mirror of https://github.com/axmolengine/axmol.git
28 lines
659 B
C++
28 lines
659 B
C++
#ifndef __CC_PROJECTILECONTROLLER_H__
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#define __CC_PROJECTILECONTROLLER_H__
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#include "cocos2d.h"
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#include "extensions/cocos-ext.h"
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#include "cocostudio/CocoStudio.h"
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class ProjectileController : public cocostudio::ComController
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{
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protected:
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ProjectileController(void);
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virtual ~ProjectileController(void);
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public:
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virtual bool init() override;
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virtual void onAdd() override;
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virtual void onRemove() override;
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virtual void update(float delta) override;
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static ProjectileController* create(void);
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public:
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void move(float flocationX, float flocationY);
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void die();
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};
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#endif // __FUNDATION__CCCOMPONENT_H__
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