mirror of https://github.com/axmolengine/axmol.git
33 lines
586 B
C++
33 lines
586 B
C++
#ifndef _BALL_H_
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#define _BALL_H_
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#include "cocos2d.h"
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class Paddle;
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USING_NS_CC;
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class Ball : public CCSprite
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{
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CCPoint m_velocity;
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public:
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Ball(void);
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virtual ~Ball(void);
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float radius();
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//BOOL initWithTexture(CCTexture2D* aTexture);
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//virtual void setTexture(CCTexture2D* newTexture);
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void move(float delta);
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void collideWithPaddle(Paddle* paddle);
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public:
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void setVelocity(CCPoint velocity){m_velocity = velocity;}
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CCPoint getVelocity(){return m_velocity;}
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public:
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static Ball* ballWithTexture(CCTexture2D* aTexture);
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};
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#endif
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