mirror of https://github.com/axmolengine/axmol.git
68 lines
2.4 KiB
C++
68 lines
2.4 KiB
C++
/****************************************************************************
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Copyright (c) 2013 cocos2d-x.org
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http://www.cocos2d-x.org
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Permission is hereby granted, free of charge, to any person obtaining a copy
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of this software and associated documentation files (the "Software"), to deal
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in the Software without restriction, including without limitation the rights
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to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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copies of the Software, and to permit persons to whom the Software is
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furnished to do so, subject to the following conditions:
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The above copyright notice and this permission notice shall be included in
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all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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THE SOFTWARE.
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****************************************************************************/
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#ifndef __CCNewRenderTexture_H_
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#define __CCNewRenderTexture_H_
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#include "CCRenderTexture.h"
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NS_CC_BEGIN
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class NewRenderTexture : public RenderTexture
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{
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public:
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static NewRenderTexture* create(int w, int h, Texture2D::PixelFormat eFormat, GLuint uDepthStencilFormat);
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static NewRenderTexture* create(int w, int h, Texture2D::PixelFormat eFormat);
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static NewRenderTexture* create(int w, int h);
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void beginWithClear(float r, float g, float b, float a);
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void beginWithClear(float r, float g, float b, float a, float depthValue);
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void beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue);
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void beginWithClear(float r, float g, float b, float a, float depthValue, int stencilValue, GLbitfield flags);
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virtual void begin() override;
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virtual void end() override;
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virtual void draw() override;
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void clearDepth(float depthValue);
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protected:
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NewRenderTexture();
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virtual ~NewRenderTexture();
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void onBegin();
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void onEnd();
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//Clear render buffer
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void onClear();
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void onClearDepth();
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kmMat4 _oldTransMatrix, _oldProjMatrix;
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kmMat4 _transformMatrix, _projectionMatrix;
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};
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NS_CC_END
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#endif //__CCNewRenderTexture_H_
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