mirror of https://github.com/axmolengine/axmol.git
79 lines
3.0 KiB
C++
79 lines
3.0 KiB
C++
/****************************************************************************
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Copyright (c) 2010 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCDRAWING_PRIMITIVES__
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#define __CCDRAWING_PRIMITIVES__
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/**
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@file
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Drawing OpenGL ES primitives.
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- ccDrawPoint
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- ccDrawLine
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- ccDrawPoly
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- ccDrawCircle
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- ccDrawQuadBezier
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- ccDrawCubicBezier
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You can change the color, width and other property by calling the
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glColor4ub(), glLineWitdh(), glPointSize().
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@warning These functions draws the Line, Point, Polygon, immediately. They aren't batched. If you are going to make a game that depends on these primitives, I suggest creating a batch.
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*/
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#include "CCGeometry.h" // for CCPoint
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namespace cocos2d {
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/** draws a point given x and y coordinate measured in points */
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void CC_DLL ccDrawPoint( CCPoint point );
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/** draws an array of points.
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@since v0.7.2
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*/
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void CC_DLL ccDrawPoints( const CCPoint *points, unsigned int numberOfPoints );
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/** draws a line given the origin and destination point measured in points */
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void CC_DLL ccDrawLine( CCPoint origin, CCPoint destination );
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/** draws a poligon given a pointer to CCPoint coordiantes and the number of vertices measured in points.
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The polygon can be closed or open
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*/
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void CC_DLL ccDrawPoly( const CCPoint *vertices, int numOfVertices, bool closePolygon );
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/** draws a circle given the center, radius and number of segments. */
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void CC_DLL ccDrawCircle( CCPoint center, float radius, float angle, int segments, bool drawLineToCenter);
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/** draws a quad bezier path
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@since v0.8
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*/
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void CC_DLL ccDrawQuadBezier(CCPoint origin, CCPoint control, CCPoint destination, int segments);
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/** draws a cubic bezier path
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@since v0.8
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*/
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void CC_DLL ccDrawCubicBezier(CCPoint origin, CCPoint control1, CCPoint control2, CCPoint destination, int segments);
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}//namespace cocos2d
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#endif // __CCDRAWING_PRIMITIVES__
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