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{
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return initWithName(pszName, 0, NULL);
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}
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bool CCAnimation::initWithName(const char *pszName, float fDelay)
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{
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return initWithName(pszName, fDelay, NULL);
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}
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bool CCAnimation::initWithName(const char *pszName, CCMutableArray<CCSpriteFrame*> *pFrames)
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{
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return initWithName(pszName, 0, pFrames);
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}
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bool CCAnimation::initWithName(const char *pszName, float fDelay, CCMutableArray<CCSpriteFrame*> *pFrames)
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{
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m_fDelay = fDelay;
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m_nameStr = pszName;
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m_pobFrames = CCMutableArray<CCSpriteFrame*>::arrayWithArray(pFrames);
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return true;
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}
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CCAnimation::~CCAnimation(void)
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{
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CCLOGINFO("cocos2d, deallocing %p", this);
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// [name_ release];
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m_nameStr.clear();
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CC_SAFE_RELEASE(m_pobFrames);
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}
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void CCAnimation::addFrame(CCSpriteFrame *pFrame)
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{
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m_pobFrames->addObject(pFrame);
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}
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void CCAnimation::addFrameWithFileName(const char *pszFileName)
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{
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CCTexture2D *pTexture = CCTextureCache::sharedTextureCache()->addImage(pszFileName);
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CCRect rect = CCRectZero;
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rect.size = pTexture->getContentSize();
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CCSpriteFrame *pFrame = CCSpriteFrame::frameWithTexture(pTexture, rect);
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m_pobFrames->addObject(pFrame);
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}
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void CCAnimation::addFrameWithTexture(CCTexture2D *pobTexture, CCRect rect)
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{
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CCSpriteFrame *pFrame = CCSpriteFrame::frameWithTexture(pobTexture, rect);
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m_pobFrames->addObject(pFrame);
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}
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} |