axmol/tests/cpp-tests/Classes/ExtensionsTest/CocoStudioComponentsTest/ComponentsTestScene.cpp

61 lines
1.5 KiB
C++

#include "ComponentsTestScene.h"
#include "GameOverScene.h"
#include "PlayerController.h"
#include "SceneController.h"
#include "../ExtensionsTest.h"
using namespace cocos2d;
using namespace cocos2d::extension;
using namespace cocostudio;
CocoStudioComponentsTests::CocoStudioComponentsTests()
{
ADD_TEST_CASE(CocoStudioComponentsTest);
}
bool CocoStudioComponentsTest::init()
{
if (TestCase::init())
{
auto bg = LayerColor::create(Color4B(0, 128, 255, 255));
addChild(bg);
auto root = createGameScene();
this->addChild(root, 0, 1);
root->getChildByTag(1)->addComponent(ComAudio::create());
root->getChildByTag(1)->addComponent(PlayerController::create());
root->addComponent(ComAudio::create());
root->addComponent(ComAttribute::create());
root->addComponent(SceneController::create());
return true;
}
return false;
}
cocos2d::Node* CocoStudioComponentsTest::createGameScene()
{
Node *root = nullptr;
do
{
auto visibleSize = Director::getInstance()->getVisibleSize();
auto origin = Director::getInstance()->getVisibleOrigin();
auto player = Sprite::create("components/Player.png", Rect(0, 0, 27, 40) );
player->setPosition(origin.x + player->getContentSize().width/2,
origin.y + visibleSize.height/2);
root = cocos2d::Node::create();
root->addChild(player, 1, 1);
}while (0);
return root;
}